From a57e4cebde37e2fc628dceb91030c15e831f5c75 Mon Sep 17 00:00:00 2001 From: angelosa Date: Wed, 5 Jun 2024 19:37:43 +0200 Subject: bfm: bulk replace Deal or No Deal wrong title capitalization --- src/mame/bfm/bfm_ad5sw.cpp | 78 ++-- src/mame/bfm/bfm_sc4.cpp | 336 +++++++------- src/mame/bfm/bfm_sc5sw.cpp | 1102 ++++++++++++++++++++++---------------------- src/mame/mame.lst | 144 +++--- src/mame/misc/atronic.cpp | 2 +- 5 files changed, 831 insertions(+), 831 deletions(-) diff --git a/src/mame/bfm/bfm_ad5sw.cpp b/src/mame/bfm/bfm_ad5sw.cpp index 6d158cdcb63..829e1f438cb 100644 --- a/src/mame/bfm/bfm_ad5sw.cpp +++ b/src/mame/bfm/bfm_ad5sw.cpp @@ -2022,10 +2022,10 @@ GAME( 200?, ad5cmons, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, GAME( 200?, ad5cmonsa, ad5cmons, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) // PR3314 AWP DEAL OR NO DEAL PLATINUM SCORP5 PR3314 DOND PLATINUM SOUNDS11 -GAME( 200?, ad5dndpl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndpla, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndplb, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndplc, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndpl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndpla, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndplb, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndplc, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) // PROJECT NUMBER PR3401 AWP HI ROLLER SCORP5 PR3401 HI ROLLER SOUNDS11 HI ROLLER S.SITE GAME( 200?, ad5hir, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) @@ -2039,49 +2039,49 @@ GAME( 200?, ad5hircla, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, GAME( 200?, ad5hirclb, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) // PROJECT NUMBER PR1965 CASINO DOND TRIPLE CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11 -GAME( 200?, ad5dnd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dnda, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndb, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndc, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndd, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dnde, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndf, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndg, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndh, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndi, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndj, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndk, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndl, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 13)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dnd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dnda, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndb, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndc, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndd, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dnde, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndf, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndg, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndh, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndi, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndj, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndk, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndl, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 13)", MACHINE_IS_SKELETON ) // PROJECT NUMBER PR1945 VIDEO CASINO DOND VID CASINO DOND ARCADE PR1945 CASINO D O N D SOUNDS12 -GAME( 200?, ad5dndm, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 14)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndn, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 15)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndo, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 16)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndp, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 17)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndq, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 18)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndr, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 19)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndm, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 14)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndn, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 15)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndo, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 16)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndp, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 17)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndq, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 18)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndr, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 19)", MACHINE_IS_SKELETON ) // PROJECT NUMBER PR1945 DEAL OR NO DEAL - BFG*DEAL ( PR1945 CASINO D O N D SOUNDS11 ) -GAME( 200?, ad5dndu, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 22)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndv, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 23)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndu, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 22)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndv, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 23)", MACHINE_IS_SKELETON ) // PROJECT NUMBER PR3078 DEAL OR NO DEAL - BFG*BDTS ( PR3078 DOND TWIN SOUNDS11 ) (twin screen) -GAME( 200?, ad5dndcl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndcla, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndclb, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndclc, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndcld, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndcle, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndclf, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 20)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndclg, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 21)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndcl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndcla, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndclb, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndclc, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndcld, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndcle, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndclf, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 20)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndclg, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 21)", MACHINE_IS_SKELETON ) // PR3402 AWP DOND DOUBLE DELUXE S5 PR3402 DOUBLE DELUXE SOUNDS11 -GAME( 200?, ad5dnddd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dnddda, ad5dnddd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dnddd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dnddda, ad5dnddd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) // PR3526 DEAL OR NO DEAL THE PERFECT GAME - BFGNVVPG ( R3526 DOND PERFG CLUB SOUNDS12 ) (twin screen) -GAME( 200?, ad5dndpg, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndpga, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndpgb, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndpgc, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndpg, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndpga, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndpgb, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndpgc, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) // PR3206 AWP COPS N ROBBERS PR3206 COPS N ROBBERS SOUNDS11 GAME( 200?, ad5copsr, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) diff --git a/src/mame/bfm/bfm_sc4.cpp b/src/mame/bfm/bfm_sc4.cpp index c3ea24d9b0b..58c31d22da2 100644 --- a/src/mame/bfm/bfm_sc4.cpp +++ b/src/mame/bfm/bfm_sc4.cpp @@ -35778,22 +35778,22 @@ INPUT_PORTS_START( sc4dnd35 ) INPUT_PORTS_END // PR1927 AWP DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11 -GAMEL( 200?, sc4dnd, 0, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 016 -GAMEL( 200?, sc4dndb, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 016 -GAMEL( 200?, sc4dnde, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 017 -GAMEL( 200?, sc4dndh, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 017 -GAMEL( 200?, sc4dndf, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 018 -GAMEL( 200?, sc4dndi, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 018 -GAMEL( 200?, sc4dndd, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 402 -GAMEL( 200?, sc4dndg, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 402 -GAMEL( 200?, sc4dndj, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 406 -GAMEL( 200?, sc4dndl, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 406 -GAMEL( 200?, sc4dndc, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 422 -GAMEL( 200?, sc4dnda, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 422, incomplete pairing -GAMEL( 200?, sc4dndn, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 424 -GAMEL( 200?, sc4dndo, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 424 -GAMEL( 200?, sc4dndk, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 428 -GAMEL( 200?, sc4dndm, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 428 +GAMEL( 200?, sc4dnd, 0, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 016 +GAMEL( 200?, sc4dndb, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 016 +GAMEL( 200?, sc4dnde, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 017 +GAMEL( 200?, sc4dndh, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 017 +GAMEL( 200?, sc4dndf, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 018 +GAMEL( 200?, sc4dndi, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 018 +GAMEL( 200?, sc4dndd, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 402 +GAMEL( 200?, sc4dndg, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 402 +GAMEL( 200?, sc4dndj, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 406 +GAMEL( 200?, sc4dndl, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 406 +GAMEL( 200?, sc4dndc, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 422 +GAMEL( 200?, sc4dnda, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 422, incomplete pairing +GAMEL( 200?, sc4dndn, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 424 +GAMEL( 200?, sc4dndo, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 424 +GAMEL( 200?, sc4dndk, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 428 +GAMEL( 200?, sc4dndm, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 428 void sc4_state::init_sc4dndcs() @@ -35871,12 +35871,12 @@ INPUT_PORTS_START( sc4dndcs5 ) INPUT_PORTS_END // PR1967 AWP CLASSIC DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11 -GAMEL( 200?, sc4dndcs, 0, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 211 -GAMEL( 200?, sc4dndcsb, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 211 -GAMEL( 200?, sc4dndcsa, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 212 -GAMEL( 200?, sc4dndcsc, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 212 -GAMEL( 200?, sc4dndcsd, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 215 -GAMEL( 200?, sc4dndcse, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 215 +GAMEL( 200?, sc4dndcs, 0, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 211 +GAMEL( 200?, sc4dndcsb, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 211 +GAMEL( 200?, sc4dndcsa, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 212 +GAMEL( 200?, sc4dndcsc, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 212 +GAMEL( 200?, sc4dndcsd, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 215 +GAMEL( 200?, sc4dndcse, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 215 void sc4_state::init_sc4dndbb() @@ -35969,16 +35969,16 @@ INPUT_PORTS_END // PR3229 AWP DEAL OR NO DEAL BREAK THE BANK SCORP4 PR3209 BREAK THE BANK SOUNDS11 -GAMEL( 200?, sc4dndbb, 0, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 471 -GAMEL( 200?, sc4dndbbb, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 471 -GAMEL( 200?, sc4dndbba, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 472 -GAMEL( 200?, sc4dndbbc, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 472 -GAMEL( 200?, sc4dndbbd, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 473 -GAMEL( 200?, sc4dndbbg, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 473 -GAMEL( 200?, sc4dndbbe, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 571 -GAMEL( 200?, sc4dndbbh, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 571 -GAMEL( 200?, sc4dndbbf, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 572 -GAMEL( 200?, sc4dndbbi, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// CRBE 572 +GAMEL( 200?, sc4dndbb, 0, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 471 +GAMEL( 200?, sc4dndbbb, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 471 +GAMEL( 200?, sc4dndbba, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 472 +GAMEL( 200?, sc4dndbbc, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 472 +GAMEL( 200?, sc4dndbbd, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 473 +GAMEL( 200?, sc4dndbbg, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 473 +GAMEL( 200?, sc4dndbbe, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 571 +GAMEL( 200?, sc4dndbbh, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 571 +GAMEL( 200?, sc4dndbbf, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 572 +GAMEL( 200?, sc4dndbbi, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// CRBE 572 @@ -36062,14 +36062,14 @@ INPUT_PORTS_START( sc4dndcl500 ) INPUT_PORTS_END // PR1949 CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR1949 DEAL O N D SOUNDS11 -GAMEL( 200?, sc4dndclc, sc4dndcl, sc4, sc4dndcl, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 181 CLUB $500 (no key req?) -GAMEL( 200?, sc4dndclg, sc4dndcl, sc4, sc4dndcl, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 181 CLUB $500 (no key req?) -GAMEL( 200?, sc4dndcla, sc4dndcl, sc4, sc4dndcl500, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 212 CLUB ?500 -GAMEL( 200?, sc4dndcle, sc4dndcl, sc4, sc4dndcl500, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 212 CLUB ?500 -GAMEL( 200?, sc4dndcl, 0, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 313 CLUB ?250 -GAMEL( 200?, sc4dndcld, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 313 CLUB ?250 -GAMEL( 200?, sc4dndclb, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 391 CLUB ?250 -GAMEL( 200?, sc4dndclf, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 391 CLUB ?250 +GAMEL( 200?, sc4dndclc, sc4dndcl, sc4, sc4dndcl, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 181 CLUB $500 (no key req?) +GAMEL( 200?, sc4dndclg, sc4dndcl, sc4, sc4dndcl, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 181 CLUB $500 (no key req?) +GAMEL( 200?, sc4dndcla, sc4dndcl, sc4, sc4dndcl500, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 212 CLUB ?500 +GAMEL( 200?, sc4dndcle, sc4dndcl, sc4, sc4dndcl500, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 212 CLUB ?500 +GAMEL( 200?, sc4dndcl, 0, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 313 CLUB ?250 +GAMEL( 200?, sc4dndcld, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 313 CLUB ?250 +GAMEL( 200?, sc4dndclb, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 391 CLUB ?250 +GAMEL( 200?, sc4dndclf, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 391 CLUB ?250 void sc4_state::init_sc4dnddd() @@ -36156,14 +36156,14 @@ INPUT_PORTS_END // PR3235 AWP DEAL OR NO DEAL DOUBLE S4 PR3215 DOND DOUBLE SOUNDS11 DOUBLE DOND S.SITE -GAMEL( 200?, sc4dnddd, 0, sc4_5reel_alt, sc4dnddd35, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 471 -GAMEL( 200?, sc4dndddd, sc4dnddd, sc4_5reel_alt, sc4dnddd35, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 