From 8a17e0e4779f2f7889a9730f0e01fb2260deae9f Mon Sep 17 00:00:00 2001 From: hap Date: Sat, 4 Jan 2025 23:46:01 +0100 Subject: makaimurbl: rename to makaimurbbl --- src/mame/capcom/gng.cpp | 30 +++++++++++++++--------------- src/mame/mame.lst | 2 +- 2 files changed, 16 insertions(+), 16 deletions(-) diff --git a/src/mame/capcom/gng.cpp b/src/mame/capcom/gng.cpp index d898f747b64..2b063bb2e8b 100644 --- a/src/mame/capcom/gng.cpp +++ b/src/mame/capcom/gng.cpp @@ -558,7 +558,7 @@ void gng_state::machine_reset() /* TODO: PCB reference clearly shows that the POST has random/filled data on the paletteram. For now let's fill everything with white colors until we have better info about it */ - for(int i = 0 ; i < 0x100; i += 4) + for (int i = 0 ; i < 0x100; i += 4) { m_palette->basemem().write8(i, 0x00); m_palette->extmem().write8(i, 0x00); m_palette->basemem().write8(i + 1, 0x55); m_palette->extmem().write8(i + 1, 0x55); @@ -951,7 +951,7 @@ ROM_END Program is the same as set makaimurb, but different sized/arranged ROMs. Sprite ROMs are the same as gng, so it has the shield instead of cross. */ -ROM_START( makaimurbl ) +ROM_START( makaimurbbl ) ROM_REGION( 0x18000, "maincpu", 0 ) ROM_LOAD( "gg5.bin", 0x04000, 0x4000, CRC(f8bda78f) SHA1(ed5d67996475504cdf7b9fa356f6e160cbbcfa77) ) // 4000-5fff is page 4 ROM_LOAD( "gg4.bin", 0x08000, 0x4000, CRC(ac0b25fb) SHA1(81b349b969e1ea4f90e8e523ec05a93b62252433) ) @@ -1085,16 +1085,16 @@ ROM_END } // anonymous namespace -GAME( 1985, gng, 0, gng, gng, gng_state, empty_init, ROT0, "Capcom", "Ghosts'n Goblins (World? set 1)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, gnga, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom", "Ghosts'n Goblins (World? set 2)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, gngbl, gng, gng, gng, gng_state, empty_init, ROT0, "bootleg", "Ghosts'n Goblins (bootleg with Cross)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, gngprot, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom", "Ghosts'n Goblins (prototype)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, gngblita, gng, gng, gng, gng_state, empty_init, ROT0, "bootleg", "Ghosts'n Goblins (Italian bootleg, harder)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, gngc, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom", "Ghosts'n Goblins (World? set 3)", MACHINE_SUPPORTS_SAVE ) // rev c? -GAME( 1985, gngt, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom (Taito America license)", "Ghosts'n Goblins (US)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, makaimur, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, makaimurb, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision B)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, makaimurbl, gng, gng, makaimur, gng_state, empty_init, ROT0, "bootleg", "Makaimura (Japan revision B bootleg)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, makaimurc, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision C)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, makaimurg, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision G)", MACHINE_SUPPORTS_SAVE ) -GAME( 1989, diamrun, 0, diamrun, diamrun, gng_state, empty_init, ROT0, "KH Video", "Diamond Run", MACHINE_SUPPORTS_SAVE ) // Kyle Hodgetts +GAME( 1985, gng, 0, gng, gng, gng_state, empty_init, ROT0, "Capcom", "Ghosts'n Goblins (World? set 1)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, gnga, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom", "Ghosts'n Goblins (World? set 2)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, gngbl, gng, gng, gng, gng_state, empty_init, ROT0, "bootleg", "Ghosts'n Goblins (bootleg with Cross)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, gngprot, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom", "Ghosts'n Goblins (prototype)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, gngblita, gng, gng, gng, gng_state, empty_init, ROT0, "bootleg", "Ghosts'n Goblins (Italian bootleg, harder)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, gngc, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom", "Ghosts'n Goblins (World? set 3)", MACHINE_SUPPORTS_SAVE ) // rev c? +GAME( 1985, gngt, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom (Taito America license)", "Ghosts'n Goblins (US)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, makaimur, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, makaimurb, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision B)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, makaimurbbl, gng, gng, makaimur, gng_state, empty_init, ROT0, "bootleg", "Makaimura (Japan revision B bootleg)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, makaimurc, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision C)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, makaimurg, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision G)", MACHINE_SUPPORTS_SAVE ) +GAME( 1989, diamrun, 0, diamrun, diamrun, gng_state, empty_init, ROT0, "KH Video", "Diamond Run", MACHINE_SUPPORTS_SAVE ) // Kyle Hodgetts diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 050556c2869..5887286ed1d 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15961,7 +15961,7 @@ gngprot // Capcom/Romstar Proto gngt // 9/1985 (c) 1985 makaimur // 9/1985 (c) 1985 makaimurb // 9/1985 (c) 1985 -makaimurbl // bootleg +makaimurbbl // bootleg makaimurc // 9/1985 (c) 1985 makaimurg // 9/1985 (c) 1985 -- cgit v1.2.3