From 82ad07f028576c5d40c907ce5d18578c9b82b0fa Mon Sep 17 00:00:00 2001 From: braintro Date: Wed, 26 Feb 2020 21:57:08 -0600 Subject: New Working Machine New Working Machine ------------------- Solite Spirits [ShouTime, CoolMod, The Dumping Union] --- src/mame/drivers/1945kiii.cpp | 223 ++++++++++++++++++++++++++++++++++++++++-- src/mame/mame.lst | 1 + 2 files changed, 214 insertions(+), 10 deletions(-) diff --git a/src/mame/drivers/1945kiii.cpp b/src/mame/drivers/1945kiii.cpp index 1a8fa1af50e..f240ce27f6c 100644 --- a/src/mame/drivers/1945kiii.cpp +++ b/src/mame/drivers/1945kiii.cpp @@ -4,7 +4,27 @@ what is this HW cloned from? I doubt it's an original design -1945 K-3 driver +Promat / Oriental Soft SPR800E driver + +1945K-III (Newer) 2000 Oriental Soft +1945K-III (Older) 1999 Oriental Soft +Solite Spirits 1999 Promat +'96 Flag Rally 1996 Promat??? + +NOTES +----- +1945K-III is clearly a retooled Solite Spirtis. There are spots in 1945K-III where it shows "SOLITE SPIRITS" + such as the ship selection screen's background and after the continue countdown expires, but before the high score table. + It's unknown if the changes were specifically meant for an Export version or if Promat was trying to capitalized + on Psikyo's Striker 1945 series and it's name. + Older version of 1945K-III there's no dipswitches for Demo Sound or Allow Continue - Demo sounds always OFF + +Solite Spirit: + Demo loop is extremely short and only shows one area + The test screen is basically just for sound test (in 1945K-III you get inputs, then press P1 & P2 start to test sounds) + In 2 player games when selecting ships, "player 2" uses the same "P1" graphic (fixed in 1945K-III) + No "Lives", Demo Sound or Allow Continue dipswitches - Demo sounds always ON + --------------- 1945K-III @@ -12,7 +32,7 @@ Oriental, 2000 This game is a straight rip-off of Psikyo's Strikers 1945 III. -PCB Layout +OPCX2 PCB Layout ---------- ORIENTAL SOFT INC., -OPCX2- @@ -42,6 +62,40 @@ Notes: M6295 clocks : 1.000MHz (both), sample rate = 1000000 / 132 VSync : 60Hz + + +Promat / ORIENTAL SOFT INC., -OPCX1- +|--------------------------------------------| +| AD-65 SU5 U5 U58 | +|VR1 SU10* PAL U6 U59 | +| AD-65 SU11* U7 U60 | +| SU4 U8 U61 | +| | +|J 6116 | +|A 6116 | +|M 4.000MHz PAL KM681000 |-------| 6116 | +|M |SPR800E| 6116 | +|A PAL KM681000 |OP-CX1 | 6116 | +| |QFP208 | 6116 | +| 6116 62256 U34 |-------| | +| 6116 62256 U35 |------| | +| |QL2003| U102 | +| MC68000P16 |PLCC84| PAL U103 | +|DSW1 DSW2 |------| U104 | +|RESET1 16.000MHz 27.000MHz U105 | +|--------------------------------------------| + + CPU: MC86000P16 +Sound: OKIM6295 x 2 + OSC: 27.000MHz, 16.000MHz & 4.000MHz +Other: QuickLogic QL2003-XPL84C, SPR800E + RESET1 Reset button, VR1 volume pot + DSW: 8 poistion x 2 + +* denotes unpopulated socket + +SPR800E on the 1945K-III OPCX1 PCB silkscreened ORIENTAL OP-CX1 SPR800E 9937E +SPR800E on the Solite Spirits PCB silkscreened PROMAT SPR800E ES928 */ #include "emu.h" @@ -369,6 +423,119 @@ static INPUT_PORTS_START( k3 ) INPUT_PORTS_END +static INPUT_PORTS_START( k3old ) + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) + + PORT_START("SYSTEM") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Are these used at