471 -GAMEL( 200?, sc4dnddda, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 571 -GAMEL( 200?, sc4dnddde, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 571 -GAMEL( 200?, sc4dndddb, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 572 -GAMEL( 200?, sc4dndddf, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 572 -GAMEL( 200?, sc4dndddc, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 573 -GAMEL( 200?, sc4dndddg, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 573 +GAMEL( 200?, sc4dnddd, 0, sc4_5reel_alt, sc4dnddd35, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 471 +GAMEL( 200?, sc4dndddd, sc4dnddd, sc4_5reel_alt, sc4dnddd35, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 471 +GAMEL( 200?, sc4dnddda, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 571 +GAMEL( 200?, sc4dnddde, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 571 +GAMEL( 200?, sc4dndddb, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 572 +GAMEL( 200?, sc4dndddf, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 572 +GAMEL( 200?, sc4dndddc, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 573 +GAMEL( 200?, sc4dndddg, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 573 @@ -36251,19 +36251,19 @@ INPUT_PORTS_START( sc4dndhf70 ) INPUT_PORTS_END // PR3038 DEAL OR NO DEAL HALL OF FAME SCORP4 PR3008 HALL OF FAME SOUNDS11 HALL OF FAME S.SITE -GAMEL( 200?, sc4dndhff, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 471 -GAMEL( 200?, sc4dndhfh, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 471 -GAMEL( 200?, sc4dndhfg, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 472 -GAMEL( 200?, sc4dndhfi, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 472 -GAMEL( 200?, sc4dndhf, 0, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 473 -GAMEL( 200?, sc4dndhfa, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 473 -GAMEL( 200?, sc4dndhfj, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 476 -GAMEL( 200?, sc4dndhfb, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 477 -GAMEL( 200?, sc4dndhfd, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 477 -GAMEL( 200?, sc4dndhfc, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 571 -GAMEL( 200?, sc4dndhfe, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 571 -GAMEL( 200?, sc4dndhfk, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", MACHINE_FLAGS, layout_bfm_sc4 ) // error 51 (bad rom?) -GAMEL( 200?, sc4dndhfl, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", MACHINE_FLAGS, layout_bfm_sc4 ) // error 51 (bad rom?) +GAMEL( 200?, sc4dndhff, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 471 +GAMEL( 200?, sc4dndhfh, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 471 +GAMEL( 200?, sc4dndhfg, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 472 +GAMEL( 200?, sc4dndhfi, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 472 +GAMEL( 200?, sc4dndhf, 0, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 473 +GAMEL( 200?, sc4dndhfa, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 473 +GAMEL( 200?, sc4dndhfj, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 476 +GAMEL( 200?, sc4dndhfb, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 477 +GAMEL( 200?, sc4dndhfd, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 477 +GAMEL( 200?, sc4dndhfc, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 571 +GAMEL( 200?, sc4dndhfe, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 571 +GAMEL( 200?, sc4dndhfk, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", MACHINE_FLAGS, layout_bfm_sc4 ) // error 51 (bad rom?) +GAMEL( 200?, sc4dndhfl, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", MACHINE_FLAGS, layout_bfm_sc4 ) // error 51 (bad rom?) void sc4_state::init_sc4dndys() { @@ -36360,10 +36360,10 @@ INPUT_PORTS_END // PR3227 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP4 PR3207 ITS YOUR SHOW SOUNDS11 ITS YOUR SHOW S.SITE -GAMEL( 200?, sc4dndys, 0, sc4_200_5rc, sc4dndys70, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 571 -GAMEL( 200?, sc4dndysb, sc4dndys, sc4_200_5rc, sc4dndys70, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 571 -GAMEL( 200?, sc4dndysa, sc4dndys, sc4_200_5rc, sc4dndys35, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 474 -GAMEL( 200?, sc4dndysc, sc4dndys, sc4_200_5rc, sc4dndys35, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 474 +GAMEL( 200?, sc4dndys, 0, sc4_200_5rc, sc4dndys70, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 571 +GAMEL( 200?, sc4dndysb, sc4dndys, sc4_200_5rc, sc4dndys70, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 571 +GAMEL( 200?, sc4dndysa, sc4dndys, sc4_200_5rc, sc4dndys35, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 474 +GAMEL( 200?, sc4dndysc, sc4dndys, sc4_200_5rc, sc4dndys35, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 474 void sc4_state::init_sc4dndlp() { @@ -36452,12 +36452,12 @@ INPUT_PORTS_END // PR3212 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP4 PR3212 LETS PLAY DOND SOUNDS11 LETS PLAY DOND S.SITE -GAMEL( 200?, sc4dndlp, 0, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 571 -GAMEL( 200?, sc4dndlpc, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 571 -GAMEL( 200?, sc4dndlpa, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 572 -GAMEL( 200?, sc4dndlpd, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 572 -GAMEL( 200?, sc4dndlpb, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 573 -GAMEL( 200?, sc4dndlpe, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 573 +GAMEL( 200?, sc4dndlp, 0, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 571 +GAMEL( 200?, sc4dndlpc, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 571 +GAMEL( 200?, sc4dndlpa, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 572 +GAMEL( 200?, sc4dndlpd, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 572 +GAMEL( 200?, sc4dndlpb, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 573 +GAMEL( 200?, sc4dndlpe, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 573 void sc4_state::init_sc4dndra() { @@ -36545,12 +36545,12 @@ INPUT_PORTS_START( sc4dndra70 ) INPUT_PORTS_END // PR3221 AWP DEAL OR NO DEAL RED ALERT SCORP4 PR3201 DOND RED ALERT SOUNDS11 RED ALERT S.SITE -GAMEL( 200?, sc4dndra, 0, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 471 -GAMEL( 200?, sc4dndraa, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 471 -GAMEL( 200?, sc4dndrab, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 474 -GAMEL( 200?, sc4dndrad, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 474 -GAMEL( 200?, sc4dndrac, sc4dndra, sc4_5reel_alt, sc4dndra70, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 572 -GAMEL( 200?, sc4dndrae, sc4dndra, sc4_5reel_alt, sc4dndra70, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 572 +GAMEL( 200?, sc4dndra, 0, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 471 +GAMEL( 200?, sc4dndraa, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 471 +GAMEL( 200?, sc4dndrab, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 474 +GAMEL( 200?, sc4dndrad, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 474 +GAMEL( 200?, sc4dndrac, sc4dndra, sc4_5reel_alt, sc4dndra70, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 572 +GAMEL( 200?, sc4dndrae, sc4dndra, sc4_5reel_alt, sc4dndra70, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 572 void sc4_state::init_sc4dndbd() @@ -36643,12 +36643,12 @@ INPUT_PORTS_END // PR3230 AWP DEAL OR NO DEAL THE BIG DEAL SCORP4 PR3210 THE BIG DEAL SOUNDS11 THE BIG DEAL S.SITE -GAMEL( 200?, sc4dndbd, 0, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 471 -GAMEL( 200?, sc4dndbda, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 471 -GAMEL( 200?, sc4dndbdb, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 472 -GAMEL( 200?, sc4dndbdd, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 472 -GAMEL( 200?, sc4dndbdc, sc4dndbd, sc4_5reel, sc4dndbd70, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 571 -GAMEL( 200?, sc4dndbde, sc4dndbd, sc4_5reel, sc4dndbd70, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 571 +GAMEL( 200?, sc4dndbd, 0, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 471 +GAMEL( 200?, sc4dndbda, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 471 +GAMEL( 200?, sc4dndbdb, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 472 +GAMEL( 200?, sc4dndbdd, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 472 +GAMEL( 200?, sc4dndbdc, sc4dndbd, sc4_5reel, sc4dndbd70, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 571 +GAMEL( 200?, sc4dndbde, sc4dndbd, sc4_5reel, sc4dndbd70, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 571 void sc4_state::init_sc4dndbr() @@ -36736,14 +36736,14 @@ INPUT_PORTS_END // PR3041 AWP DEAL OR NO DEAL THE BIG REDS S4 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE -GAMEL( 200?, sc4dndbr, 0, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 471 -GAMEL( 200?, sc4dndbrb, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 471 -GAMEL( 200?, sc4dndbra, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 472 -GAMEL( 200?, sc4dndbrc, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 472 -GAMEL( 200?, sc4dndbrd, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 475 -GAMEL( 200?, sc4dndbrf, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 475 -GAMEL( 200?, sc4dndbre, sc4dndbr, sc4_5reel_alt, sc4dndbr70, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 571 -GAMEL( 200?, sc4dndbrg, sc4dndbr, sc4_5reel_alt, sc4dndbr70, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 571 +GAMEL( 200?, sc4dndbr, 0, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 471 +GAMEL( 200?, sc4dndbrb, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 471 +GAMEL( 200?, sc4dndbra, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 472 +GAMEL( 200?, sc4dndbrc, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 472 +GAMEL( 200?, sc4dndbrd, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 475 +GAMEL( 200?, sc4dndbrf, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 475 +GAMEL( 200?, sc4dndbre, sc4dndbr, sc4_5reel_alt, sc4dndbr70, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 571 +GAMEL( 200?, sc4dndbrg, sc4dndbr, sc4_5reel_alt, sc4dndbr70, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 571 void sc4_state::init_sc4dndcc() @@ -36836,13 +36836,13 @@ INPUT_PORTS_END // PR3047 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP4 PR3017 CRAZY CHAIR SOUNDS11 CRAZY CHAIR S.SITE -GAMEL( 200?, sc4dndcc, 0, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 471 -GAMEL( 200?, sc4dndccb, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 471, incomplete pairing -GAMEL( 200?, sc4dndcca, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 474 -GAMEL( 200?, sc4dndccc, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 475 -GAMEL( 200?, sc4dndcce, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 475 -GAMEL( 200?, sc4dndccd, sc4dndcc, sc4_5reel, sc4dndcc70, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 571 -GAMEL( 200?, sc4dndccf, sc4dndcc, sc4_5reel, sc4dndcc70, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 571 +GAMEL( 200?, sc4dndcc, 0, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 471 +GAMEL( 200?, sc4dndccb, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 471, incomplete pairing +GAMEL( 200?, sc4dndcca, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 474 +GAMEL( 200?, sc4dndccc, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 475 +GAMEL( 200?, sc4dndcce, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 475 +GAMEL( 200?, sc4dndccd, sc4dndcc, sc4_5reel, sc4dndcc70, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 571 +GAMEL( 200?, sc4dndccf, sc4dndcc, sc4_5reel, sc4dndcc70, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 571 void sc4_state::init_sc4dnddw() { @@ -36931,14 +36931,14 @@ INPUT_PORTS_START( sc4dnddw70 ) INPUT_PORTS_END // PR3043 AWP THE DEAL WHEEL S4 PR3202 THE DEAL WHEEL SOUNDS11 THE DEAL WHEEL S.SITE -GAMEL( 200?, sc4dnddw, 0, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 471 -GAMEL( 200?, sc4dnddwb, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 471 -GAMEL( 200?, sc4dnddwa, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 473 -GAMEL( 200?, sc4dnddwc, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 473 -GAMEL( 200?, sc4dnddwd, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 475 -GAMEL( 200?, sc4dnddwf, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 475 -GAMEL( 200?, sc4dnddwe, sc4dnddw, sc4_200_5ra, sc4dnddw70, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 572 -GAMEL( 200?, sc4dnddwg, sc4dnddw, sc4_200_5ra, sc4dnddw70, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 572 +GAMEL( 200?, sc4dnddw, 0, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 471 +GAMEL( 200?, sc4dnddwb, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 471 +GAMEL( 200?, sc4dnddwa, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 473 +GAMEL( 200?, sc4dnddwc, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 473 +GAMEL( 200?, sc4dnddwd, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 475 +GAMEL( 200?, sc4dnddwf, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 475 +GAMEL( 200?, sc4dnddwe, sc4dnddw, sc4_200_5ra, sc4dnddw70, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 572 +GAMEL( 200?, sc4dnddwg, sc4dnddw, sc4_200_5ra, sc4dnddw70, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 572 void sc4_state::init_sc4dnddf() { @@ -37024,12 +37024,12 @@ INPUT_PORTS_START( sc4dnddf70 ) INPUT_PORTS_END // PR3044 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP4 PR3014 DREAM FACTORY SOUNDS11 DREAM FACTORY S.SITE -GAMEL( 200?, sc4dnddf, 0, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 471 -GAMEL( 200?, sc4dnddfa, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 471, incomplete pairing -GAMEL( 200?, sc4dnddfb, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 475 -GAMEL( 200?, sc4dnddfd, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 475 -GAMEL( 200?, sc4dnddfc, sc4dnddf, sc4_200_alt, sc4dnddf70, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 571 -GAMEL( 200?, sc4dnddfe, sc4dnddf, sc4_200_alt, sc4dnddf70, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 571 +GAMEL( 200?, sc4dnddf, 0, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 471 +GAMEL( 200?, sc4dnddfa, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 471, incomplete pairing +GAMEL( 200?, sc4dnddfb, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 475 +GAMEL( 200?, sc4dnddfd, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 475 +GAMEL( 200?, sc4dnddfc, sc4dnddf, sc4_200_alt, sc4dnddf70, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 571 +GAMEL( 200?, sc4dnddfe, sc4dnddf, sc4_200_alt, sc4dnddf70, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 571 void sc4_state::init_sc4dndpg() @@ -37122,12 +37122,12 @@ INPUT_PORTS_END // PR3240 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP4 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE -GAMEL( 200?, sc4dndpg, 0, sc4_5reel, sc4dndpg35, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 471 -GAMEL( 200?, sc4dndpgc, sc4dndpg, sc4_5reel, sc4dndpg35, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPBG 471 -GAMEL( 200?, sc4dndpga, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 571 -GAMEL( 200?, sc4dndpgd, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 571 -GAMEL( 200?, sc4dndpgb, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 572 -GAMEL( 200?, sc4dndpge, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 572 +GAMEL( 200?, sc4dndpg, 0, sc4_5reel, sc4dndpg35, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 471 +GAMEL( 200?, sc4dndpgc, sc4dndpg, sc4_5reel, sc4dndpg35, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPBG 471 +GAMEL( 