From 22f3179585e52c73ca4f8d5bf378c1391b159269 Mon Sep 17 00:00:00 2001 From: Cesare Falco Date: Thu, 20 Nov 2014 09:18:51 +0100 Subject: Revised manpages for 0.156 --- src/osd/sdl/man/castool.1 | 2 +- src/osd/sdl/man/chdman.1 | 2 +- src/osd/sdl/man/floptool.1 | 2 +- src/osd/sdl/man/imgtool.1 | 2 +- src/osd/sdl/man/jedutil.1 | 3 +- src/osd/sdl/man/ldresample.1 | 5 +- src/osd/sdl/man/ldverify.1 | 2 +- src/osd/sdl/man/mame.6 | 144 +++++++++++++++++++++++------------------ src/osd/sdl/man/mess.6 | 148 +++++++++++++++++++++++++++---------------- src/osd/sdl/man/romcmp.1 | 2 +- src/osd/sdl/man/testkeys.1 | 2 +- 11 files changed, 184 insertions(+), 130 deletions(-) diff --git a/src/osd/sdl/man/castool.1 b/src/osd/sdl/man/castool.1 index 49c4bc20fd6..23bbc9af176 100644 --- a/src/osd/sdl/man/castool.1 +++ b/src/osd/sdl/man/castool.1 @@ -6,7 +6,7 @@ .\" Cesare Falco , February 2011 .\" .\" -.TH CASTOOL 1 2014-10-15 0.155 "MESS Generic cassette manipulation tool" +.TH CASTOOL 1 2014-11-19 0.156 "MESS Generic cassette manipulation tool" .\" .\" .\" NAME chapter diff --git a/src/osd/sdl/man/chdman.1 b/src/osd/sdl/man/chdman.1 index 649714cafa5..a8903ee9bad 100644 --- a/src/osd/sdl/man/chdman.1 +++ b/src/osd/sdl/man/chdman.1 @@ -6,7 +6,7 @@ .\" Ashley T. Howes , February 2005 .\" updated by Cesare Falco , February 2007 .\" -.TH CHDMAN 1 2014-10-15 0.155 "MAME Compressed Hunks of Data (CHD) manager" +.TH CHDMAN 1 2014-11-19 0.156 "MAME Compressed Hunks of Data (CHD) manager" .\" .\" NAME chapter .SH NAME diff --git a/src/osd/sdl/man/floptool.1 b/src/osd/sdl/man/floptool.1 index 96006a8c1bb..2d6f416ca42 100644 --- a/src/osd/sdl/man/floptool.1 +++ b/src/osd/sdl/man/floptool.1 @@ -6,7 +6,7 @@ .\" Cesare Falco , April 2014 .\" .\" -.TH FLOPTOOL 1 2014-10-15 0.155 "MESS Generic floppy manipulation tool" +.TH FLOPTOOL 1 2014-11-19 0.156 "MESS Generic floppy manipulation tool" .\" .\" .\" NAME chapter diff --git a/src/osd/sdl/man/imgtool.1 b/src/osd/sdl/man/imgtool.1 index 08134b15c61..e50b9efe270 100644 --- a/src/osd/sdl/man/imgtool.1 +++ b/src/osd/sdl/man/imgtool.1 @@ -6,7 +6,7 @@ .\" Cesare Falco , February 2011 .\" .\" -.TH IMGTOOL 1 2014-10-15 0.155 "MESS media image manipulation tool" +.TH IMGTOOL 1 2014-11-19 0.156 "MESS media image manipulation tool" .\" .\" .\" NAME chapter diff --git a/src/osd/sdl/man/jedutil.1 b/src/osd/sdl/man/jedutil.1 index 5fb6f5960a3..e93bb3fe9f6 100644 --- a/src/osd/sdl/man/jedutil.1 +++ b/src/osd/sdl/man/jedutil.1 @@ -8,7 +8,7 @@ .\" References .\" http://aarongiles.com/?p=159 .\" -.TH JEDUTIL 1 2014-10-15 0.155 "MAME JEDEC file utilities" +.TH JEDUTIL 1 2014-11-19 0.156 "MAME JEDEC file utilities" .\" .\" NAME chapter .SH NAME @@ -47,4 +47,3 @@ Dump logic equations. \fIinputfile\fR can be either a JED or binary file. View list of supported devices. .SH SEE ALSO mame(6), mess(6) - diff --git a/src/osd/sdl/man/ldresample.1 b/src/osd/sdl/man/ldresample.1 index 51e27385e4a..6a3544e351d 100644 --- a/src/osd/sdl/man/ldresample.1 +++ b/src/osd/sdl/man/ldresample.1 @@ -3,7 +3,7 @@ .\" Second parameter, SECTION, should be 1-8, maybe w/ subsection .\" other parameters are allowed: see man(7), man(1) .\" -.TH LDRESAMPLE 1 2014-10-15 0.155 "MAME laserdisc audio manipulation tool" +.TH LDRESAMPLE 1 2014-11-19 0.156 "MAME laserdisc audio manipulation tool" .\" .\" Please adjust this date whenever revising the manpage. .\" @@ -17,10 +17,8 @@ .\" .br insert line break .\" .sp insert n+1 empty lines .\" for manpage-specific macros, see man(7) - .SH "NAME" ldresample \- MAME laserdisc audio manipulation tool - .SH "SYNOPSIS" .B ldresample .I source.chd @@ -30,7 +28,6 @@ ldresample \- MAME laserdisc audio manipulation tool .I output.chd .B offset .B [slope] - .SH "DESCRIPTION" Assists in resynchronizing audio tracks in a CHD (Compressed Hunks of Data) file with frames. diff --git a/src/osd/sdl/man/ldverify.1 b/src/osd/sdl/man/ldverify.1 index c9ecc91f181..d7b10b13d2d 100644 --- a/src/osd/sdl/man/ldverify.1 +++ b/src/osd/sdl/man/ldverify.1 @@ -5,7 +5,7 @@ .\" Man page created from source and usage information by .\" Cesare Falco , August 2008 .\" -.TH LDVERIFY 1 2014-10-15 0.155 "MAME laserdisc data checker" +.TH LDVERIFY 1 2014-11-19 0.156 "MAME laserdisc data checker" .\" .\" NAME chapter .SH NAME diff --git a/src/osd/sdl/man/mame.6 b/src/osd/sdl/man/mame.6 index b895ca3e018..75ac79a20f7 100644 --- a/src/osd/sdl/man/mame.6 +++ b/src/osd/sdl/man/mame.6 @@ -13,7 +13,7 @@ .\" and updated by Andrew Burton , July 2003 .\" .\" -.TH MAME 6 2014-10-15 0.155 "MAME \- The Multiple Arcade Machine Emulator" +.TH MAME 6 2014-11-19 0.156 "MAME \- The Multiple Arcade Machine Emulator" .\" .\" .\" NAME chapter @@ -172,7 +172,9 @@ limit this list by specifying a specific softwarelistname (without .XML). .TP .B \-listmidi, \-mlist Create a list of list available MIDI I/O devices for use with emulation. - +.TP +.B \-listnetwork, \-nlist +List available network adapters. .\" .\" ******************************************************* .SS Configuration options @@ -214,8 +216,9 @@ vector games, you can create a vector.ini with the "effect none" line in it, and it will override whatever effect value you have in your mame.ini. The default is ON (\-readconfig). .TP -.B \-writeconfig, \-wc +.B \-[no]writeconfig, \-[no]wc Write configuration to \fI[driver]\fR.ini on exit. +Default is OFF (\-nowriteconfig). .\" .