From 56ac5781df9697f68972304706881fc991ef4b98 Mon Sep 17 00:00:00 2001 From: ClawGrip Date: Fri, 17 Nov 2023 15:00:42 +0100 Subject: igs/goldstar.cpp: Added a third version of Animal House (not working). (#11749) New clones marked not working ------------------------------ Animal House (set 3) [Taksangs] --- src/mame/igs/goldstar.cpp | 120 +++++++++++++++++++++++++++++----------------- src/mame/mame.lst | 1 + 2 files changed, 76 insertions(+), 45 deletions(-) diff --git a/src/mame/igs/goldstar.cpp b/src/mame/igs/goldstar.cpp index 036a7887c00..d9686a66f5a 100644 --- a/src/mame/igs/goldstar.cpp +++ b/src/mame/igs/goldstar.cpp @@ -16495,7 +16495,7 @@ ROM_END Not reels stop options. Tried any input on the real hardware without luck. */ -ROM_START( scmaster ) // all roms unique +ROM_START( scmaster ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "27c512.u6", 0x00000, 0x10000, CRC(4eef290a) SHA1(27cca383de49d5f0072ecdda11591b78727469c6) ) @@ -16783,6 +16783,34 @@ ROM_START( animalhsa ) ROM_LOAD( "palce20v8h.u52", 0x000, 0x117, NO_DUMP ) ROM_END +/* Animal House (set 3). Strings "CHERRY 1994" on program ROM. Clone of Super Cherry Master. + Hardware: + -GoldStar Z8400B PS + -Two 32-pin DIP chips (AU1 and AU2) with their surface scratched out. + -12.000 MHz xtal. + -Sound: 95101 (AY8910 compatible). + -4 banks of 8 DIP switches. + Video directly recorded from the PCB: https://youtu.be/3xV_LJJ46IM +*/ +ROM_START( animalhsb ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "2_27c256.u10n", 0x00000, 0x08000, CRC(2ab7d75d) SHA1(53cebed677e1b7f57e07cea53357d5a9516ea22a) ) + + ROM_REGION( 0x20000, "gfx1", 0 ) + ROM_LOAD( "1_27c010a.u65", 0x00000, 0x20000, CRC(98bd34b6) SHA1(e3ff6536eb421ed2e2f5d4354099078ba4ae5671) ) // same as 'scmaster' + + ROM_REGION( 0x40000, "gfx2", 0 ) + ROM_LOAD( "3_am27c020.u66", 0x00000, 0x40000, CRC(6e81b70d) SHA1(3e3c63ae7200f8f98cbaf999be4ae9d854b90a8e) ) + + ROM_REGION( 0x00200, "plds", 0 ) + ROM_LOAD( "palce16v8h.u18", 0x00000, 0x00117, NO_DUMP ) + ROM_LOAD( "palce16v8h.u8", 0x00000, 0x00117, NO_DUMP ) + ROM_LOAD( "palce16v8h.u7", 0x00000, 0x00117, NO_DUMP ) + ROM_LOAD( "palce16v8h.u44", 0x00000, 0x00117, NO_DUMP ) + ROM_LOAD( "gal20v8.u44", 0x00000, 0x00157, NO_DUMP ) +ROM_END + + /***************************************************************************************** MEGA LINES @@ -20214,7 +20242,7 @@ GAME( 2001, super9a, goldstar, super9, goldstar, goldstar_state, init_supe GAME( 2001, wcherry, 0, wcherry, chrygld, goldstar_state, init_wcherry, ROT0, "bootleg", "Win Cherry (ver 0.16 - 19990219)", MACHINE_NOT_WORKING ) GAME( 199?, star100, 0, star100, star100, sanghopm_state, empty_init, ROT0, "Sang Ho", "Ming Xing 100 (Star 100)", MACHINE_IMPERFECT_COLORS ) -// are these really dyna, or bootlegs? +// are these really Dyna, or bootlegs? GAMEL( 199?, ncb3, 0, ncb3, ncb3, cb3_state, empty_init, ROT0, "Dyna", "Cherry Bonus III (ver.1.40, set 1)", 0, layout_cherryb3 ) GAMEL( 199?, cb3a, ncb3, ncb3, cb3a, cb3_state, empty_init, ROT0, "Dyna", "Cherry Bonus III (ver.1.40, set 2)", 0, layout_cherryb3 ) GAMEL( 199?, cb3, ncb3, ncb3, ncb3, cb3_state, init_cb3, ROT0, "Dyna", "Cherry Bonus III (ver.1.40, encrypted)", 0, layout_cherryb3 ) @@ -20239,8 +20267,7 @@ GAME( 1994, chryanglb, ncb3, chryangl, chryangl, cmaster_state, init_chry // cherry master hardware