200?, sc4dndpga, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 571 +GAMEL( 200?, sc4dndpgd, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 571 +GAMEL( 200?, sc4dndpgb, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 572 +GAMEL( 200?, sc4dndpge, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 572 void sc4_state::init_sc4dndtp() @@ -37204,20 +37204,20 @@ INPUT_PORTS_START( sc4dndtp35 ) INPUT_PORTS_END // PR3033 AWP DOND THE POWER 5 SCORP4 PR3033 POWER FIVE SOUNDS11 DOND THE POWER 5 S.SITE -GAMEL( 200?, sc4dndtp, 0, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 411 -GAMEL( 200?, sc4dndtpe, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 411 -GAMEL( 200?, sc4dndtpa, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 412 -GAMEL( 200?, sc4dndtpf, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 412 -GAMEL( 200?, sc4dndtpb, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 413 -GAMEL( 200?, sc4dndtpg, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 413 -GAMEL( 200?, sc4dndtpc, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 414 EEPROM error (bad rom?) (botched release?) -GAMEL( 200?, sc4dndtph, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 414 EEPROM error (bad rom?) (botched release?) -GAMEL( 200?, sc4dndtpd, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 415 -GAMEL( 200?, sc4dndtpi, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 415 -GAMEL( 200?, sc4dndtpl, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 416 -GAMEL( 200?, sc4dndtpm, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 416 -GAMEL( 200?, sc4dndtpj, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 41A -GAMEL( 200?, sc4dndtpk, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 41A +GAMEL( 200?, sc4dndtp, 0, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 411 +GAMEL( 200?, sc4dndtpe, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 411 +GAMEL( 200?, sc4dndtpa, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 412 +GAMEL( 200?, sc4dndtpf, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 412 +GAMEL( 200?, sc4dndtpb, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 413 +GAMEL( 200?, sc4dndtpg, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 413 +GAMEL( 200?, sc4dndtpc, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 414 EEPROM error (bad rom?) (botched release?) +GAMEL( 200?, sc4dndtph, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 414 EEPROM error (bad rom?) (botched release?) +GAMEL( 200?, sc4dndtpd, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 415 +GAMEL( 200?, sc4dndtpi, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 415 +GAMEL( 200?, sc4dndtpl, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 416 +GAMEL( 200?, sc4dndtpm, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 416 +GAMEL( 200?, sc4dndtpj, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 41A +GAMEL( 200?, sc4dndtpk, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 41A @@ -37305,12 +37305,12 @@ INPUT_PORTS_END // PR3006 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE -GAMEL( 200?, sc4dndww, 0, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 411 -GAMEL( 200?, sc4dndwwb, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 411 -GAMEL( 200?, sc4dndwwa, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 412 -GAMEL( 200?, sc4dndwwe, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 412 -GAMEL( 200?, sc4dndwwc, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 415 -GAMEL( 200?, sc4dndwwd, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 415 +GAMEL( 200?, sc4dndww, 0, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 411 +GAMEL( 200?, sc4dndwwb, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 411 +GAMEL( 200?, sc4dndwwa, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 412 +GAMEL( 200?, sc4dndwwe, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 412 +GAMEL( 200?, sc4dndwwc, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 415 +GAMEL( 200?, sc4dndwwd, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 415 void sc4_state::init_sc4dndcw() { @@ -37395,10 +37395,10 @@ INPUT_PORTS_END // PR3027 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE -GAMEL( 200?, sc4dndcw, 0, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 271 -GAMEL( 200?, sc4dndcwb, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 271 -GAMEL( 200?, sc4dndcwa, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 272 -GAMEL( 200?, sc4dndcwc, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 272 +GAMEL( 200?, sc4dndcw, 0, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 271 +GAMEL( 200?, sc4dndcwb, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 271 +GAMEL( 200?, sc4dndcwa, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 272 +GAMEL( 200?, sc4dndcwc, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 272 void sc4_state::init_sc4dndtr() @@ -37479,8 +37479,8 @@ INPUT_PORTS_END // PR3329 DOND THINK RED S4 PR3304 THINK RED SOUNDS11 THINK RED S.SITE -GAMEL( 200?, sc4dndtr, 0, sc4_5reel_alt, sc4dndtr70, sc4_state, init_sc4dndtr, ROT0, "BFM", "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // THRE 571 -GAMEL( 200?, sc4dndtra, sc4dndtr, sc4_5reel_alt, sc4dndtr70, sc4_state, init_sc4dndtr, ROT0, "BFM", "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // THRE 571 +GAMEL( 200?, sc4dndtr, 0, sc4_5reel_alt, sc4dndtr70, sc4_state, init_sc4dndtr, ROT0, "BFM", "Deal or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // THRE 571 +GAMEL( 200?, sc4dndtra, sc4dndtr, sc4_5reel_alt, sc4dndtr70, sc4_state, init_sc4dndtr, ROT0, "BFM", "Deal or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // THRE 571 void sc4_state::init_sc4dndwb() { @@ -37565,14 +37565,14 @@ INPUT_PORTS_START( sc4dndwb35 ) INPUT_PORTS_END // PR1982 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP4 PR1962 WHATS IN Y BOX SOUNDS11 WHATS IN YOUR BX S.SITE -GAMEL( 200?, sc4dndwb, 0, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 412 -GAMEL( 200?, sc4dndwbb, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 412 -GAMEL( 200?, sc4dndwba, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 414 -GAMEL( 200?, sc4dndwbc, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 414 -GAMEL( 200?, sc4dndwbd, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 415 -GAMEL( 200?, sc4dndwbe, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 415 -GAMEL( 200?, sc4dndwbf, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 419 -GAMEL( 200?, sc4dndwbg, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 419 +GAMEL( 200?, sc4dndwb, 0, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 412 +GAMEL( 200?, sc4dndwbb, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 412 +GAMEL( 200?, sc4dndwba, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 414 +GAMEL( 200?, sc4dndwbc, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 414 +GAMEL( 200?, sc4dndwbd, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 415 +GAMEL( 200?, sc4dndwbe, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 415 +GAMEL( 200?, sc4dndwbf, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 419 +GAMEL( 200?, sc4dndwbg, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 419 void sc4_state::init_sc4dndbe() { @@ -37657,20 +37657,20 @@ INPUT_PORTS_START( sc4dndbe35 ) INPUT_PORTS_END // PR1935 AWP DEAL OR NO DEAL BEAT THE BANKER S4 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE -GAMEL( 200?, sc4dndbe, 0, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 012 -GAMEL( 200?, sc4dndbec, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 012 -GAMEL( 200?, sc4dndbeg, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 013 -GAMEL( 200?, sc4dndbek, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 013 -GAMEL( 200?, sc4dndbeh, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 014 -GAMEL( 200?, sc4dndbel, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 014 -GAMEL( 200?, sc4dndbeb, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 422 -GAMEL( 200?, sc4dndbed, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 422 -GAMEL( 200?, sc4dndbee, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 423 -GAMEL( 200?, sc4dndbei, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 423 -GAMEL( 200?, sc4dndbef, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 425 -GAMEL( 200?, sc4dndbej, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 425 -GAMEL( 200?, sc4dndbem, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 426 -GAMEL( 200?, sc4dndben, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 426 +GAMEL( 200?, sc4dndbe, 0, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 012 +GAMEL( 200?, sc4dndbec, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 012 +GAMEL( 200?, sc4dndbeg, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 013 +GAMEL( 200?, sc4dndbek, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 013 +GAMEL( 200?, sc4dndbeh, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 014 +GAMEL( 200?, sc4dndbel, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 014 +GAMEL( 200?, sc4dndbeb, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 422 +GAMEL( 200?, sc4dndbed, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 422 +GAMEL( 200?, sc4dndbee, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 423 +GAMEL( 200?, sc4dndbei, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 423 +GAMEL( 200?, sc4dndbef, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 425 +GAMEL( 200?, sc4dndbej, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 425 +GAMEL( 200?, sc4dndbem, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 426 +GAMEL( 200?, sc4dndben, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 426 void sc4_state::init_sc4dndbc() @@ -37757,8 +37757,8 @@ INPUT_PORTS_END // PR3337 AWP DEAL OR NO DEAL BOX CLEVER SCORP4 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE -GAMEL( 200?, sc4dndbc, 0, sc4_5reel, sc4dndbc70, sc4_state, init_sc4dndbc, ROT0, "BFM", "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BOXR 571 -GAMEL( 200?, sc4dndbca, sc4dndbc, sc4_5reel, sc4dndbc70, sc4_state, init_sc4dndbc, ROT0, "BFM", "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BOXR 571 +GAMEL( 200?, sc4dndbc, 0, sc4_5reel, sc4dndbc70, sc4_state, init_sc4dndbc, ROT0, "BFM", "Deal or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BOXR 571 +GAMEL( 200?, sc4dndbca, sc4dndbc, sc4_5reel, sc4dndbc70, sc4_state, init_sc4dndbc, ROT0, "BFM", "Deal or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BOXR 571 void sc4_state::init_sc4dmine() diff --git a/src/mame/bfm/bfm_sc5sw.cpp b/src/mame/bfm/bfm_sc5sw.cpp index b349a98c3ef..dfefa37eb38 100644 --- a/src/mame/bfm/bfm_sc5sw.cpp +++ b/src/mame/bfm/bfm_sc5sw.cpp @@ -13525,7 +13525,7 @@ ROM_END ROM_START( sc5ddbbc ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "95422008.lo", 0x00001, 0x080000, CRC(1071a6bf) SHA1(1ccd638a4899707f024575bf30db2ffd17b63d3c) ) // check these belong here, the pairings were broken - ROM_LOAD16_BYTE( "95422009.hi", 0x00000, 0x080000, CRC(4360ee22) SHA1(98b08fdcf3efdb9d056f7c2f213a3e5d650686a7) ) // from sc_dndtp Deal Or No Deal The Power (Bellfruit) + ROM_LOAD16_BYTE( "95422009.hi", 0x00000, 0x080000, CRC(4360ee22) SHA1(98b08fdcf3efdb9d056f7c2f213a3e5d650686a7) ) // from sc_dndtp Deal or No Deal The Power (Bellfruit) sc_dndbe_others sc5pld ROM_END @@ -13587,7 +13587,7 @@ ROM_END ROM_START( sc5ddbbcb ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "95423008.lo", 0x00001, 0x080000, CRC(90b98909) SHA1(e37f728fbd3aabeef4109778daf992314a2884a6) ) // check these belong here, the pairings were broken - ROM_LOAD16_BYTE( "95423009.hi", 0x00000, 0x080000, CRC(38a4e959) SHA1(dd0c9c07a0eab6d77a09cae3ed78a3e034289398) ) // from sc_dndtp Deal Or No Deal The Power (Bellfruit) + ROM_LOAD16_BYTE( "95423009.hi", 0x00000, 0x080000, CRC(38a4e959) SHA1(dd0c9c07a0eab6d77a09cae3ed78a3e034289398) ) // from sc_dndtp Deal or No Deal The Power (Bellfruit) sc_dndbe_others sc5pld ROM_END @@ -15064,211 +15064,211 @@ GAME( 200?, sc5cpays, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, R GAME( 200?, sc5cpaysa, sc5cpays, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3409 AWP DEAL OR NO DEAL BANKERS BONUS S5 PR3409 BANKERS BONUS SOUNDS11 BANKERS BONUS S.SITE -GAME( 200?, sc5dndbo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboa, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbob, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboc, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbod, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboe, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbof, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbog, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboh, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboi, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboj, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbok, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbol, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbom, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndboa, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbob, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndboc, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbod, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndboe, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbof, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbog, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndboh, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndboi, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndboj, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbok, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbol, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbom, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3068 CLUB BEAT THE BANKER BEAT THE BANKER CLUB PR3068 BEAT THE BANKER SOUNDS11 -GAME( 200?, sc5dndbl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbla, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblb, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblc, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbld, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndble, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblf, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblg, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblh, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbli, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblj, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblk, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbll, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblm, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbln, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblo, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblp, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblq, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblr, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbls, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbla, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblb, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblc, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbld, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndble, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblf, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblg, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblh, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbli, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblj, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblk, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbll, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblm, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbln, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblo, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblp, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblq, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndblr, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbls, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) // these