\" ******************************************************* .SS Search path options @@ -397,6 +400,10 @@ specified by \fIviewname\fP. For example, \-snapview native will match the \fIviewname\fP can also be 'auto', which selects the first view with all screens present. The default value is 'internal'. .TP +.B \-[no]snapbilinear +Specify whether snapshot/movie should have bilinear filtering applied. +Default is ON (\-snapbilinear). +.TP .B \-statename \fIstring Describes how MAME should store save state files, relative to the state_directory path. \fIstring\fP provides a template that @@ -476,29 +483,30 @@ game isn't taxing 100% of your CPU resources. This option can potentially cause hiccups in performance if other demanding programs are running. The default is ON (\-sleep). .TP -.B \-speed +.B \-speed \fIvalue Controls the speed of gameplay, relative to realtime; smaller numbers are slower. Default is 1.00. .TP -.B \-refreshspeed, \-rs +.B \-[no]refreshspeed, \-[no]rs Automatically adjusts the \fB\-speed\fR parameter to keep the effective refresh rate below that of the lowest screen refresh rate. +Default is OFF (\-norefreshspeed). .\" .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .\" SDL specific .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .TP -.B \-multithreading, \-mt +.B \-[no]multithreading, \-[no]mt Enable multithreading; this enables rendering and blitting on a separate -thread. The default is OFF. +thread. The default is OFF (\-nomultithreading). .TP -.B \-numprocessors, \-np +.B \-numprocessors, \-np \fIvalue Set number of processors; this overrides the number the system reports. .TP -.B \-sdlvideofps -Show SDL video performance. +.B \-[no]sdlvideofps +Show SDL video performance. Default is OFF (\-nosdlvideofps). .TP -.B \-bench +.B \-bench \fIvalue Benchmark for the given number of emulated seconds; implies \-video none \-sound none \-nothrottle. .\" @@ -516,8 +524,8 @@ arcade, turn this option OFF. The default is ON (\-rotate). .B \-[no]ror | \-[no]rol Rotate the game screen to the right (clockwise) or left (counter\- clockwise) relative to either its normal state (if \-rotate is specified) -or its native state (if \-norotate is specified). The default for both of -these options is OFF (\-noror \-norol). +or its native state (if \-norotate is specified). +Default for both is OFF (\-noror \-norol). .TP .B \-[no]autoror | \-[no]autorol These options are designed for use with pivoting screens that only @@ -525,12 +533,13 @@ pivot in a single direction. If your screen only pivots clockwise, use \-autorol to ensure that the game will fill the screen either horizontally or vertically in one of the directions you can handle. If your screen only pivots counter\-clockwise, use \-autoror. +Default for both is OFF (\-noautoror \-noautorol). .TP .B \-[no]flipx \-[no]flipy Flip (mirror) the game screen either horizontally (\-flipx) or vertically (\-flipy). The flips are applied after the \-rotate and -\-ror/\-rol options are applied. The default for both of these options -is OFF (\-noflipx \-noflipy). +\-ror/\-rol options are applied. +Default for both is OFF (\-noflipx \-noflipy). .\" .\" ******************************************************* .SS Artwork options @@ -612,7 +621,7 @@ Minimum screen eigth. The default value is 240. Enables antialiased line rendering for vector games. The default is ON (\-antialias). .TP -.B \-beam \fIwidth +.B \-beam \fIvalue Sets the width of the vectors. This is a scaling factor against the standard vector width. A value of 1.0 will keep the default vector line width. Smaller values will reduce the width, and larger values will @@ -659,33 +668,34 @@ start MAME. If it is turned off, the window will start out at the smallest supported size. This option only has an effect when the \-window option is used. The default is ON (\-maximize). .TP -.B \-keepaspect, \-ka +.B \-[no]keepaspect, \-[no]ka Forces the correct aspect ratio. This means when you're resizing the window in windowed mode the actual game image will resize in discrete steps to maintain the proper shape of the game graphics. If you turn this off you can resize the window to anything you like and get funny squishing and stretching. The same applies for full\-screen. Default is ON (\-keepaspect). .TP -.B \-unevenstretch, \-ues +.B \-[no]unevenstretch, \-[no]ues Allow non\-integer stretch factors. Video purists should stay far, far away from this option, while everyone else will be happy to know that it lets you fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch). .TP -.B \-effect +.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. .TP -.B \-centerh +.B \-[no]centerh Center horizontally within the view area. Default is ON (\-centerh). .TP -.B \-centerv +.B \-[no]centerv Center vertically within the view area. Default is ON (\-centerv). .TP -.B \-waitvsync +.B \-[no]waitvsync, \-[no]vs Enable waiting for the start of VBLANK before flipping screens; -reduces tearing effects. +reduces tearing effects. Default is OFF (\-nowaitvsync). .TP -.B \-syncrefresh +.B \-[no]syncrefresh, \-[no]srf Enable using the start of VBLANK for throttling instead of the game time. +Default is OFF (\-nosyncrefresh). .\" .\" ******************************************************* .SS Software video rendering subsystem options @@ -697,7 +707,7 @@ Enable using the start of VBLANK for throttling instead of the game time. All the options in this group are available only with softare video rendering subsystem, i.e \fB\-video soft\fR. .TP -.B \-prescale +.B \-prescale\fR [\fIvalue\fR] Scale screen rendering by this amount in software. Default is 1. .TP .B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR] @@ -727,30 +737,31 @@ Default is NONE. All the options in this group are available only with OpenGL video rendering subsystem, i.e \fB\-video opengl\fR or \fB\-video opengl16\fR. .TP -.B \-filter, \-glfilter, \-flt +.B \-[no]filter, \-[no]glfilter, \-[no]flt Enable bilinear filtering on screen output. Default is ON (\-filter). .TP -.B \-prescale +.B \-prescale\fR [\fIvalue\fR] Scale screen rendering by this amount in software. Default is 1. .TP -.B \-gl_forcepow2texture -Force power of two textures. Default is NO. +.B \-[no]gl_forcepow2texture +Force power of two textures. Default is OFF (\-nogl_forcepow2texture). .TP -.B \-gl_notexturerect -Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off -(set this to 0) if corruption occurs in OpenGL mode, at cost of some -performance loss. +.B \-[no]gl_notexturerect +Don't use OpenGL GL_ARB_texture_rectangle. Turn off if +corruption occurs in OpenGL mode, at cost of some performance +loss. Default is ON (\-gl_notexturerect). .TP -.B \-gl_vbo +.B \-[no]gl_vbo Enable OpenGL VBO, if available, for a performance increase. -Default is ON: turn off (set this to 0) if corruption occurs. +Turn off if corruption occurs. Default is ON (\-gl_vbo). .TP -.B \-gl_pbo +.B \-[no]gl_pbo Enable OpenGL PBO, if available, for a performance increase. -Default is ON: turn off (set this to 0) if corruption occurs. +Turn off if corruption occurs. Default is ON (\-gl_pbo). .TP -.B \-gl_glsl +.B \-[no]gl_glsl Enable OpenGL GLSL, if available, for a performance increase. +Default is OFF (\-nogl_glsl). .TP .B \-gl_glsl_filter \fIvalue Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear. @@ -805,10 +816,10 @@ Preferred view for the first|second|third|fourth screen. Affects full screen mode only. Chooses if MAME can try to change the screen resolution (color depth is normally left alone) when in full\-screen mode. If it's off, you always get your desktop resolution in full\-screen mode (which can -be useful for LCDs). +be useful for LCDs). Default is OFF (\-noswitchres). .TP -.B \-useallheads -Split full screen image across monitors. +.B \-[no]useallheads +Split full screen image across monitors. Default is OFF (\-nouseallheads). .\" .\" ******************************************************* .SS Sound options @@ -930,14 +941,15 @@ the maximum range. This option expects a float in the range of 0.0 to 1.0, where 0 is the center of the joystick and 1 is the outer limit. The default is 0.85. .TP -.B \-natural, \-nat +.B \-[no]natural, \-[no]nat Allows user to specify whether or not to use a natural keyboard. This allows you to start your game or system in a 'native' mode, depending on your region, allowing compatibility for non\-"QWERTY" style keyboards. The default is OFF (\-nonatural). .TP -.B \-joystick_contradictory +.B \-[no]joystick_contradictory, \-[no]joy_contradictory Enable contradictory direction digital joystick input at the same time. +Default is OFF (\-nojoystick_contradictory). .TP .B \-coin_impulse \fItime Set coin impulse time. A negative value for \fItime\fR disables the impulse; @@ -949,9 +961,9 @@ set \fItime\fR to 0 to obey driver or give a positive value to set impulse time. .B \-uimodekey, \-umk Specifies the key used to toggle between full and partial UI mode. .TP -.B \-keymap +.B \-[no]keymap Enable keymap for non\-QWERTY keyboards. Used in conjunction with -\fB\-keymap_file\fR. +\fB\-keymap_file\fR. Default is OFF (\-nokeymap). .TP .B \-keymap_file \fIkeymap_file\fR Specifies the full path to the keymap file to be used. A few @@ -964,8 +976,9 @@ in a different order on the next boot, MAME will still see the joystick as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized. Default is 'auto'. .TP -.B \-sixaxis +.B \-[no]sixaxis Use special handling for PS3 Sixaxis controllers. +Default is OFF (\-nosixaxis). .TP .B \-lightgun_index[1\-8] Map lightgun to specific index in MAME. @@ -1018,11 +1031,12 @@ is OFF (\-nolog). Displays internal diagnostic information. This information is very useful for debugging problems with your configuration. \fBIMPORTANT\fP: when reporting bugs, please run with mame \-verbose and include the resulting -information. The default is off (\-noverbose). +information. The default is OFF (\-noverbose). .TP -.B \-update_in_pause +.B \-[no]update_in_pause Enables updating the screen bitmap while the game is paused. This is useful for debuggin in some scenarios (and gets in the way in others). +Default is OFF (\-noupdate_in_pause). .TP .B \-[no]debug, \-[no]d Activates the integrated debugger. By default, the debugger is entered @@ -1045,11 +1059,17 @@ Default is OFF (\-nooslog). .SS Misc options .\" ******************************************************* .TP -.B \-drc -Enable DRC cpu core if available. Enabled by default. +.B \-[no]drc +Enable DRC cpu core if available. Default is ON (\-drc). +.TP +.B \-[no]drc_use_c +Force DRC use C backend. Default is OFF (\-nodrc_use_c). +.TP +.B \-[no]drc_log_uml +Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml). .TP -.B \-drc_use_c -Force DRC use C backend. +.B \-[no]drc_log_native +Write DRC native disassembly log. Default is OFF (\-no_drc_log_native). .TP .B \-bios \fIbiosname Specifies the specific BIOS to use with the current game, for game @@ -1074,11 +1094,11 @@ the OSD\-determined default font). .B \-ramsize, \-ram Size of RAM (if supported by driver). .TP -.B \-confirm_quit -Display confirm quit screen on exit. Default is true. +.B \-[no]confirm_quit +Display confirm quit screen on exit. Default is ON (\-confirm_quit). .TP -.B \-ui_mouse -Display UI mouse cursor. +.B \-[no]ui_mouse +Display UI mouse cursor. Default is OFF (\-noui_mouse). .TP .B \-autoboot_command, \-ab \fIcommand Command string to execute after machine boot (in quotes ""). To issue @@ -1087,15 +1107,15 @@ Using \fB\\n\fP will issue a create a new line, issuing what was typed prior as a command. Example: \fB\-autoboot_command "load """$""",8,1\\n"\fP. .TP -.B \-autoboot_delay \fR[\fIseconds\fP] +.B \-autoboot_delay \fR[\fIvalue\fP] Timer delay (in seconds) to trigger command execution on autoboot. Default is 2. .TP .B \-autoboot_script, \-script \fR[\fIfilename.lua\fP] File containing scripting to execute after machine boot. .TP -.B \-http -Enable local http server. Disabled by default. +.B \-[no]http +Enable local http server. Default is OFF (\-nohttp). .TP .B \-http_port \fIport Internal webserver listener port. @@ -1103,13 +1123,13 @@ Internal webserver listener port. .B \-http_path \fIpath Path to web files. Default is /usr/share/games/mess/web. .TP -.B \-console -Enable emulator LUA console. +.B \-[no]console +Enable emulator LUA console. Default is OFF (\-noconsole). .