has a rather different mem map, but is basically the same -GAMEL( 198?, cmv801, 0, cm, cmv801, cmaster_state, init_cm, ROT0, "Corsica", "Cherry Master (Corsica, ver.8.01)", 0, layout_cmv4 ) /* says ED-96 where the manufacturer is on some games.. */ - +GAMEL( 198?, cmv801, 0, cm, cmv801, cmaster_state, init_cm, ROT0, "Corsica", "Cherry Master (Corsica, ver.8.01)", 0, layout_cmv4 ) // says ED-96 where the manufacturer is on some games... // most of these are almost certainly bootlegs, with added features, hacked payouts etc. identifying which are @@ -20337,7 +20364,7 @@ GAME( 199?, fl7_50, 0, flaming7, flaming7, wingco_state, init_flam GAME( 199?, fl7_500, fl7_50, flaming7, flaming7, wingco_state, init_flaming7, ROT0, "Cyberdyne Systems", "Flaming 7 (Custom Hardware, Main, 500 Bonus)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS ) GAME( 199?, fl7_2000, fl7_50, flaming7, flaming7, wingco_state, init_flaming7, ROT0, "Cyberdyne Systems", "Flaming 7 (Custom Hardware, Main, 2000 Bonus)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS ) GAME( 199?, fl7_2k16, fl7_50, flaming7, flaming7, wingco_state, init_flaming7, ROT0, "Cyberdyne Systems", "Flaming 7 (Custom Hardware, Egyptian Gold, 2000 Bonus)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS ) -GAME( 199?, fl7_tw, fl7_50, flam7_tw, flaming7, wingco_state, init_flam7_tw, ROT0, "Cyberdyne Systems", "Flaming 7 (Taiwanese Hardware, unknown version)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS ) // needs proper reels gfx roms decryption. +GAME( 199?, fl7_tw, fl7_50, flam7_tw, flaming7, wingco_state, init_flam7_tw, ROT0, "Cyberdyne Systems", "Flaming 7 (Taiwanese Hardware, unknown version)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS ) // needs proper reels gfx ROMs decryption. // --- Wing W-6 hardware --- @@ -20356,47 +20383,48 @@ GAME( 1991, magoddsc, magodds, magodds, magoddsc, wingco_state, init_mago GAME( 1991, magoddsd, magodds, magodds, magoddsc, wingco_state, init_magoddsc, ROT0, "Pal Company", "Magical Odds (set 5, custom encrypted CPU block)", MACHINE_WRONG_COLORS | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) -/* --- Amcoe games --- */ -/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT */ -GAMEL( 1997, schery97, 0, amcoe1, schery97, cmaster_state, init_schery97, ROT0, "Amcoe", "Skill Cherry '97 (Talking ver. sc3.52)", 0, layout_nfb96 ) /* running in CB hardware */ -GAMEL( 1997, schery97a, schery97, amcoe1, schery97, cmaster_state, init_schery97a, ROT0, "Amcoe", "Skill Cherry '97 (Talking ver. sc3.52c4)", 0, layout_nfb96 ) /* running in C4 hardware */ +// --- Amcoe games --- + +// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT +GAMEL( 1997, schery97, 0, amcoe1, schery97, cmaster_state, init_schery97, ROT0, "Amcoe", "Skill Cherry '97 (Talking ver. sc3.52)", 0, layout_nfb96 ) // running in CB hardware +GAMEL( 1997, schery97a, schery97, amcoe1, schery97, cmaster_state, init_schery97a, ROT0, "Amcoe", "Skill Cherry '97 (Talking ver. sc3.52c4)", 0, layout_nfb96 ) // running in C4 hardware GAMEL( 1998, skill98, 0, amcoe1, schery97, cmaster_state, init_skill98, ROT0, "Amcoe", "Skill '98 (Talking ver. s98-1.33)", 0, layout_skill98 ) GAMEL( 1997, pokonl97, 0, amcoe1, pokonl97, cmaster_state, init_po33, ROT0, "Amcoe", "Poker Only '97 (Talking ver. 3.3)", 0, layout_pokonl97 ) GAME( 