From e2420d1dbf2809e0128fef28c39294e566e3a14e Mon Sep 17 00:00:00 2001 From: hap Date: Sat, 4 Jan 2025 23:03:48 +0100 Subject: makaimurba: this was from a bootleg pcb --- src/mame/capcom/gng.cpp | 14 +++++++------- src/mame/mame.lst | 2 +- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/src/mame/capcom/gng.cpp b/src/mame/capcom/gng.cpp index 7271ab3308c..d898f747b64 100644 --- a/src/mame/capcom/gng.cpp +++ b/src/mame/capcom/gng.cpp @@ -947,11 +947,11 @@ ROM_START( makaimurb ) // 85606-A-3/85606-B-3 ROM_END /* - Makaimura + Makaimura bootleg Program is the same as set makaimurb, but different sized/arranged ROMs. - Some GFX ROMs are different. + Sprite ROMs are the same as gng, so it has the shield instead of cross. */ -ROM_START( makaimurba ) +ROM_START( makaimurbl ) ROM_REGION( 0x18000, "maincpu", 0 ) ROM_LOAD( "gg5.bin", 0x04000, 0x4000, CRC(f8bda78f) SHA1(ed5d67996475504cdf7b9fa356f6e160cbbcfa77) ) // 4000-5fff is page 4 ROM_LOAD( "gg4.bin", 0x08000, 0x4000, CRC(ac0b25fb) SHA1(81b349b969e1ea4f90e8e523ec05a93b62252433) ) @@ -1093,8 +1093,8 @@ GAME( 1985, gngblita, gng, gng, gng, gng_state, empty_init, ROT0, "bo GAME( 1985, gngc, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom", "Ghosts'n Goblins (World? set 3)", MACHINE_SUPPORTS_SAVE ) // rev c? GAME( 1985, gngt, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom (Taito America license)", "Ghosts'n Goblins (US)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, makaimur, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, makaimurb, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan Revision B)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, makaimurba, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan Revision B, alt GFX)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, makaimurc, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan Revision C)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, makaimurg, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan Revision G)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, makaimurb, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision B)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, makaimurbl, gng, gng, makaimur, gng_state, empty_init, ROT0, "bootleg", "Makaimura (Japan revision B bootleg)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, makaimurc, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision C)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, makaimurg, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision G)", MACHINE_SUPPORTS_SAVE ) GAME( 1989, diamrun, 0, diamrun, diamrun, gng_state, empty_init, ROT0, "KH Video", "Diamond Run", MACHINE_SUPPORTS_SAVE ) // Kyle Hodgetts diff --git a/src/mame/mame.lst b/src/mame/mame.lst index ab057e8668b..050556c2869 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15961,7 +15961,7 @@ gngprot // Capcom/Romstar Proto gngt // 9/1985 (c) 1985 makaimur // 9/1985 (c) 1985 makaimurb // 9/1985 (c) 1985 -makaimurba // 9/1985 (c) 1985 +makaimurbl // bootleg makaimurc // 9/1985 (c) 1985 makaimurg // 9/1985 (c) 1985 -- cgit v1.2.3