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .\" SDL specific .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .TP -.B \-watchdog +.B \-watchdog \fIvalue Specifies a number of seconds after which MAME should automatically exit if it detects that the emulation has locked up. .\" diff --git a/src/osd/sdl/man/mess.6 b/src/osd/sdl/man/mess.6 index 4fca6f0def3..8ab8bd19041 100644 --- a/src/osd/sdl/man/mess.6 +++ b/src/osd/sdl/man/mess.6 @@ -16,7 +16,7 @@ .\" http://www.mess.org/ .\" .\" -.TH MESS 6 2014-10-15 0.155 "The Multiple Emulator Super System (MESS)" +.TH MESS 6 2014-11-19 0.156 "The Multiple Emulator Super System (MESS)" .\" .\" .\" NAME chapter @@ -191,6 +191,9 @@ limit this list by specifying a specific softwarelistname (without .XML). .TP .B \-listmidi, \-mlist List available MIDI I/O devices. +.TP +.B \-listnetwork, \-nlist +List available network adapters. .\" .\" ******************************************************* .SS Configuration options @@ -219,8 +222,9 @@ note this sometimes resolves to the same of the source driver The settings in the later ini's override those in the earlier ini's. The default is ON (\-readconfig). .TP -.B \-writeconfig, \-wc +.B \-[no]writeconfig, \-[no]wc Write configuration to \fI[driver]\fR.ini on exit. +Default is OFF (\-nowriteconfig). .\" .\" ******************************************************* .SS Search path options @@ -412,6 +416,10 @@ specified by \fIviewname\fP. For example, \-snapview native will match the \fIviewname\fP can also be 'auto', which selects the first view with all screens present. The default value is 'internal'. .TP +.B \-[no]snapbilinear +Specify whether snapshot/movie should have bilinear filtering applied. +Default is ON (\-snapbilinear). +.TP .B \-statename \fIstring Describes how MESS should store save state files, relative to the state_directory path. \fIstring\fP provides a template that @@ -496,27 +504,32 @@ system isn't taxing 100% of your CPU resources. This option can potentially cause hiccups in performance if other demanding programs are running. The default is ON (\-sleep). .TP -.B \-speed +.B \-speed \fIvalue Controls the speed of gameplay, relative to realtime; smaller numbers are slower. Default is 1.00. .TP -.B \-refreshspeed, \-rs +.B \-[no]refreshspeed, \-[no]rs Automatically adjusts the \-speed parameter to keep the effective refresh rate below that of the lowest screen refresh rate. +Default is OFF (\-norefreshspeed). .\" .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .\" SDL specific .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .TP -.B \-multithreading, \-mt +.B \-[no]multithreading, \-[no]mt Enable multithreading; this enables rendering and blitting on a separate -thread. The default is OFF. +thread. The default is OFF (\-nomultithreading). .TP -.B \-numprocessors, \-np +.B \-numprocessors, \-np \fIvalue Set number of processors; this overrides the number the system reports. .TP -.B \-sdlvideofps -Show SDL video performance. +.B \-[no]sdlvideofps +Show SDL video performance. Default is OFF (\-nosdlvideofps). +.TP +.B \-bench \fIvalue +Benchmark for the given number of emulated seconds; +implies \-video none \-sound none \-nothrottle. .\" .\" ******************************************************* .SS Rotation options @@ -532,8 +545,8 @@ have, turn this option off. The default is ON (\-rotate). .B \-[no]ror \-[no]rol Rotate the system screen to the right (clockwise) or left (counter\-clockwise) relative to either its normal state (if \-rotate -is specified) or its native state (if \-norotate is specified). The -default for both of these options is OFF (\-noror \-norol). +is specified) or its native state (if \-norotate is specified). +Default for both is OFF (\-noror \-norol). .TP .B \-[no]autoror \-[no]autorol These options are designed for use with pivoting screens that only @@ -541,12 +554,13 @@ pivot in a single direction. If your screen only pivots clockwise, use \-autorol to ensure that the system will fill the screen either horizontally or vertically in one of the directions you can handle. If your screen only pivots counter\-clockwise, use \-autoror. +Default for both is OFF (\-noautoror \-noautorol). .TP .B \-[no]flipx \-[no]flipy Flip (mirror) the system screen either horizontally (\-flipx) or vertically (\-flipy). The flips are applied after the \-rotate and -\-ror/\-rol options are applied. The default for both of these options -is OFF (\-noflipx \-noflipy). +\-ror/\-rol options are applied. +Default for both is OFF (\-noflipx \-noflipy). .\" .\" ******************************************************* .SS Artwork options @@ -613,6 +627,12 @@ toward white. The default is 1.0. .B \-pause_brightness \fIvalue This controls the brightness level when MESS is paused. The default value is 0.65. +.TP +.B \-minimum_width \fIvalue +Minimum screen width. The default value is 320. +.TP +.B \-minimum_height \fIvalue +Minimum screen eigth. The default value is 240. .\" .