1998, match98, 0, amcoe1a, match98, cmaster_state, init_match133, ROT0, "Amcoe", "Match '98 (ver. 1.33)", 0 ) -/* The Sub-PCB has a printed sticker denoting C1, C2, D or DK for the type of FPGA decryption chip used */ -/* There is known to be a special IOWA version running on the Texas C2 hardware with roms FB96P IA, FB96L IA & FB96H IA with a (c) 2000 Amcoe */ -GAMEL( 1996, nfb96, 0, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.63, C1 PCB)", 0, layout_nfb96 ) /* ver. 02-3.63 C1 Sub-PCB */ -GAMEL( 1996, nfb96a, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.62, C1 PCB)", 0, layout_nfb96 ) /* ver. 00-3.62 C1 Sub-PCB */ -GAMEL( 1996, nfb96e, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.61a, C1 PCB)", 0, layout_nfb96 ) /* ver. 00-3.61a C1 Sub-PCB */ -GAMEL( 1996, nfb96b, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.54, D PCB)", 0, layout_nfb96 ) /* ver. 00-3.54 D Sub-PCB */ -GAMEL( 1996, nfb96c, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.62, DK PCB)", 0, layout_nfb96 ) /* ver. 00-3.62 DK Sub-PCB */ -GAMEL( 1996, nfb96f, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.61a, DK PCB)", 0, layout_nfb96 ) /* ver. 00-3.61a DK Sub-PCB */ -GAMEL( 1996, nfb96g, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.61, DK PCB)", 0, layout_nfb96 ) /* ver. 00-3.61 DK Sub-PCB */ -GAMEL( 1996, nfb96h, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.60, DK PCB)", 0, layout_nfb96 ) /* ver. 00-3.60 DK Sub-PCB */ -GAMEL( 1996, nfb96d, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_a, ROT0, "Amcoe", "New Fruit Bonus '96 (v3.1, A PCB, set 1)", 0, layout_nfb96 ) /* ver. 00-3.1 A Sub-PCB */ -GAMEL( 1996, nfb96i, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.53, D PCB)", 0, layout_nfb96 ) /* ver. 00-3.53 D Sub-PCB */ -GAMEL( 1996, nfb96j, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.40, D PCB)", 0, layout_nfb96 ) /* ver. 00-3.40 D Sub-PCB */ -GAMEL( 1996, nfb96k, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v97-3.3c, D PCB)", 0, layout_nfb96 ) /* ver. 97-3.3c D Sub-PCB */ -GAMEL( 1996, nfb96l, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_b, ROT0, "Amcoe", "New Fruit Bonus '96 (v97-3.1c, B PCB)", 0, layout_nfb96 ) /* ver. 97-3.1c B Sub-PCB */ -GAMEL( 1996, nfb96m, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_a, ROT0, "Amcoe", "New Fruit Bonus '96 (v3.1, A PCB, set 2)", 0, layout_nfb96 ) /* ver. 00-3.1 A Sub-PCB */ -GAMEL( 2000, nfb96txt, nfb96, amcoe2, nfb96tx, cmaster_state, init_nfb96_c2, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v1.22 Texas XT, C2 PCB)", 0, layout_nfb96 ) /* ver. tf1.22axt C2 Sub-PCB */ - -GAMEL( 1996, nc96, 0, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.63, C1 PCB)", 0, layout_nfb96 ) /* C1 Sub-PCB */ -GAMEL( 1996, nc96a, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.62, C1 PCB)", 0, layout_nfb96 ) /* C1 Sub-PCB */ -GAMEL( 1996, nc96b, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.61, C1 PCB)", 0, layout_nfb96 ) /* C1 Sub-PCB */ -GAMEL( 1996, nc96c, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.54, D PCB)", 0, layout_nfb96 ) /* D Sub-PCB */ -GAMEL( 1996, nc96d, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.53, D PCB)", 0, layout_nfb96 ) /* D Sub-PCB */ -GAMEL( 1996, nc96e, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.40, D PCB)", 