From 73958812c6bf5f2f8086a40216f28b0327bbdb6c Mon Sep 17 00:00:00 2001 From: hap Date: Mon, 30 Dec 2024 17:11:39 +0100 Subject: gradius3: also indicate that set is newer revision --- src/mame/konami/gradius3.cpp | 2 +- src/mame/konami/rungun.cpp | 11 +++++++---- 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/src/mame/konami/gradius3.cpp b/src/mame/konami/gradius3.cpp index 51aab241a28..722420f507b 100644 --- a/src/mame/konami/gradius3.cpp +++ b/src/mame/konami/gradius3.cpp @@ -731,7 +731,7 @@ ROM_END GAME( 1989, gradius3, 0, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III (World, version R)", MACHINE_SUPPORTS_SAVE ) -GAME( 1989, gradius3j, gradius3, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III: Densetsu kara Shinwa e (Japan, version 3)", MACHINE_SUPPORTS_SAVE ) // newer +GAME( 1989, gradius3j, gradius3, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III: Densetsu kara Shinwa e (Japan, version 3, newer)", MACHINE_SUPPORTS_SAVE ) GAME( 1989, gradius3ja, gradius3, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III: Densetsu kara Shinwa e (Japan, version S)", MACHINE_SUPPORTS_SAVE ) GAME( 1989, gradius3jas, gradius3, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III: Densetsu kara Shinwa e (Japan, version S, split)", MACHINE_SUPPORTS_SAVE ) GAME( 1989, gradius3a, gradius3, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III (Asia)", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/konami/rungun.cpp b/src/mame/konami/rungun.cpp index 2a5b03a1486..db7dd28a097 100644 --- a/src/mame/konami/rungun.cpp +++ b/src/mame/konami/rungun.cpp @@ -1,6 +1,6 @@ // license:BSD-3-Clause // copyright-holders:R. Belmont -/************************************************************************* +/******************************************************************************* Run and Gun / Slam Dunk (c) 1993 Konami @@ -15,13 +15,16 @@ should be fine. Known Issues: - - CRTC and video registers needs syncronization with current video draw state, it's very noticeable if for example scroll values are in very different states between screens. - - Current draw state could be improved optimization-wise (for example by supporting it in the core in some way). + - CRTC and video registers needs syncronization with current video draw state, + it's very noticeable if for example scroll values are in very different states + between screens. + - Current draw state could be improved optimization-wise (for example by supporting + it in the core in some way). - sprite palettes are not entirely right (fixed?) - sound volume mixing, handtune with set_gain() with m_k054539 devices. Also notice that "volume" in sound options is for k054539_1 (SFX) -*************************************************************************/ +*******************************************************************************/ #include "emu.h" -- cgit v1.2.3