contain no 'PROJECT NUMBER' ident string. -GAME( 200?, sc5dndbq, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbqa, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbqb, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbqc, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbqd, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbqe, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbq, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbqa, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbqb, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbqc, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbqd, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbqe, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3503 AWP DEAL OR NO DEAL COPS AND ROBBERS S5 PR3503 DOND CNR SOUNDS11 DOND COPS S.SITE -GAME( 200?, sc5dndcr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcra, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcrb, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcrc, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcrd, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcre, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcra, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcrb, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcrc, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcrd, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcre, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3545 AWP DESERT ISLAND DEAL S5 PR3545 DOND D I D SOUNDS11 DESERT ISLAND DL S.SITE -GAME( 200?, sc5dndde, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddea, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddeb, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddec, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndded, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddee, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddef, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddeg, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndde, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddea, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddeb, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddec, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndded, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddee, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddef, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddeg, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3420 AWP DIAMOND DOND S5 PR3420 DIAMOND DOND SOUNDS11 DIAMOND DOND S.SITE -GAME( 200?, sc5dnddi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddia, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddib, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddic, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddia, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddib, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddic, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3313 AWP DEAL OR NO DEAL DOUBLE TAKE S5 PR3313 DOUBLE TAKE SOUNDS11 DOUBLE TAKE S.SITE -GAME( 200?, sc5dnddt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddta, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddtb, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddtc, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddtd, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddte, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddtf, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddta, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddtb, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddtc, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddtd, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddte, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddtf, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3316 AWP DOND DREAM OFFER S5 PR3316 DREAM OFFER SOUNDS11 DREAM OFFER S.SITE -GAME( 200?, sc5dnddo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddoa, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddob, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddoc, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddoa, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddob, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddoc, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3432 AWP DEAL OR NO DEAL FEELING LUCKY SCORP5 PR3309 FEELING LUCKY SOUNDS11 FEELING LUCKY S.SITE -GAME( 200?, sc5dndfl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndfla, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndfl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndfla, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3309 AWP DEAL OR NO DEAL FEELING LUCKY SCORP5 PR3309 FEELING LUCKY SOUNDS11 FEELING LUCKY S.SITE -GAME( 200?, sc5dndflb, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndflc, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndfld, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndfle, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndflb, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndflc, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndfld, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndfle, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3501 AWP DEAL OR NO DEAL GAME ON SCORP5 PR3501 DOND GAME ON SOUNDS11 DOND GAME ON S.SITE -GAME( 200?, sc5dndgo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Game On (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndgoa, sc5dndgo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Game On (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndgo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Game On (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndgoa, sc5dndgo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Game On (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3310 AWP DEAL OR NO DEAL GOLD S5 PR3310 DOND GOLD SOUNDS11 DOND GOLD S.SITE -GAME( 200?, sc5dndgl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndgla, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglb, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglc, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndgld, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndgle, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglf, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglg, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglh, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndgli, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglj, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglk, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndgl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndgla, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndglb, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndglc, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndgld, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndgle, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndglf, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndglg, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndglh, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndgli, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndglj, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndglk, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3415 AWP DEAL OR NO DEAL LIVE THE DREAM S5 PR3415 LIVE THE DREAM SOUNDS11 LIVE THE DREAM S.SITE -GAME( 200?, sc5dndld, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlda, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndldb, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndldc, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndld, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlda, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndldb, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndldc, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3407 AWP DEAL OR NO DEAL MAKE OR BREAK S5 PR3407 MAKE OR BREAK SOUNDS11 MAKE OR BREAK S.SITE -GAME( 200?, sc5dndmb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmba, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbb, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbc, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbd, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbe, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbf, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbg, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbh, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbi, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbj, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbk, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmba, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmbb, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmbc, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmbd, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmbe, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmbf, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmbg, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmbh, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmbi, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmbj, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmbk, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3411 AWP MEGA DEAL OR NO DEAL S5 PR3411 MEGA DOND SOUNDS11 MEGA DOND S.SITE -GAME( 200?, sc5dndmd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmda, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdd, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmde, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdf, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdi, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdj, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdk, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmda, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmdd, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmde, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmdf, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmdi, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmdj, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmdk, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3496 AWP MEGA DEAL OR NO DEAL S5 PR3411 MEGA DOND SOUNDS11 MEGA DOND S.SITE -GAME( 200?, sc5dndmdb, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdc, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdg, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdh, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmdb, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmdc, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmdg, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmdh, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3404 AWP DEAL OR NO DEAL PLAY IT AGAIN SCORP5 PR3404 PLAY IT AGAIN SOUNDS11 PLAY IT AGAIN S.SITE -GAME( 200?, sc5dndpa, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpaa, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpab, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpac, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpa, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpaa, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpab, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpac, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3505 AWP DEAL OR NO DEAL PLAY THE GAME S5 PR3505 PLAY THE GAME SOUNDS11 PLAY THE GAME S.SITE -GAME( 200?, sc5ddptg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddptga, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddptgb, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddptgc, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddptg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddptga, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddptgb, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddptgc, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3303 AWP DEAL OR NO DEAL THE PLAYERS CHOICE SCORP5 PR3303 PLAYERS CHOICE SOUNDS11 PLAYERS CHOICE S.SITE -GAME( 200?, sc5ddply, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddplya, sc5ddply, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddply, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddplya, sc5ddply, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3419 AWP DOND ROAD TO RICHES SCORP5 PR3419 ROAD TO RICHES SOUNDS11 ROAD TO RICHES S.SITE -GAME( 200?, sc5dndrr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrra, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrrb, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrrc, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrrd, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrre, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrra, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrrb, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrrc, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrrd, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrre, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3239 AWP SIMPLY DEAL OR NO DEAL SCORP5 PR3219 SIMPLY DOND SOUNDS11 SIMPLY DOND S.SITE -GAME( 200?, sc5dndsi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndsia, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndsib, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndsic, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndsid, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndsi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndsia, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndsib, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndsic, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndsid, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3405 AWP DEAL OR NO DEAL THE BANKER RINGS TWICE S5 PR3405 DOND BANKER SOUNDS11 DOND THE BANKER S.SITE -GAME( 200?, sc5dndrt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrta, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrtb, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrtc, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrtd, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrte, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrta, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrtb, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrtc, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrtd, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrte, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3412 AWP DEAL OR NO DEAL THE PERFECT DEAL SCORP5 PR3412 PERFECT DEAL SOUNDS11 THE PERFECT DEAL S.SITE -GAME( 200?, sc5dndpd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpda, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpdb, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpdc, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpdd, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpde, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpda, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpdb, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpdc, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpdd, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpde, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3303 AWP DEAL OR NO DEAL THE PLAYERS CHOICE SCORP5 PR3303 PLAYERS CHOICE SOUNDS11 PLAYERS CHOICE S.SITE -GAME( 200?, sc5dndpc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpca, sc5dndpc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpca, sc5dndpc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3416 