\" ******************************************************* .SS Vector rendering options @@ -622,7 +642,7 @@ value is 0.65. Enables antialiased line rendering for vector systems. The default is ON (\-antialias). .TP -.B \-beam \fIwidth +.B \-beam \fIvalue Sets the width of the vectors. This is a scaling factor against the standard vector width. A value of 1.0 will keep the default vector line width. Smaller values will reduce the width, and larger values will @@ -669,30 +689,34 @@ start MESS. If it is turned off, the window will start out at the smallest supported size. This option only has an effect when the \-window option is used. The default is ON (\-maximize). .TP -.B \-keepaspect, \-ka +.B \-[no]keepaspect, \-[no]ka Forces the correct aspect ratio. This means when you're resizing the window in windowed mode the actual system image will resize in discrete steps to maintain the proper shape of the system graphics. If you turn this off you can resize the window to anything you like and get funny squishing and stretching. The same applies for full\-screen. Default is ON (\-keepaspect). .TP -.B \-unevenstretch, \-ues +.B \-[no]unevenstretch, \-[no]ues Allow non\-integer stretch factors. Video purists should stay far, far away from this option, while everyone else will be happy to know that it lets you fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch). .TP -.B \-effect none\fR|\fIfilename +.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. .TP -.B \-centerh +.B \-[no]centerh Center horizontally within the view area. Default is ON (\-centerh). .TP -.B \-centerv +.B \-[no]centerv Center vertically within the view area. Default is ON (\-centerv). .TP -.B \-waitvsync +.B \-[no]waitvsync, \-[no]vs Enable waiting for the start of VBLANK before flipping screens; -reduces tearing effects. +reduces tearing effects. Default is OFF (\-nowaitvsync). +.TP +.B \-[no]syncrefresh, \-[no]srf +Enable using the start of VBLANK for throttling instead of the game time. +Default is OFF (\-nosyncrefresh). .\" .\" ******************************************************* .SS Software video rendering subsystem options @@ -703,7 +727,7 @@ reduces tearing effects. All the options in this group are available only with softare video rendering subsystem (\-video soft). .TP -.B \-prescale \fIvalue +.B \-prescale\fR [\fIvalue\fR] Scale screen rendering by this amount in software. Default is 1. .TP .B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR] @@ -732,27 +756,28 @@ Default is NONE. All the options in this group are available only with OpenGL video rendering subsystem (\-video opengl or \-video opengl16). .TP -.B \-filter, \-glfilter, \-flt +.B \-[no]filter, \-[no]glfilter, \-[no]flt Enable bilinear filtering on screen output. Default is ON (\-filter). .TP -.B \-gl_forcepow2texture -Force power of two textures. Default is NO. +.B \-[no]gl_forcepow2texture +Force power of two textures. Default is OFF (\-nogl_forcepow2texture). .TP -.B \-gl_notexturerect -Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off -(set this to 0) if corruption occurs in OpenGL mode, at cost of some -performance loss. +.B \-[no]gl_notexturerect +Don't use OpenGL GL_ARB_texture_rectangle. Turn off if +corruption occurs in OpenGL mode, at cost of some performance +loss. Default is ON (\-gl_notexturerect). .TP -.B \-gl_vbo +.B \-[no]gl_vbo Enable OpenGL VBO, if available, for a performance increase. -Default is ON: turn off (set this to 0) if corruption occurs. +Turn off if corruption occurs. Default is ON (\-gl_vbo). .TP -.B \-gl_pbo +.B \-[no]gl_pbo Enable OpenGL PBO, if available, for a performance increase. -Default is ON: turn off (set this to 0) if corruption occurs. +Turn off if corruption occurs. Default is ON (\-gl_pbo). .TP -.B \-gl_glsl +.B \-[no]gl_glsl Enable OpenGL GLSL, if available, for a performance increase. +Default is OFF (\-nogl_glsl). .TP .B \-gl_glsl_filter \fIvalue Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear. @@ -808,9 +833,10 @@ Affects full screen mode only. Chooses if MESS can try to change the screen resolution (color depth is normally left alone) when in full\-screen mode. If it's off, you always get your desktop resolution in full\-screen mode (which can be useful for LCDs). +Default is OFF (\-noswitchres). .TP -.B \-useallheads -Split full screen image across monitors. +.B \-[no]useallheads +Split full screen image across monitors. Default is OFF (\-nouseallhead). .\" .\" ******************************************************* .SS Sound options @@ -932,21 +958,25 @@ the maximum range. This option expects a float in the range of 0.0 to 1.0, where 0 is the center of the joystick and 1 is the outer limit. The default is 0.85. .TP -.B \-natural, \-nat +.B \-[no]natural, \-[no]nat Allows user to specify whether or not to use a natural keyboard. This allows you to start your game or system in a 'native' mode, depending on your region, allowing compatibility for non\-"QWERTY" style keyboards. The default is OFF (\-nonatural). .TP +.B \-[no]joystick_contradictory, \-[no]joy_contradictory +Enable contradictory direction digital joystick input at the same time. +Default is OFF (\-nojoystick_contradictory). +.TP .B \-uimodekey, \-umk Specifies the key used to toggle between full and partial UI mode. .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .\" SDL specific .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .TP -.B \-keymap +.B \-[no]keymap Enable keymap for non\-QWERTY keyboards. Used in conjunction -with \fB\-keymap_file\fR. +with \fB\-keymap_file\fR. Default is OFF (\-nokeymap). .TP .B \-keymap_file \fIkeymap_file Specifies the full path to the keymap file to be used. A few @@ -959,8 +989,9 @@ in a different order on the next boot, MESS will still see the joystick as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized. Default is 'auto'. .TP -.B \-sixaxis +.B \-[no]sixaxis Use special handling for PS3 Sixaxis controllers. +Default is OFF (\-nosixaxis). .TP .B \-lightgun_index[1\-8] Map lightgun to specific index in MESS. @@ -1016,9 +1047,10 @@ useful for debugging problems with your configuration. Please use the \-verbose option and include the resulting information when reporting bugs. The default is OFF (\-noverbose). .TP -.B \-update_in_pause +.B \-[no]update_in_pause Enables updating the screen bitmap while the system is paused. This is useful for debuggin in some scenarios (and gets in the way in others). +Default is OFF (\-noupdate_in_pause). .TP .B \-[no]debug, \-[no]d Activates the integrated debugger. By default, the debugger is entered @@ -1041,11 +1073,17 @@ Default is OFF (\-nooslog). .SS Misc options .