all? */ + + PORT_START("DSW") + PORT_DIPNAME( 0x007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") + PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 1C_1C ) ) // 5C_1C in newer versions + PORT_DIPSETTING( 0x0001, DEF_STR( 1C_1C ) ) // 4C_1C in newer versions + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) // 1C_3C in newer versions + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x0018, 0x0008, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5") + PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:6,7") + PORT_DIPSETTING( 0x0040, "2" ) + PORT_DIPSETTING( 0x0060, "3" ) + PORT_DIPSETTING( 0x0020, "4" ) + PORT_DIPSETTING( 0x0000, "5" ) + PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0100, 0x0100, "SW2:1" ) // In newer 1945K-III sets this is Demo_Sounds - Demo Sounds always OFF here! + PORT_DIPUNKNOWN_DIPLOC( 0x0200, 0x0200, "SW2:2" ) // In newer 1945K-III sets this is Allow_Continue - Always Continue + PORT_DIPUNKNOWN_DIPLOC( 0x0400, 0x0400, "SW2:3" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0800, 0x0800, "SW2:4" ) + PORT_DIPUNKNOWN_DIPLOC( 0x1000, 0x1000, "SW2:5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x2000, 0x2000, "SW2:6" ) + PORT_DIPUNKNOWN_DIPLOC( 0x4000, 0x4000, "SW2:7" ) + PORT_DIPUNKNOWN_DIPLOC( 0x8000, 0x8000, "SW2:8" ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( solite ) + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) + + PORT_START("SYSTEM") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Are these used at all? */ + + PORT_START("DSW") + PORT_DIPNAME( 0x007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") + PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x0018, 0x0008, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5") + PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( Hardest ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x0020, 0x0020, "SW1:6" ) // In 1945K-III sets 6&7 are Lives + PORT_DIPUNKNOWN_DIPLOC( 0x0040, 0x0040, "SW1:7" ) // In 1945K-III sets 6&7 are Lives + PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0100, 0x0100, "SW2:1" ) // In newer 1945K-III sets this is Demo_Sounds - Demo Sounds always ON here! + PORT_DIPUNKNOWN_DIPLOC( 0x0200, 0x0200, "SW2:2" ) // In newer 1945K-III sets this is Allow_Continue - Always Continue + PORT_DIPUNKNOWN_DIPLOC( 0x0400, 0x0400, "SW2:3" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0800, 0x0800, "SW2:4" ) + PORT_DIPUNKNOWN_DIPLOC( 0x1000, 0x1000, "SW2:5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x2000, 0x2000, "SW2:6" ) + PORT_DIPUNKNOWN_DIPLOC( 0x4000, 0x4000, "SW2:7" ) + PORT_DIPUNKNOWN_DIPLOC( 0x8000, 0x8000, "SW2:8" ) +INPUT_PORTS_END + + static INPUT_PORTS_START( flagrall ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) @@ -491,8 +658,10 @@ void k3_state::k3(machine_config &config) ROM_START( 1945kiii ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ - ROM_LOAD16_BYTE( "prg-1.u51", 0x00001, 0x80000, CRC(6b345f27) SHA1(60867fa0e2ea7ebdd4b8046315ee0c83e5cf0d74) ) - ROM_LOAD16_BYTE( "prg-2.u52", 0x00000, 0x80000, CRC(ce09b98c) SHA1(a06bb712b9cf2249cc535de4055b14a21c68e0c5) ) +// ROM_LOAD16_BYTE( "prg-1.u51", 0x00001, 0x40000, CRC(c4bbae5d) SHA1(a326fad902150c6b64c39618dda2c58baf12ae98) ) +// ROM_LOAD16_BYTE( "prg-2.u52", 