0, layout_nfb96 ) /* D Sub-PCB */ -GAMEL( 1996, nc96f, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.62, DK PCB)", 0, layout_nfb96 ) /* DK Sub-PCB */ -GAMEL( 1996, nc96g, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_b, ROT0, "Amcoe", "New Cherry '96 (v3.1, B PCB)", 0, layout_nfb96 ) /* B Sub-PCB */ -GAMEL( 1996, nc96h, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_g, ROT0, "Amcoe", "New Cherry '96 (v3.1C, G PCB)", 0, layout_nfb96 ) /* G Sub-PCB */ -GAMEL( 1996, nc96i, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_c1_2, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.55, C1 PCB)", 0, layout_nfb96 ) /* C1 Sub-PCB */ -GAMEL( 1996, nc96j, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.61, DK PCB)", 0, layout_nfb96 ) /* DK Sub-PCB */ -GAMEL( 1996, nc96k, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.51, D PCB)", 0, layout_nfb96 ) /* D Sub-PCB */ -GAMEL( 1996, nc96l, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_a, ROT0, "Amcoe", "New Cherry '96 (v3.0, A PCB)", 0, layout_nfb96 ) /* A Sub-PCB */ -GAMEL( 2000, nc96txt, nc96, amcoe2, nfb96tx, cmaster_state, init_nfb96_c2, ROT0, "Amcoe", "New Cherry '96 Special Edition (v1.32 Texas XT, C2 PCB)", 0, layout_nfb96tx ) /* ver. tc1.32axt C2 Sub-PCB */ +/* The Sub-PCB has a printed sticker denoting C1, C2, D or DK for the type of FPGA decryption chip used. + There is known to be a special IOWA version running on the Texas C2 hardware with roms FB96P IA, FB96L IA & FB96H IA with a (c) 2000 Amcoe */ +GAMEL( 1996, nfb96, 0, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.63, C1 PCB)", 0, layout_nfb96 ) // ver. 02-3.63 C1 Sub-PCB +GAMEL( 1996, nfb96a, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.62, C1 PCB)", 0, layout_nfb96 ) // ver. 00-3.62 C1 Sub-PCB +GAMEL( 1996, nfb96e, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.61a, C1 PCB)", 0, layout_nfb96 ) // ver. 00-3.61a C1 Sub-PCB +GAMEL( 1996, nfb96b, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.54, D PCB)", 0, layout_nfb96 ) // ver. 00-3.54 D Sub-PCB +GAMEL( 1996, nfb96c, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.62, DK PCB)", 0, layout_nfb96 ) // ver. 00-3.62 DK Sub-PCB +GAMEL( 1996, nfb96f, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.61a, DK PCB)", 0, layout_nfb96 ) // ver. 00-3.61a DK Sub-PCB +GAMEL( 1996, nfb96g, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.61, DK PCB)", 0, layout_nfb96 ) // ver. 00-3.61 DK Sub-PCB +GAMEL( 1996, nfb96h, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.60, DK PCB)", 0, layout_nfb96 ) // ver. 00-3.60 DK Sub-PCB +GAMEL( 1996, nfb96d, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_a, ROT0, "Amcoe", "New Fruit Bonus '96 (v3.1, A PCB, set 1)", 0, layout_nfb96 ) // ver. 00-3.1 A Sub-PCB +GAMEL( 1996, nfb96i, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.53, D PCB)", 0, layout_nfb96 ) // ver. 00-3.53 D Sub-PCB +GAMEL( 1996, nfb96j, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v3.40, D PCB)", 0, layout_nfb96 ) // ver. 00-3.40 D Sub-PCB +GAMEL( 1996, nfb96k, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v97-3.3c, D PCB)", 0, layout_nfb96 ) // ver. 97-3.3c D Sub-PCB +GAMEL( 1996, nfb96l, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_b, ROT0, "Amcoe", "New Fruit Bonus '96 (v97-3.1c, B PCB)", 0, layout_nfb96 ) // ver. 97-3.1c B