\" ******************************************************* .TP -.B \-drc -Enable DRC cpu core if available. Enabled by default. +.B \-[no]drc +Enable DRC cpu core if available. Default is ON (\-drc). +.TP +.B \-[no]drc_use_c +Force DRC use C backend. Default is OFF (\-nodrc_use_c). +.TP +.B \-[no]drc_log_uml +Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml). .TP -.B \-drc_use_c -Force DRC use C backend. +.B \-[no]drc_log_native +Write DRC native disassembly log. Default is OFF (\-no_drc_log_native). .TP .B \-bios \fIbiosname Specifies the specific BIOS to use with the current system, for @@ -1070,11 +1108,11 @@ the OSD\-determined default font). .B \-ramsize, \-ram Size of RAM (if supported by driver). .TP -.B \-confirm_quit -Display confirm quit screen on exit. +.B \-[no]confirm_quit +Display confirm quit screen on exit. Default is ON (\-confirm_quit). .TP -.B \-ui_mouse -Display UI mouse cursor. +.B \-[no]ui_mouse +Display UI mouse cursor. Default is OFF (\-noui_mouse). .TP .B \-autoboot_command, \-ab \fIcommand Command string to execute after machine boot (in quotes ""). To issue @@ -1083,15 +1121,15 @@ Using \fB\\n\fP will issue a create a new line, issuing what was typed prior as a command. Example: \fB\-autoboot_command "load """$""",8,1\\n"\fP. .TP -.B \-autoboot_delay \fR[\fIseconds\fP] +.B \-autoboot_delay \fR[\fIvalue\fP] Timer delay (in seconds) to trigger command execution on autoboot. Default is 2. .TP .B \-autoboot_script, \-script \fR[\fIfilename.lua\fP] File containing scripting to execute after machine boot. .TP -.B \-http -Enable local http server. Disabled by default. +.B \-[no]http +Enable local http server. Default is OFF (\-nohttp). .TP .B \-http_port \fIport Internal webserver listener port. @@ -1099,13 +1137,13 @@ Internal webserver listener port. .B \-http_path \fIpath Path to web files. Default is /usr/share/games/mess/web. .TP -.B \-console -Enable emulator LUA console. +.B \-[no]console +Enable emulator LUA console. Default is OFF (\-noconsole). .TP .B \-newui, \-nu Use the new MESS UI. .TP -.B \-watchdog +.B \-watchdog \fIvalue Specifies a number of seconds after which MESS should automatically exit if it detects that the emulation has locked up. .\" diff --git a/src/osd/sdl/man/romcmp.1 b/src/osd/sdl/man/romcmp.1 index 73fda3a2039..094fe6f9e2e 100644 --- a/src/osd/sdl/man/romcmp.1 +++ b/src/osd/sdl/man/romcmp.1 @@ -9,7 +9,7 @@ .\" References .\" http://www.mame.net/mamefaq.html .\" -.TH ROMCMP 1 2014-10-15 0.155 "MAME romset checking tool" +.TH ROMCMP 1 2014-11-19 0.156 "MAME romset checking tool" .\" .\" NAME chapter .SH NAME diff --git a/src/osd/sdl/man/testkeys.1 b/src/osd/sdl/man/testkeys.1 index 1b8202d4361..34ee6b0e1af 100644 --- a/src/osd/sdl/man/testkeys.1 +++ b/src/osd/sdl/man/testkeys.1 @@ -5,7 +5,7 @@ .\" Man page created from source and usage information .\" Cesare Falco , February 2007 .\" -.TH TESTKEYS 1 2014-10-15 0.155 "MAME SDL keycode scanner" +.TH TESTKEYS 1 2014-11-19 0.156 "MAME SDL keycode scanner" .\" .\" NAME chapter .SH NAME -- cgit v1.2.3 From 8011ed3b70a4c27277fc4c166dd978b2d55909b7 Mon Sep 17 00:00:00 2001 From: Cesare Falco Date: Thu, 20 Nov 2014 23:09:22 +0100 Subject: More man pages revision, order options --- src/osd/sdl/man/mame.6 | 62 ++++++++++++++++++++++++--------------------- src/osd/sdl/man/mess.6 | 68 ++++++++++++++++++++++++-------------------------- 2 files changed, 66 insertions(+), 64 deletions(-) diff --git a/src/osd/sdl/man/mame.6 b/src/osd/sdl/man/mame.6 index 75ac79a20f7..736693cb023 100644 --- a/src/osd/sdl/man/mame.6 +++ b/src/osd/sdl/man/mame.6 @@ -233,6 +233,12 @@ Multiple paths can be specified by separating them with semicolons. The default is 'roms' (that is, a directory "roms" in the same directory as the MAME executable). .TP +.B \-hashpath \fIpathname +Specifies a list of paths within which to search for software hash files. +Multiple paths can be specified by separating them with semicolons. +The default is 'hash' (that is, a directory 'hash' in the same directory +as the MAME executable). +.TP .B \-samplepath, \-sp \fIpathname Specifies a list of paths within which to find sample files. Multiple paths can be specified by separating them with semicolons. The default @@ -362,6 +368,23 @@ consistent, you should only record and playback with all configuration (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL (no recording). .TP +.B \-mngwrite \fIfilename +Writes each video frame to the given \fIfilename\fP in MNG format, producing +an animation of the game session. Note that \-mngwrite only writes video +frames; it does not save any audio data. Use \-wavwrite for that, and +reassemble the audio/video using offline tools. The default is NULL (no +recording). +.TP +.B \-aviwrite \fIfilename +Stream video and sound data to the given \fIfilename\fP in AVI format, +producing an animation of the game session complete with sound. The +default is NULL (no recording). +.TP +.B \-wavwrite \fIfilename +Writes the final mixer output to the given \fIfilename\fP in WAV format, +producing an audio recording of the game session. The default is NULL +(no recording). +.TP .B \-snapname \fIstring Describes how MAME should name files for snapshots. \fIstring\fP provides a template