AWP DEAL OR NO DEAL THINK BIG SCORP5 PR3416 DOND THINK BIG SOUNDS11 DOND THINK BIG S.SITE -GAME( 200?, sc5dndtb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Big (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtba, sc5dndtb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Big (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Big (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtba, sc5dndtb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Big (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2323 DEVIL OF A DEAL DOAD SOUNDS DEVIL OF A DEAL S.SITE GAME( 200?, sc5devil, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) @@ -15934,424 +15934,424 @@ GAME( 200?, sc5cjqpsb, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, R GAME( 200?, sc5cjqpsc, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1907 AWP DEAL OR NO DEAL S5 PR1907 DEAL OR NO DEAL SOUNDS11 DEALORNODEAL S.SITE -GAME( 200?, sc5dnd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnda, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndb, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndc, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndd, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnde, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndf, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndg, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndh, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndi, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndj, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndk, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndl, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndm, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndn, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndo, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndp, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndq, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndr, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnds, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndt, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnda, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndb, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndc, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndd, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnde, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndf, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndg, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndh, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndi, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndj, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndk, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndl, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndm, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndn, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndo, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndp, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndq, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndr, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnds, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndt, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1954 CASINO DOND REELS CASINO DOND ARCADE PR1954 CASINO DOND R SOUNDS11 -GAME( 200?, sc5dndcs, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsa, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsb, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsc, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsd, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcse, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsf, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsg, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsh, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsi, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsj, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsk, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsl, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsm, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) - - -GAME( 200?, sc5dndc2, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE -GAME( 200?, sc5dndc2a, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc2b, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ - -GAME( 200?, sc5dndc2c, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11 -GAME( 200?, sc5dndc2d, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ - -GAME( 200?, sc5dndc2e, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE -GAME( 200?, sc5dndc2f, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc2g, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc2h, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc2i, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2j, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2k, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2l, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2m, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11 -GAME( 200?, sc5dndc2n, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2o, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND SOUNDS12 -GAME( 200?, sc5dndc2p, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ - -GAME( 200?, sc5dndc2q, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND R SOUNDS11 -GAME( 200?, sc5dndc2r, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2s, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2t, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2u, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND SOUNDS12 -GAME( 200?, sc5dndc2v, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2w, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE - -GAME( 200?, sc5dndc3, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1965 CASINO DOND TOPBOX CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11 -GAME( 200?, sc5dndc3a, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc3b, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc3c, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc5dndcs, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsa, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsb, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsc, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsd, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcse, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsf, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsg, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsh, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsi, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsj, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsk, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsl, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcsm, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) + + +GAME( 200?, sc5dndc2, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE +GAME( 200?, sc5dndc2a, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc5dndc2b, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ + +GAME( 200?, sc5dndc2c, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11 +GAME( 200?, sc5dndc2d, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ + +GAME( 200?, sc5dndc2e, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE +GAME( 200?, sc5dndc2f, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc5dndc2g, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc5dndc2h, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc5dndc2i, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc5dndc2j, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc5dndc2k, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc5dndc2l, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc5dndc2m, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11 +GAME( 200?, sc5dndc2n, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc5dndc2o, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND SOUNDS12 +GAME( 200?, sc5dndc2p, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ + +GAME( 200?, sc5dndc2q, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND R SOUNDS11 +GAME( 200?, sc5dndc2r, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc5dndc2s, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc5dndc2t, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc5dndc2u, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND SOUNDS12 +GAME( 200?, sc5dndc2v, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ +GAME( 200?, sc5dndc2w, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE + +GAME( 200?, sc5dndc3, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1965 CASINO DOND TOPBOX CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11 +GAME( 200?, sc5dndc3a, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc5dndc3b, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc5dndc3c, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ // PR3209 AWP DEAL OR NO DEAL BREAK THE BANK SCORP5 PR3209 BREAK THE BANK SOUNDS11 BREAK THE BANK S.SITE -GAME( 200?, sc5dndbb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbba, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbb, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbc, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbd, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbe, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbf, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbg, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbba, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbbb, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbbc, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbbd, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbbe, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbbf, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbbg, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // PR???? CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR3068 BEAT THE BANKER SOUNDS11 DEAL OR NO DEAL -GAME( 200?, sc5dndcl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcla, sc5dndcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcla, sc5dndcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR???? CLUB DEAL OR NO DEAL BEAT THE BANKER CLUB PR3068 BEAT THE BANKER SOUNDS11 (there were in the Walk of Wealth sets) -GAME( 200?, sc5dndcb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcba, sc5dndcb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcba, sc5dndcb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3215 AWP DEAL OR NO DEAL DOUBLE S5 PR3215 DOND DOUBLE SOUNDS11 DOUBLE DOND S.SITE -GAME( 200?, sc5dnddd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddda, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddb, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddc, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddd, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddde, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddf, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddg, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddh, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddi, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddda, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndddb, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndddc, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndddd, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddde, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndddf, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndddg, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndddh, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndddi, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3008 DEAL OR NO DEAL HALL OF FAME SCORP5 PR3008 HALL OF FAME SOUNDS11 HALL OF FAME S.SITE -GAME( 200?, sc5dndhf, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfa, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfb, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfc, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfd, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfe, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhff, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfg, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfh, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfi, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfj, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfk, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfl, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfm, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfn, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfo, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfp, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfq, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfr, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfs, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhft, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfu, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhf, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfa, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfb, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfc, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfd, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfe, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhff, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfg, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfh, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfi, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfj, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfk, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfl, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfm, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfn, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfo, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfp, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfq, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfr, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfs, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhft, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhfu, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3207 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP5 PR3207 ITS YOUR SHOW SOUNDS11 ITS YOUR SHOW S.SITE -GAME( 200?, sc5dndys, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysa, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysb, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysc, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysd, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndyse, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysf, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysg, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysh, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndys, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndysa, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndysb, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndysc, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndysd, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndyse, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndysf, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndysg, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndysh, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3232 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP5 PR3212 LETS PLAY DOND SOUNDS11 LETS PLAY DOND S.SITE -GAME( 