From 9303a6e24e27e0f2f6bdf8b5df0fd24dcbcbfdc7 Mon Sep 17 00:00:00 2001 From: David Haywood Date: Mon, 26 Oct 2015 22:20:24 +0000 Subject: may as well just mark this as mechanical, it functions as well as it's going to function for now (nw) --- src/mame/drivers/segac2.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mame/drivers/segac2.c b/src/mame/drivers/segac2.c index 8d57f09984a..4c0e62c1752 100644 --- a/src/mame/drivers/segac2.c +++ b/src/mame/drivers/segac2.c @@ -2420,7 +2420,7 @@ GAME( 1994, tantrbl2, tantr, segac, ichir, segac2_state, tantr, ROT0, GAME( 1994, tantrbl3, tantr, segac, ichir, segac2_state, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 3)", 0 ) // Common bootleg in Europe, C board, no samples // not really sure how this should hook up, things like the 'sold out' flags could be mechanical sensors, or from another MCU / CPU board in the actual popcorn part of the machine? -GAME( 1993, sonicpop, 0, segac2, sonicpop, segac2_state, bloxeedc, ROT0, "Sega", "SegaSonic Popcorn Shop (Rev B)", MACHINE_NOT_WORKING ) // region DSW for USA / Export / Japan +GAME( 1993, sonicpop, 0, segac2, sonicpop, segac2_state, bloxeedc, ROT0, "Sega", "SegaSonic Popcorn Shop (Rev B)", MACHINE_MECHANICAL ) // region DSW for USA / Export / Japan, still speaks Japanese tho. 'Mechanical' part isn't emulated GAME( 1994, potopoto, 0, segac2, potopoto, segac2_state, potopoto, ROT0, "Sega", "Poto Poto (Japan)", 0 ) -- cgit v1.2.3