that is used to generate a filename. Three @@ -415,23 +438,6 @@ for each game. Example: if you use .B mame robby \-statename foo/%g save states will be stored inside \fBsta/foo/robby/\fP. .TP -.B \-mngwrite \fIfilename -Writes each video frame to the given \fIfilename\fP in MNG format, producing -an animation of the game session. Note that \-mngwrite only writes video -frames; it does not save any audio data. Use \-wavwrite for that, and -reassemble the audio/video using offline tools. The default is NULL (no -recording). -.TP -.B \-aviwrite \fIfilename -Stream video and sound data to the given \fIfilename\fP in AVI format, -producing an animation of the game session complete with sound. The -default is NULL (no recording). -.TP -.B \-wavwrite \fIfilename -Writes the final mixer output to the given \fIfilename\fP in WAV format, -producing an audio recording of the game session. The default is NULL -(no recording). -.TP .B \-[no]burnin Tracks brightness of the screen during play and at the end of emulation generates a PNG that can be used to simulate burn\-in @@ -493,7 +499,7 @@ rate below that of the lowest screen refresh rate. Default is OFF (\-norefreshspeed). .\" .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -.\" SDL specific +.\" OS specific .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .TP .B \-[no]multithreading, \-[no]mt @@ -503,13 +509,17 @@ thread. The default is OFF (\-nomultithreading). .B \-numprocessors, \-np \fIvalue Set number of processors; this overrides the number the system reports. .TP -.B \-[no]sdlvideofps -Show SDL video performance. Default is OFF (\-nosdlvideofps). -.TP .B \-bench \fIvalue Benchmark for the given number of emulated seconds; implies \-video none \-sound none \-nothrottle. .\" +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.TP +.B \-[no]sdlvideofps +Show SDL video performance. Default is OFF (\-nosdlvideofps). +.\" .\" ******************************************************* .SS Rotation options .\" ******************************************************* @@ -607,11 +617,8 @@ toward white. The default is 1.0. This controls the brightness level when MAME is paused. The default value is 0.65. .TP -.B \-minimum_width \fIvalue -Minimum screen width. The default value is 320. -.TP -.B \-minimum_height \fIvalue -Minimum screen eigth. The default value is 240. +.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] +Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. .\" .\" ******************************************************* .SS Vector rendering options @@ -680,9 +687,6 @@ Allow non\-integer stretch factors. Video purists should stay far, far away from this option, while everyone else will be happy to know that it lets you fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch). .TP -.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] -Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. -.TP .B \-[no]centerh Center horizontally within the view area. Default is ON (\-centerh). .TP diff --git a/src/osd/sdl/man/mess.6 b/src/osd/sdl/man/mess.6 index 8ab8bd19041..51da833767f 100644 --- a/src/osd/sdl/man/mess.6 +++ b/src/osd/sdl/man/mess.6 @@ -239,6 +239,12 @@ Multiple paths can be specified by separating them with semicolons. The default is 'roms' (that is, a directory 'roms' in the same directory as the MESS executable). .TP +.B \-hashpath \fIpathname +Specifies a list of paths within which to search for software hash files. +Multiple paths can be specified by separating them with semicolons. +The default is 'hash' (that is, a directory 'hash' in the same directory +as the MESS executable). +.TP .B \-samplepath, \-sp \fIpathname Specifies a list of paths within which to find sample files. Multiple paths can be specified by separating them with semicolons. The default @@ -281,12 +287,6 @@ the MESS executable). If the Crosshair is set to default in the menu, MESS will look for system/cross#.png and then cross#.png in the specified path, where # is the player number. Failing that, MESS will use built\-in default crosshairs. -.TP -.B \-hashpath \fIpathname -Specifies a list of paths within which to search for software hash files. -Multiple paths can be specified by separating them with semicolons. -The default is 'hash' (that is, a directory 'hash' in the same directory -as the MESS executable). .\" .\" ******************************************************* .SS Output Directory Options @@ -374,6 +374,23 @@ consistent, you should only record and playback with all configuration (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL (no recording). .TP +.B \-mngwrite \fIfilename +Writes each video frame to the given file in MNG format, producing +an animation of the system session. +Note that \-mngwrite only writes video frames; it does not save any audio +data. Use \-wavwrite for that, and reassemble the audio/video using +offline tools. The default is NULL (no recording). +.TP +.B \-aviwrite \fIfilename +Stream video and sound data to the given file +in AVI format, producing an animation of the system session complete +with sound. The default is NULL (no recording). +.TP +.B \-wavwrite \fIfilename +Writes the final mixer output to the given file +in WAV format, producing an audio recording of the system session. +The default is NULL (no recording). +.TP .B \-snapname \fIstring Describes how MESS should name files for snapshots. \fIstring\fP provides a template that is used to generate a filename. Three @@ -436,23 +453,6 @@ save states will be stored inside \fBsta/nes/robby/\fP; if you use .B mess c64 \-flop1 robby \-statename %g/%d_flop1 save states will be stored inside \fBsta/c64/robby/\fP. .TP -.B \-mngwrite \fIfilename -Writes each video frame to the given file in MNG format, producing -an animation of the system session. -Note that \-mngwrite only writes video frames; it does not save any audio -data. Use \-wavwrite for that, and reassemble the audio/video using -offline tools. The default is NULL (no recording). -.TP -.B \-aviwrite \fIfilename -Stream video and sound data to the given file -in AVI format, producing an animation of the system session complete -with sound. The default is NULL (no recording). -.TP -.B \-wavwrite \fIfilename -Writes the final mixer output to the given file -in WAV format, producing an audio recording of the system session. -The default is NULL (no recording). -.TP .B \-[no]burnin Tracks brightness of the screen during play and at the end of emulation generates a PNG that can be used to simulate burn\-in @@ -514,7 +514,7 @@ rate below that of the lowest screen refresh rate. Default is OFF (\-norefreshspeed). .