200?, sc5dndlp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpa, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpb, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpc, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpd, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpe, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpf, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpg, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlph, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpi, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpj, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpk, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpl, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpm, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpn, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpo, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpp, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpq, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpr, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlps, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpt, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpu, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpa, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpb, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpc, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpd, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpe, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpf, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpg, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlph, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpi, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpj, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpk, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpl, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpm, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpn, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpo, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpp, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpq, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpr, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlps, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpt, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlpu, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3201 AWP DEAL OR NO DEAL RED ALERT SCORP5 PR3201 DOND RED ALERT SOUNDS11 RED ALERT S.SITE -GAME( 200?, sc5dndra, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndraa, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrab, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrac, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrad, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrae, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndraf, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrag, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrah, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrai, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndraj, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrak, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndra, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndraa, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrab, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrac, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrad, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrae, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndraf, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrag, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrah, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrai, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndraj, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrak, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3210 AWP DEAL OR NO DEAL THE BIG DEAL SCORP5 PR3210 THE BIG DEAL SOUNDS11 THE BIG DEAL S.SITE -GAME( 200?, sc5dndbd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbda, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdb, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdc, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdd, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbde, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdf, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdg, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdh, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdi, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbda, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbdb, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbdc, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbdd, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbde, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbdf, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbdg, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbdh, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbdi, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3011 AWP DEAL OR NO DEAL THE BIG REDS S5 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE -GAME( 200?, sc5dndbr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbra, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrd, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrf, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrg, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrj, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrl, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrm, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrn, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbro, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrp, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrq, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrr, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrs, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrt, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbru, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrv, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrw, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbra, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrd, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrf, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrg, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrj, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrl, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrm, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrn, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbro, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrp, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrq, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrr, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrs, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrt, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbru, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrv, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrw, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3018 AWP DEAL OR NO DEAL THE BIG REDS S5 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE -GAME( 200?, sc5dndbrb, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrc, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbre, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrh, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbri, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrk, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrb, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrc, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbre, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrh, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbri, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrk, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3017 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP5 PR3017 CRAZY CHAIR SOUNDS11 CRAZY CHAIR S.SITE -GAME( 200?, sc5dndcc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcca, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccb, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccc, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccd, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcce, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccf, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccg, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcch, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcci, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccj, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcck, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccl, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccm, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccn, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcco, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccp, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccq, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccr, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcca, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccb, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccc, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccd, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcce, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccf, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccg, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcch, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcci, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccj, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcck, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccl, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccm, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccn, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcco, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccp, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccq, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndccr, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3250 DOND THE CRAZY CHAIR CRAZY CHAIR ARCADE PR3250 THE CRAZY CHAIR SOUNDS11 -GAME( 200?, sc5dndca, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcaa, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcab, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcac, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndca, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcaa, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcab, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcac, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3362 DOND THE CRAZY CHAIR CRAZY CHAIR ARCADE PR3362 THE CRAZY CHAIR SOUNDS11 -GAME( 200?, sc5dndcad, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcae, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcad, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcae, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3013 AWP THE DEAL WHEEL S5 PR3202 THE DEAL WHEEL SOUNDS11 THE DEAL WHEEL S.SITE -GAME( 200?, sc5dnddw, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwa, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwb, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwc, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwd, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwe, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwf, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwg, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwh, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwi, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwj, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddw, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddwa, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddwb, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddwc, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddwd, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddwe, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddwf, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddwg, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddwh, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddwi, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddwj, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3014 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP5 PR3014 DREAM FACTORY SOUNDS11 DREAM FACTORY S.SITE -GAME( 200?, sc5dnddf, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfa, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfb, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfc, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfd, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfe, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddff, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfg, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfh, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfi, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfj, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfk, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfl, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfm, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfn, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddf, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfa, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfb, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfc, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfd, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfe, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddff, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfg, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfh, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfi, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfj, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfk, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfl, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfm, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddfn, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3220 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP5 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE -GAME( 200?, sc5dndpg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpga, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgb, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgc, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgd, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpge, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgf, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgg, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgh, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgi, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgj, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgk, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgl, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgm, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgn, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgo, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgp, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgq, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgr, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgs, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgt, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgu, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgv, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgw, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpga, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgb, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgc, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgd, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpge, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgf, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgg, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgh, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgi, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgj, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgk, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgl, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgm, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgn, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgo, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgp, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgq, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgr, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgs, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgt, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgu, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgv, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpgw, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3403 