0x00000, 0x40000, CRC(092abf2e) SHA1(be42c54c3051d4efe76858e4bc85dfadc2d0cc1a) ) + ROM_LOAD16_BYTE( "prg-1.u51", 0x00001, 0x80000, CRC(6b345f27) SHA1(60867fa0e2ea7ebdd4b8046315ee0c83e5cf0d74) ) /* identical halves */ + ROM_LOAD16_BYTE( "prg-2.u52", 0x00000, 0x80000, CRC(ce09b98c) SHA1(a06bb712b9cf2249cc535de4055b14a21c68e0c5) ) /* identical halves */ ROM_REGION( 0x080000, "oki2", 0 ) /* Samples */ ROM_LOAD( "snd-2.su4", 0x00000, 0x80000, CRC(47e3952e) SHA1(d56524621a3f11981e4434e02f5fdb7e89fff0b4) ) @@ -510,8 +679,10 @@ ROM_END ROM_START( 1945kiiin ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ - ROM_LOAD16_BYTE( "u34", 0x00001, 0x80000, CRC(d0cf4f03) SHA1(3455927221afae5103c02b12c1b855f416c47e91) ) /* 27C040 ROM had no label */ - ROM_LOAD16_BYTE( "u35", 0x00000, 0x80000, CRC(056c64ed) SHA1(b0eddad9c950676b94316d3aeb32f3ed4b9ade0f) ) /* 27C040 ROM had no label */ +// ROM_LOAD16_BYTE( "u34", 0x00001, 0x40000, CRC(234a55a5) SHA1(df0464793531251ac64cee54e474314e5e5f05ab) ) +// ROM_LOAD16_BYTE( "u35", 0x00000, 0x40000, CRC(1e6e23a5) SHA1(c0e3f8b34be77ff34f6dfbe1f966ca05db285e76) ) + ROM_LOAD16_BYTE( "u34", 0x00001, 0x80000, CRC(d0cf4f03) SHA1(3455927221afae5103c02b12c1b855f416c47e91) ) /* 27C040 ROM had no label - identical halves */ + ROM_LOAD16_BYTE( "u35", 0x00000, 0x80000, CRC(056c64ed) SHA1(b0eddad9c950676b94316d3aeb32f3ed4b9ade0f) ) /* 27C040 ROM had no label - identical halves */ ROM_REGION( 0x080000, "oki2", 0 ) /* Samples */ ROM_LOAD( "snd-2.su4", 0x00000, 0x80000, CRC(47e3952e) SHA1(d56524621a3f11981e4434e02f5fdb7e89fff0b4) ) /* ROM had no label, but same data as SND-2.SU4 */ @@ -539,14 +710,16 @@ ROM_END ROM_START( 1945kiiio ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ - ROM_LOAD16_BYTE( "3.u34", 0x00001, 0x80000, CRC(5515baa0) SHA1(6fd4c9b7cc27035d6baaafa73f5f5930bfde62a4) ) - ROM_LOAD16_BYTE( "4.u35", 0x00000, 0x80000, CRC(fd177664) SHA1(0ea1854be8d88577129546a56d13bcdc4739ae52) ) +// ROM_LOAD16_BYTE( "3.u34", 0x00001, 0x40000, CRC(bcfb8b84) SHA1(7126463231cfaf4d6baf4d2efba88079c6c4c399) ) +// ROM_LOAD16_BYTE( "4.u35", 0x00000, 0x40000, CRC(ec1234a5) SHA1(36cf7a48236acd75365eefbba81024c343bb0124) ) + ROM_LOAD16_BYTE( "3.u34", 0x00001, 0x80000, CRC(5515baa0) SHA1(6fd4c9b7cc27035d6baaafa73f5f5930bfde62a4) ) /* 0x40000 to 0x7FFFF 0x00 padded */ + ROM_LOAD16_BYTE( "4.u35", 0x00000, 0x80000, CRC(fd177664) SHA1(0ea1854be8d88577129546a56d13bcdc4739ae52) ) /* 0x40000 to 0x7FFFF 0x00 padded */ ROM_REGION( 0x080000, "oki2", 0 ) /* Samples */ ROM_LOAD( "s21.su5", 0x00000, 0x80000, CRC(9d96fd55) SHA1(80025cc2c44e8cd938620818e0b0974026377f5c) ) ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */ - ROM_LOAD( "s13.su4", 0x00000, 0x80000, CRC(d45aec3b) SHA1(fc182a10e19687eb2f2f4a1d2ad976814185f0fc)) + ROM_LOAD( "s13.su4", 0x00000, 0x80000, CRC(d45aec3b) SHA1(fc182a10e19687eb2f2f4a1d2ad976814185f0fc) ) ROM_REGION( 0x400000, "gfx1", 0 ) // sprites ROM_LOAD32_BYTE( "9.u5", 0x000000, 0x080000, CRC(be0f432e) SHA1(7d63f97a8cb38c5351f2cd2f720de16a0c4ab1d7) ) @@ -566,6 +739,35 @@ ROM_START( 1945kiiio ) ROM_LOAD32_BYTE( "8.u105", 0x000003, 0x80000, CRC(2c3895d5) SHA1(ab5837d996c1bb70071db02f07412c182d7547f8) ) ROM_END +ROM_START( slspirit ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "3.u34", 0x00001, 0x40000, CRC(b5ac3272) SHA1(da223ef3b006be03a11559e00ae9d7bbd2d06ee5) ) + ROM_LOAD16_BYTE( "4.u35", 0x00000, 0x40000, CRC(86397bcb) SHA1(562dbb82c363039152aa574df72f73e9f71805d9) ) + + ROM_REGION( 0x080000, "oki2", 0 ) /* Samples */ + ROM_LOAD( "s21.su5", 0x00000, 0x80000, CRC(d4cbc27c) SHA1(feffa530baa4d70788a3598a12761827694a6275) ) + + ROM_REGION( 0x080000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "s13.su4", 0x00000, 0x80000, CRC(d9c63d55) SHA1(7fd2fc08c859947dd4b1490132597ae23fcbed36) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) // sprites + ROM_LOAD32_BYTE( "9.u5", 0x000000, 0x080000, CRC(4742aa38) SHA1(6e8d53afe7a6a5d60c135dd6a283d5bb47821f48) ) + ROM_LOAD32_BYTE( "10.u6", 0x000001, 0x080000, CRC(c137fb33) SHA1(6798bc4569bdcab02c2b16315c8827268e5674eb) ) + ROM_LOAD32_BYTE( "11.u7", 0x000002, 0x080000, CRC(d0593a03) SHA1(544e345e0849239b8156df8c50568bb2e2685bd3) ) + ROM_LOAD32_BYTE( "12.u8", 0x000003, 0x080000, CRC(baa9eeb1) SHA1(12d905143c707bc0ff6997b89816b7bce40bd9aa) ) + + ROM_LOAD32_BYTE( "13.u58", 0x200000, 0x080000, CRC(eb586bd6) SHA1(1050021a663421be455c215cb9e724463e1fc425) ) + ROM_LOAD32_BYTE( "14.u59", 0x200001, 0x080000, CRC(abc8b869) SHA1(aea3e2bb447b6b9ac0dd19cac7922cc9bee6afb8) ) + ROM_LOAD32_BYTE( "15.u60", 0x200002, 0x080000, CRC(31f9b034) SHA1(d3224d9f11236fcaa65d477b87c46bea8a69db01) ) + ROM_LOAD32_BYTE( "16.u61", 0x200003, 0x080000, CRC(c1fc95e5) SHA1(2597e8553deb751d1a199c4eb3f321f0564b9c76) ) + + ROM_REGION( 0x200000, "gfx2", 0 ) // bg tiles + ROM_LOAD32_BYTE( "5.u102", 0x000000, 0x80000, CRC(9f0855a6) SHA1(13aa54641eb188f604cf32bb462331fab4c1bf68) ) + ROM_LOAD32_BYTE( "6.u103", 0x000001, 0x80000, CRC(0dda4489) SHA1(cfad31e58adf5aea51c528fb5d7a2f076e6cf0bf) ) + ROM_LOAD32_BYTE( "7.u104", 0x000002, 0x80000, CRC(6208cdc7) SHA1(242a93db057b6c01f0031cc8fd33da76baf6c879) ) + ROM_LOAD32_BYTE( "8.u105", 0x000003, 0x80000, CRC(eb5f67a2) SHA1(4f6bf3fde6df4bc878b882f4f52805963352ef35) ) +ROM_END + ROM_START( flagrall ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ @@ -596,6 +798,7 @@ ROM_END GAME( 2000, 1945kiii, 0, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (newer, OPCX2 PCB)", MACHINE_SUPPORTS_SAVE ) GAME( 2000, 1945kiiin, 1945kiii, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (newer, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE ) -GAME( 1999, 1945kiiio, 1945kiii, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (older, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, 1945kiiio, 1945kiii, k3, k3old, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (older, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, slspirit, 0, k3, solite, k3_state, empty_init, ROT270, "Promat", "Solite Spirits", MACHINE_SUPPORTS_SAVE ) GAME( 1996, flagrall, 0, flagrall, flagrall, k3_state, empty_init, ROT0, "Promat?", "'96 Flag Rally", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index da9fe98f1c2..9c05d2944aa 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -36,6 +36,7 @@ 1945kiiin // (c) 2000 Oriental 1945kiiio // (c) 1999 Oriental flagrall // ? +slspirit // (c) 1999 Promat @source:20pacgal.cpp 20pacgal // (c) 2000 Ver 1.08 -- cgit v1.2.3