\" .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -.\" SDL specific +.\" OS specific .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .TP .B \-[no]multithreading, \-[no]mt @@ -524,13 +524,17 @@ thread. The default is OFF (\-nomultithreading). .B \-numprocessors, \-np \fIvalue Set number of processors; this overrides the number the system reports. .TP -.B \-[no]sdlvideofps -Show SDL video performance. Default is OFF (\-nosdlvideofps). -.TP .B \-bench \fIvalue Benchmark for the given number of emulated seconds; implies \-video none \-sound none \-nothrottle. .\" +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.TP +.B \-[no]sdlvideofps +Show SDL video performance. Default is OFF (\-nosdlvideofps). +.\" .\" ******************************************************* .SS Rotation options .\" ******************************************************* @@ -628,11 +632,8 @@ toward white. The default is 1.0. This controls the brightness level when MESS is paused. The default value is 0.65. .TP -.B \-minimum_width \fIvalue -Minimum screen width. The default value is 320. -.TP -.B \-minimum_height \fIvalue -Minimum screen eigth. The default value is 240. +.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] +Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. .\" .\" ******************************************************* .SS Vector rendering options @@ -701,9 +702,6 @@ Allow non\-integer stretch factors. Video purists should stay far, far away from this option, while everyone else will be happy to know that it lets you fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch). .TP -.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] -Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. -.TP .B \-[no]centerh Center horizontally within the view area. Default is ON (\-centerh). .TP -- cgit v1.2.3 From d8dd3d318ecc7698b2cc442bbce60531daa1ac5c Mon Sep 17 00:00:00 2001 From: Cesare Falco Date: Fri, 21 Nov 2014 15:28:55 +0100 Subject: More updates to manpages --- src/osd/sdl/man/mame.6 | 8 +++++++- src/osd/sdl/man/mess.6 | 8 +++++++- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/src/osd/sdl/man/mame.6 b/src/osd/sdl/man/mame.6 index 736693cb023..1a4f1723bba 100644 --- a/src/osd/sdl/man/mame.6 +++ b/src/osd/sdl/man/mame.6 @@ -918,6 +918,10 @@ handling that makes it easier to register simultaneous button presses, but has the disadvantage of making controls less responsive. The default is OFF (\-nosteadykey). .TP +.B \-[no]ui_active +Enable MAME user interface on top of emulated keyboard (if present). +Default is OFF (\-noui_active). +.TP .B \-[no]offscreen_reload, \-[no]reload Controls whether or not MAME treats a second button input from a lightgun as a reload signal. In this case, MAME will report the gun's @@ -958,6 +962,7 @@ Default is OFF (\-nojoystick_contradictory). .B \-coin_impulse \fItime Set coin impulse time. A negative value for \fItime\fR disables the impulse; set \fItime\fR to 0 to obey driver or give a positive value to set impulse time. +.\" .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .\" SDL specific .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ @@ -1050,6 +1055,7 @@ immediately at startup. The default is OFF (\-nodebug). .B \-debugscript \fIfilename Specifies a file that contains a list of debugger commands to execute immediately upon startup. The default is NULL (no commands). +.\" .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .\" SDL specific .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ @@ -1095,7 +1101,7 @@ to its built\-in UI font. On some platforms \fIfontname\fP can be a system font name instead of a BDF font file. The default is 'default' (use the OSD\-determined default font). .TP -.B \-ramsize, \-ram +.B \-ramsize, \-ram \fIvalue Size of RAM (if supported by driver). .TP .B \-[no]confirm_quit diff --git a/src/osd/sdl/man/mess.6 b/src/osd/sdl/man/mess.6 index 51da833767f..a3ddc12c3bc 100644 --- a/src/osd/sdl/man/mess.6 +++ b/src/osd/sdl/man/mess.6 @@ -928,6 +928,12 @@ handling that makes it easier to register simultaneous button presses, but has the disadvantage of making controls less responsive. The default is OFF (\-nosteadykey). .TP +.B \-[no]ui_active +Enable MESS user interface on top of emulated keyboard (if present). +User interface may be toggled during execution by pressing the key +defined with \-ui_modekey. +Default is OFF (\-noui_active). +.TP .B \-[no]offscreen_reload, \-[no]reload Controls whether or not MESS treats a second button input from a lightgun as a reload signal. In this case, MESS will report the gun's @@ -1103,7 +1109,7 @@ to its built\-in UI font. On some platforms \fIfontname\fP can be a system font name instead of a BDF font file. The default is 'default' (use the OSD\-determined default font). .TP -.B \-ramsize, \-ram +.B \-ramsize, \-ram \fIvalue Size of RAM (if supported by driver). .TP .B \-[no]confirm_quit -- cgit v1.2.3