AWP CLASSIC DEAL OR NO DEAL THE PERFECT GAME SCORP5 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE -GAME( 200?, sc5dndpl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpla, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndplb, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndplc, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpla, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndplb, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndplc, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3003 AWP DOND THE POWER 5 SCORP5 PR3033 POWER FIVE SOUNDS11 DOND THE POWER 5 S.SITE -GAME( 200?, sc5dndtp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpa, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpb, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpc, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpd, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpe, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpf, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpg, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtph, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpi, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpj, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpk, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpl, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpm, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpn, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpo, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpp, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpq, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpr, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtps, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpt, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpu, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpv, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpa, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpb, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpc, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpd, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpe, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpf, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpg, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtph, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpi, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpj, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpk, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpl, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpm, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpn, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpo, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpp, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpq, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpr, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtps, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpt, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpu, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtpv, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3036 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP5 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE -GAME( 200?, sc5dndww, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwa, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwb, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwc, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwd, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwe, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwf, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwg, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwh, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwi, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwj, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwk, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwl, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwm, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwn, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwo, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwp, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwq, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwr, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwws, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndww, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwa, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwb, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwc, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwd, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwe, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwf, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwg, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwh, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwi, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwj, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwk, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwl, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwm, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwn, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwo, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwp, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwq, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwwr, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwws, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3026 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP5 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE -GAME( 200?, sc5dndwc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwca, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwcb, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwcc, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwcd, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwce, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwcf, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwcg, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwca, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwcb, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwcc, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwcd, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwce, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwcf, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwcg, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3304 DOND THINK RED S5 PR3304 THINK RED SOUNDS11 THINK RED S.SITE -GAME( 200?, sc5dndtr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtra, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrb, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrc, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrd, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtre, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrf, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrg, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrh, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtri, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrj, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrk, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtra, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtrb, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtrc, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtrd, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtre, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtrf, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtrg, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtrh, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtri, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtrj, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtrk, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1962 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP5 PR1962 WHATS IN Y BOX SOUNDS11 WHATS IN YOUR BX S.SITE -GAME( 200?, sc5dndwb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwba, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbb, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbc, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbd, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbe, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbf, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbg, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbh, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbi, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbj, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbk, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbl, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbm, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbn, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbo, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbp, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbq, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbr, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbs, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwba, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbb, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbc, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbd, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbe, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbf, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbg, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbh, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbi, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbj, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbk, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbl, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbm, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbn, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbo, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbp, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbq, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbr, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwbs, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3071 CASINO DOND WIYB REELS CASINO DOND ARCADE PR3071 W IN YOUR BOX SOUNDS11 -GAME( 200?, sc5dndwi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwia, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwib, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwic, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwid, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwie, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwif, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwig, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwia, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwib, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwic, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwid, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwie, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwif, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwig, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11 GAME( 2002, sc5dmine, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) @@ -17048,46 +17048,46 @@ GAME( 200?, sc5copsri, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, R // PR1915 AWP DEAL OR NO DEAL BEAT THE BANKER S5 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE -GAME( 200?, sc5dndbe, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbea, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbeb, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbec, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbed, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbee, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbef, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbeg, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbeh, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbei, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbej, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbek, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbel, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbem, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndben, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbe, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbea, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbeb, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbec, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbed, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbee, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbef, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbeg, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbeh, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbei, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbej, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbek, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbel, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbem, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndben, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3063 CASINO DOND CAN YOU BEAT THE BANKER CASINO DOND ARCADE PR3063 BEAT THE BANKER SOUNDS11 -GAME( 200?, sc5ddbbc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbca, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbcb, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbcc, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbcd, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbce, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbcf, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbcg, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddbbc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddbbca, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddbbcb, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddbbcc, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddbbcd, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddbbce, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddbbcf, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddbbcg, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // PR3312 AWP DEAL OR NO DEAL BOX CLEVER SCORP5 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE -GAME( 