From 6dcd8d5e1a4767ce96fe16941b53c6f49b79c2b4 Mon Sep 17 00:00:00 2001 From: Ryan Holtz Date: Mon, 16 May 2011 18:07:48 +0000 Subject: The art of destruction. (nw) Part II: Artwork. aperture.png: Based on Aaron's aperture_4x6 mask but with more prominent notching to bring out the "brick" pattern that was used on many period colour monitors, including the Commodore 1702 - which was, admittedly, not an arcade monitor, but it looks believable and can be changed. white.png: Default 8x8 255,255,255,255 texture. --- .gitattributes | 2 ++ artwork/aperture.png | Bin 0 -> 305 bytes artwork/white.png | Bin 0 -> 122 bytes 3 files changed, 2 insertions(+) create mode 100644 artwork/aperture.png create mode 100644 artwork/white.png diff --git a/.gitattributes b/.gitattributes index 0b29e2671ff..03e1cb9a992 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1,4 +1,6 @@ * text=auto !eol +artwork/aperture.png -text +artwork/white.png -text docs/config.txt svneol=native#text/plain docs/license.txt svneol=native#text/plain docs/mame.txt svneol=native#text/plain diff --git a/artwork/aperture.png b/artwork/aperture.png new file mode 100644 index 00000000000..d94aa881c48 Binary files /dev/null and b/artwork/aperture.png differ diff --git a/artwork/white.png b/artwork/white.png new file mode 100644 index 00000000000..76f11be783e Binary files /dev/null and b/artwork/white.png differ -- cgit v1.2.3-70-g09d2