200?, sc5dndbc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbca, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcb, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcc, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcd, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbce, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcf, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcg, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbch, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbci, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcj, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbck, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbca, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbcb, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbcc, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbcd, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbce, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbcf, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbcg, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbch, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbci, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbcj, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbck, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1706 AWP WHEEL OF WEALTH PR1706 WHEEL OF WEALTH SOUNDS11 WHEEL OF WEALTH S.SITE GAME( 200?, sc5mowow, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 13309d9bf8f..deb8f5d6e2f 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -9220,11 +9220,11 @@ ad5crsce // ad5crscf // ad5crscg // ad5crsch // -ad5dnd // Deal Or No Deal (Bellfruit) (AD5) +ad5dnd // Deal or No Deal (Bellfruit) (AD5) ad5dnda // ad5dndb // ad5dndc // -ad5dndcl // Deal Or No Deal Club (Bellfruit) (AD5) +ad5dndcl // Deal or No Deal Club (Bellfruit) (AD5) ad5dndcla // ad5dndclb // ad5dndclc // @@ -9233,7 +9233,7 @@ ad5dndcle // ad5dndclf // ad5dndclg // ad5dndd // -ad5dnddd // Deal Or No Deal Double Deal Or No Deal (Bellfruit) (AD5) +ad5dnddd // Deal or No Deal Double Deal or No Deal (Bellfruit) (AD5) ad5dnddda // ad5dnde // ad5dndf // @@ -9247,11 +9247,11 @@ ad5dndm // ad5dndn // ad5dndo // ad5dndp // -ad5dndpg // Deal Or No Deal The Perfect Game (Bellfruit) +ad5dndpg // Deal or No Deal The Perfect Game (Bellfruit) ad5dndpga // ad5dndpgb // ad5dndpgc // -ad5dndpl // Deal Or No Deal Platinum (Bellfruit) +ad5dndpl // Deal or No Deal Platinum (Bellfruit) ad5dndpla // ad5dndplb // ad5dndplc // @@ -11038,10 +11038,10 @@ sc4dmineb // sc4dminec // sc4dmined // sc4dminee // -sc4dnd // Deal Or No Deal (Bellfruit) +sc4dnd // Deal or No Deal (Bellfruit) sc4dnda // sc4dndb // -sc4dndbb // Deal Or No Deal Break The Bank (Bellfruit) +sc4dndbb // Deal or No Deal Break The Bank (Bellfruit) sc4dndbba // sc4dndbbb // sc4dndbbc // @@ -11051,15 +11051,15 @@ sc4dndbbf // sc4dndbbg // sc4dndbbh // sc4dndbbi // -sc4dndbc // Deal Or No Deal Box Clever (Bellfruit) +sc4dndbc // Deal or No Deal Box Clever (Bellfruit) sc4dndbca // -sc4dndbd // Deal Or No Deal The Big Deal (Bellfruit) +sc4dndbd // Deal or No Deal The Big Deal (Bellfruit) sc4dndbda // sc4dndbdb // sc4dndbdc // sc4dndbdd // sc4dndbde // -sc4dndbe // Deal Or No Deal Beat The Banker (Bellfruit) +sc4dndbe // Deal or No Deal Beat The Banker (Bellfruit) sc4dndbeb // sc4dndbec // sc4dndbed // @@ -11073,7 +11073,7 @@ sc4dndbek // sc4dndbel // sc4dndbem // sc4dndben // -sc4dndbr // Deal Or No Deal The Big Reds (Bellfruit) +sc4dndbr // Deal or No Deal The Big Reds (Bellfruit) sc4dndbra // sc4dndbrb // sc4dndbrc // @@ -11082,14 +11082,14 @@ sc4dndbre // sc4dndbrf // sc4dndbrg // sc4dndc // -sc4dndcc // Deal Or No Deal The Crazy Chair (Bellfruit) +sc4dndcc // Deal or No Deal The Crazy Chair (Bellfruit) sc4dndcca // sc4dndccb // sc4dndccc // sc4dndccd // sc4dndcce // sc4dndccf // -sc4dndcl // Deal Or No Deal Club (Bellfruit) +sc4dndcl // Deal or No Deal Club (Bellfruit) sc4dndcla // sc4dndclb // sc4dndclc // @@ -11097,18 +11097,18 @@ sc4dndcld // sc4dndcle // sc4dndclf // sc4dndclg // -sc4dndcs // Deal Or No Deal Classic (Bellfruit) +sc4dndcs // Deal or No Deal Classic (Bellfruit) sc4dndcsa // sc4dndcsb // sc4dndcsc // sc4dndcsd // sc4dndcse // -sc4dndcw // Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) +sc4dndcw // Deal or No Deal The Walk Of Wealth Classic (Bellfruit) sc4dndcwa // sc4dndcwb // sc4dndcwc // sc4dndd // -sc4dnddd // Deal Or No Deal Double Deal Or No Deal (Bellfruit) +sc4dnddd // Deal or No Deal Double Deal or No Deal (Bellfruit) sc4dnddda // sc4dndddb // sc4dndddc // @@ -11116,13 +11116,13 @@ sc4dndddd // sc4dnddde // sc4dndddf // sc4dndddg // -sc4dnddf // Deal Or No Deal The Dream Factory (Bellfruit) +sc4dnddf // Deal or No Deal The Dream Factory (Bellfruit) sc4dnddfa // sc4dnddfb // sc4dnddfc // sc4dnddfd // sc4dnddfe // -sc4dnddw // Deal Or No Deal The Deal Wheel (Bellfruit) +sc4dnddw // Deal or No Deal The Deal Wheel (Bellfruit) sc4dnddwa // sc4dnddwb // sc4dnddwc // @@ -11134,7 +11134,7 @@ sc4dnde // sc4dndf // sc4dndg // sc4dndh // -sc4dndhf // Deal Or No Deal Hall Of Fame (Bellfruit) +sc4dndhf // Deal or No Deal Hall Of Fame (Bellfruit) sc4dndhfa // sc4dndhfb // sc4dndhfc // @@ -11151,7 +11151,7 @@ sc4dndi // sc4dndj // sc4dndk // sc4dndl // -sc4dndlp // Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) +sc4dndlp // Deal or No Deal Let's Play Deal or No Deal (Bellfruit) sc4dndlpa // sc4dndlpb // sc4dndlpc // @@ -11160,19 +11160,19 @@ sc4dndlpe // sc4dndm // sc4dndn // sc4dndo // -sc4dndpg // Deal Or No Deal The Perfect Game (Bellfruit) +sc4dndpg // Deal or No Deal The Perfect Game (Bellfruit) sc4dndpga // sc4dndpgb // sc4dndpgc // sc4dndpgd // sc4dndpge // -sc4dndra // Deal Or No Deal Red Alert (Bellfruit) +sc4dndra // Deal or No Deal Red Alert (Bellfruit) sc4dndraa // sc4dndrab // sc4dndrac // sc4dndrad // sc4dndrae // -sc4dndtp // Deal Or No Deal The Power (Bellfruit) +sc4dndtp // Deal or No Deal The Power (Bellfruit) sc4dndtpa // sc4dndtpb // sc4dndtpc // @@ -11186,9 +11186,9 @@ sc4dndtpj // sc4dndtpk // sc4dndtpl // sc4dndtpm // -sc4dndtr // Deal Or No Deal Think Red (Bellfruit) +sc4dndtr // Deal or No Deal Think Red (Bellfruit) sc4dndtra // -sc4dndwb // Deal Or No Deal What's In Your Box (Bellfruit) +sc4dndwb // Deal or No Deal What's In Your Box (Bellfruit) sc4dndwba // sc4dndwbb // sc4dndwbc // @@ -11196,13 +11196,13 @@ sc4dndwbd // sc4dndwbe // sc4dndwbf // sc4dndwbg // -sc4dndww // Deal Or No Deal The Walk Of Wealth (Bellfruit) +sc4dndww // Deal or No Deal The Walk Of Wealth (Bellfruit) sc4dndwwa // sc4dndwwb // sc4dndwwc // sc4dndwwd // sc4dndwwe // -sc4dndys // Deal Or No Deal It's Your Show (Bellfruit) +sc4dndys // Deal or No Deal It's Your Show (Bellfruit) sc4dndysa // sc4dndysb // sc4dndysc // @@ -13678,9 +13678,9 @@ sc5ddbbcf // sc5ddbbcg // sc5ddosh // Doctor Dosh (Bellfruit) sc5ddosha // -sc5ddply // Deal Or No Deal Player's Choice (Bellfruit) +sc5ddply // Deal or No Deal Player's Choice (Bellfruit) sc5ddplya // -sc5ddptg // Deal Or No Deal Play The Game (Bellfruit) +sc5ddptg // Deal or No Deal Play The Game (Bellfruit) sc5ddptga // sc5ddptgb // sc5ddptgc // @@ -13709,10 +13709,10 @@ sc5dminei // sc5dminej // sc5dminek // sc5dminel // -sc5dnd // Deal Or No Deal (Bellfruit) +sc5dnd // Deal or No Deal (Bellfruit) sc5dnda // sc5dndb // -sc5dndbb // Deal Or No Deal Break The Bank (Bellfruit) +sc5dndbb // Deal or No Deal Break The Bank (Bellfruit) sc5dndbba // sc5dndbbb // sc5dndbbc // @@ -13720,7 +13720,7 @@ sc5dndbbd // sc5dndbbe // sc5dndbbf // sc5dndbbg // -sc5dndbc // Deal Or No Deal Box Clever (Bellfruit) +sc5dndbc // Deal or No Deal Box Clever (Bellfruit) sc5dndbca // sc5dndbcb // sc5dndbcc // @@ -13732,7 +13732,7 @@ sc5dndbch // sc5dndbci // sc5dndbcj // sc5dndbck // -sc5dndbd // Deal Or No Deal The Big Deal (Bellfruit) +sc5dndbd // Deal or No Deal The Big Deal (Bellfruit) sc5dndbda // sc5dndbdb // sc5dndbdc // @@ -13742,7 +13742,7 @@ sc5dndbdf // sc5dndbdg // sc5dndbdh // sc5dndbdi // -sc5dndbe // Deal Or No Deal Beat The Banker (Bellfruit) +sc5dndbe // Deal or No Deal Beat The Banker (Bellfruit) sc5dndbea // sc5dndbeb // sc5dndbec // @@ -13757,7 +13757,7 @@ sc5dndbek // sc5dndbel // sc5dndbem // sc5dndben // -sc5dndbl // Deal Or No Deal Beat The Banker Club (Bellfruit) +sc5dndbl // Deal or No Deal Beat The Banker Club (Bellfruit) sc5dndbla // sc5dndblb // sc5dndblc // @@ -13777,7 +13777,7 @@ sc5dndblp // sc5dndblq // sc5dndblr // sc5dndbls // -sc5dndbo // Deal Or No Deal Banker's Bonus (Bellfruit) +sc5dndbo // Deal or No Deal Banker's Bonus (Bellfruit) sc5dndboa // sc5dndbob // sc5dndboc // @@ -13791,13 +13791,13 @@ sc5dndboj // sc5dndbok // sc5dndbol // sc5dndbom // -sc5dndbq // Deal Or No Deal Beat The Banker (Qps) +sc5dndbq // Deal or No Deal Beat The Banker (Qps) sc5dndbqa // sc5dndbqb // sc5dndbqc // sc5dndbqd // sc5dndbqe // -sc5dndbr // Deal Or No Deal The Big Reds (Bellfruit) +sc5dndbr // Deal or No Deal The Big Reds (Bellfruit) sc5dndbra // sc5dndbrb // sc5dndbrc // @@ -13858,7 +13858,7 @@ sc5dndcad // sc5dndcae // sc5dndcb // sc5dndcba // -sc5dndcc // Deal Or No Deal The Crazy Chair (Bellfruit) +sc5dndcc // Deal or No Deal The Crazy Chair (Bellfruit) sc5dndcca // sc5dndccb // sc5dndccc // @@ -13877,9 +13877,9 @@ sc5dndcco // sc5dndccp // sc5dndccq // sc5dndccr // -sc5dndcl // Deal Or No Deal Club (Bellfruit) +sc5dndcl // Deal or No Deal Club (Bellfruit) sc5dndcla // -sc5dndcr // Deal Or No Deal Cops 'n' Robbers (Bellfruit) +sc5dndcr // Deal or No Deal Cops 'n' Robbers (Bellfruit) sc5dndcra // sc5dndcrb // sc5dndcrc // @@ -13900,7 +13900,7 @@ sc5dndcsk // sc5dndcsl // sc5dndcsm // sc5dndd // -sc5dnddd // Deal Or No Deal Double Deal Or No Deal (Bellfruit) +sc5dnddd // Deal or No Deal Double Deal or No Deal (Bellfruit) sc5dnddda // sc5dndddb // sc5dndddc // @@ -13910,7 +13910,7 @@ sc5dndddf // sc5dndddg // sc5dndddh // sc5dndddi // -sc5dndde // Deal Or No Deal Desert Island Deal (Bellfruit) +sc5dndde // Deal or No Deal Desert Island Deal (Bellfruit) sc5dnddea // sc5dnddeb // sc5dnddec // @@ -13918,7 +13918,7 @@ sc5dndded // sc5dnddee // sc5dnddef // sc5dnddeg // -sc5dnddf // Deal Or No Deal The Dream Factory (Bellfruit) +sc5dnddf // Deal or No Deal The Dream Factory (Bellfruit) sc5dnddfa // sc5dnddfb // sc5dnddfc // @@ -13933,22 +13933,22 @@ sc5dnddfk // sc5dnddfl // sc5dnddfm // sc5dnddfn // -sc5dnddi // Deal Or No Deal Diamond (Bellfruit) +sc5dnddi // Deal or No Deal Diamond (Bellfruit) sc5dnddia // sc5dnddib // sc5dnddic // -sc5dnddo // Deal Or No Deal Dream Offer (Bellfruit) +sc5dnddo // Deal or No Deal Dream Offer (Bellfruit) sc5dnddoa // sc5dnddob // sc5dnddoc // -sc5dnddt // Deal Or No Deal Double Take (Bellfruit) +sc5dnddt // Deal or No Deal Double Take (Bellfruit) sc5dnddta // sc5dnddtb // sc5dnddtc // sc5dnddtd // sc5dnddte // sc5dnddtf // -sc5dnddw // Deal Or No Deal The Deal Wheel (Bellfruit) +sc5dnddw // Deal or No Deal The Deal Wheel (Bellfruit) sc5dnddwa // sc5dnddwb // sc5dnddwc // @@ -13961,14 +13961,14 @@ sc5dnddwi // sc5dnddwj // sc5dnde // sc5dndf // -sc5dndfl // Deal Or No Deal Feeling Lucky (Bellfruit) +sc5dndfl // Deal or No Deal Feeling Lucky (Bellfruit) sc5dndfla // sc5dndflb // sc5dndflc // sc5dndfld // sc5dndfle // sc5dndg // -sc5dndgl // Deal Or No Deal Gold (Bellfruit) +sc5dndgl // Deal or No Deal Gold (Bellfruit) sc5dndgla // sc5dndglb // sc5dndglc // @@ -13980,10 +13980,10 @@ sc5dndglh // sc5dndgli // sc5dndglj // sc5dndglk // -sc5dndgo // Deal Or No Deal Game On (Bellfruit) +sc5dndgo // Deal or No Deal Game On (Bellfruit) sc5dndgoa // sc5dndh // -sc5dndhf // Deal Or No Deal Hall Of Fame (Bellfruit) +sc5dndhf // Deal or No Deal Hall Of Fame (Bellfruit) sc5dndhfa // sc5dndhfb // sc5dndhfc // @@ -14009,11 +14009,11 @@ sc5dndi // sc5dndj // sc5dndk // sc5dndl // -sc5dndld // Deal Or No Deal Live The Dream (Bellfruit) +sc5dndld // Deal or No Deal Live The Dream (Bellfruit) sc5dndlda // sc5dndldb // sc5dndldc // -sc5dndlp // Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) +sc5dndlp // Deal or No Deal Let's Play Deal or No Deal (Bellfruit) sc5dndlpa // sc5dndlpb // sc5dndlpc // @@ -14036,7 +14036,7 @@ sc5dndlps // sc5dndlpt // sc5dndlpu // sc5dndm // -sc5dndmb // Deal Or No Deal Make Or Break (Bellfruit) +sc5dndmb // Deal or No Deal Make Or Break (Bellfruit) sc5dndmba // sc5dndmbb // sc5dndmbc // @@ -14048,7 +14048,7 @@ sc5dndmbh // sc5dndmbi // sc5dndmbj // sc5dndmbk // -sc5dndmd // Deal Or No Deal Mega Deal Or No Deal (Bellfruit) +sc5dndmd // Deal or No Deal Mega Deal or No Deal (Bellfruit) sc5dndmda // sc5dndmdb // sc5dndmdc // @@ -14063,19 +14063,19 @@ sc5dndmdk // sc5dndn // sc5dndo // sc5dndp // -sc5dndpa // Deal Or No Deal Play It Again (Bellfruit) +sc5dndpa // Deal or No Deal Play It Again (Bellfruit) sc5dndpaa // sc5dndpab // sc5dndpac // -sc5dndpc // Deal Or No Deal The Players Choice (Bellfruit) +sc5dndpc // Deal or No Deal The Players Choice (Bellfruit) sc5dndpca // -sc5dndpd // Deal Or No Deal The Perfect Deal (Bellfruit) +sc5dndpd // Deal or No Deal The Perfect Deal (Bellfruit) sc5dndpda // sc5dndpdb // sc5dndpdc // sc5dndpdd // sc5dndpde // -sc5dndpg // Deal Or No Deal The Perfect Game (Bellfruit) +sc5dndpg // Deal or No Deal The Perfect Game (Bellfruit) sc5dndpga // sc5dndpgb // sc5dndpgc // @@ -14099,13 +14099,13 @@ sc5dndpgt // sc5dndpgu // sc5dndpgv // sc5dndpgw // -sc5dndpl // Deal Or No Deal The Perfect Game Classic (Bellfruit) +sc5dndpl // Deal or No Deal The Perfect Game Classic (Bellfruit) sc5dndpla // sc5dndplb // sc5dndplc // sc5dndq // sc5dndr // -sc5dndra // Deal Or No Deal Red Alert (Bellfruit) +sc5dndra // Deal or No Deal Red Alert (Bellfruit) sc5dndraa // sc5dndrab // sc5dndrac // @@ -14117,28 +14117,28 @@ sc5dndrah // sc5dndrai // sc5dndraj // sc5dndrak // -sc5dndrr // Deal Or No Deal Road To Riches (Bellfruit) +sc5dndrr // Deal or No Deal Road To Riches (Bellfruit) sc5dndrra // sc5dndrrb // sc5dndrrc // sc5dndrrd // sc5dndrre // -sc5dndrt // Deal Or No Deal The Banker Rings Twice (Bellfruit) +sc5dndrt // Deal or No Deal The Banker Rings Twice (Bellfruit) sc5dndrta // sc5dndrtb // sc5dndrtc // sc5dndrtd // sc5dndrte // sc5dnds // -sc5dndsi // Deal Or No Deal Simply Deal Or No Deal (Bellfruit) +sc5dndsi // Deal or No Deal Simply Deal or No Deal (Bellfruit) sc5dndsia // sc5dndsib // sc5dndsic // sc5dndsid // sc5dndt // -sc5dndtb // Deal Or No Deal Think Big (Bellfruit) +sc5dndtb // Deal or No Deal Think Big (Bellfruit) sc5dndtba // -sc5dndtp // Deal Or No Deal The Power (Bellfruit) +sc5dndtp // Deal or No Deal The Power (Bellfruit) sc5dndtpa // sc5dndtpb // sc5dndtpc // @@ -14161,7 +14161,7 @@ sc5dndtps // sc5dndtpt // sc5dndtpu // sc5dndtpv // -sc5dndtr // Deal Or No Deal Think Red (Bellfruit) +sc5dndtr // Deal or No Deal Think Red (Bellfruit) sc5dndtra // sc5dndtrb // sc5dndtrc // @@ -14173,7 +14173,7 @@ sc5dndtrh // sc5dndtri // sc5dndtrj // sc5dndtrk // -sc5dndwb // Deal Or No Deal What's In Your Box (Bellfruit) +sc5dndwb // Deal or No Deal What's In Your Box (Bellfruit) sc5dndwba // sc5dndwbb // sc5dndwbc // @@ -14201,7 +14201,7 @@ sc5dndwcd // sc5dndwce // sc5dndwcf // sc5dndwcg // -sc5dndwi // Deal Or No Deal What's In Your Box Casino (Bellfruit) +sc5dndwi // Deal or No Deal What's In Your Box Casino (Bellfruit) sc5dndwia // sc5dndwib // sc5dndwic // @@ -14209,7 +14209,7 @@ sc5dndwid // sc5dndwie // sc5dndwif // sc5dndwig // -sc5dndww // Deal Or No Deal The Walk Of Wealth (Bellfruit) +sc5dndww // Deal or No Deal The Walk Of Wealth (Bellfruit) sc5dndwwa // sc5dndwwb // sc5dndwwc // @@ -14229,7 +14229,7 @@ sc5dndwwp // sc5dndwwq // sc5dndwwr // sc5dndwws // -sc5dndys // Deal Or No Deal It's Your Show (Bellfruit) +sc5dndys // Deal or No Deal It's Your Show (Bellfruit) sc5dndysa // sc5dndysb // sc5dndysc // diff --git a/src/mame/misc/atronic.cpp b/src/mame/misc/atronic.cpp index 73f40d3b785..0b7d2457a46 100644 --- a/src/mame/misc/atronic.cpp +++ b/src/mame/misc/atronic.cpp @@ -67,7 +67,7 @@ KKC - King Kong Cash, DDTE - ??): * Crimson Fire (HCD-STD-CRFI-11.1.2.5 2007) * Crimson Fire [KKC] (HCD_STD_KKCR_11.1.3.1 2008 SAP-NO. 66010132) [v11/v12] * Crystal Lake -* Deal or no Deal The Show (HCDSTDDODB - 11.1.2.3 66008401 / 65023927) +* Deal or No Deal The Show (HCDSTDDODB - 11.1.2.3 66008401 / 65023927) * Diamond Mine (HCD-STD-DIMI1CG-12.0.0.12 2009 SAP-NO. 66011438) * Diamond Mine [KKC] (HCD_STD_DIMI1KK_12.0.0.11 2010 SAP-NO. 66012065) * Deep Diamonds -- cgit v1.2.3