Sub-PCB +GAMEL( 1996, nfb96m, nfb96, amcoe2, nfb96, cmaster_state, init_nfb96_a, ROT0, "Amcoe", "New Fruit Bonus '96 (v3.1, A PCB, set 2)", 0, layout_nfb96 ) // ver. 00-3.1 A Sub-PCB +GAMEL( 2000, nfb96txt, nfb96, amcoe2, nfb96tx, cmaster_state, init_nfb96_c2, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (v1.22 Texas XT, C2 PCB)", 0, layout_nfb96 ) // ver. tf1.22axt C2 Sub-PCB + +GAMEL( 1996, nc96, 0, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.63, C1 PCB)", 0, layout_nfb96 ) // C1 Sub-PCB +GAMEL( 1996, nc96a, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.62, C1 PCB)", 0, layout_nfb96 ) // C1 Sub-PCB +GAMEL( 1996, nc96b, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_c1, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.61, C1 PCB)", 0, layout_nfb96 ) // C1 Sub-PCB +GAMEL( 1996, nc96c, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.54, D PCB)", 0, layout_nfb96 ) // D Sub-PCB +GAMEL( 1996, nc96d, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.53, D PCB)", 0, layout_nfb96 ) // D Sub-PCB +GAMEL( 1996, nc96e, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.40, D PCB)", 0, layout_nfb96 ) // D Sub-PCB +GAMEL( 1996, nc96f, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.62, DK PCB)", 0, layout_nfb96 ) // DK Sub-PCB +GAMEL( 1996, nc96g, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_b, ROT0, "Amcoe", "New Cherry '96 (v3.1, B PCB)", 0, layout_nfb96 ) // B Sub-PCB +GAMEL( 1996, nc96h, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_g, ROT0, "Amcoe", "New Cherry '96 (v3.1C, G PCB)", 0, layout_nfb96 ) // G Sub-PCB +GAMEL( 1996, nc96i, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_c1_2, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.55, C1 PCB)", 0, layout_nfb96 ) // C1 Sub-PCB +GAMEL( 1996, nc96j, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_dk, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.61, DK PCB)", 0, layout_nfb96 ) // DK Sub-PCB +GAMEL( 1996, nc96k, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_d, ROT0, "Amcoe", "New Cherry '96 Special Edition (v3.51, D PCB)", 0, layout_nfb96 ) // D Sub-PCB +GAMEL( 1996, nc96l, nc96, amcoe2, nfb96, cmaster_state, init_nfb96_a, ROT0, "Amcoe", "New Cherry '96 (v3.0, A PCB)", 0, layout_nfb96 ) // A Sub-PCB +GAMEL( 2000, nc96txt, nc96, amcoe2, nfb96tx, cmaster_state, init_nfb96_c2, ROT0, "Amcoe", "New Cherry '96 Special Edition (v1.32 Texas XT, C2 PCB)", 0, layout_nfb96tx ) // ver. tc1.32axt C2 Sub-PCB GAME( 2009, fb2010, 0, amcoe2, fb2010, cmaster_state, init_fb2010, ROT0, "Amcoe", "Fruit Bonus 2010", 0 ) @@ -20406,10 +20434,10 @@ GAMEL( 1996, roypok96b, roypok96, amcoe2, roypok96a, cmaster_state, init_rp3 GAME( 1996, roypok96c, roypok96, amcoe2, roypok96a, cmaster_state, init_rp96sub, ROT0, "Amcoe", "Royal Poker '96 (set 4, C3 board)", MACHINE_NOT_WORKING ) -/* these all appear to be graphic hacks of 'New Fruit Bonus '96', they can run with the same program rom +/* these all appear to be graphic hacks of 'New Fruit Bonus '96', they can run with the same program ROM some sets are messy and appear to have mismatched graphic roms, they need to be sorted out properly */ -/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */ +// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS GAME( 1996, nfb96se, nfb96, amcoe2, nfb96bl, cmaster_state, empty_init, ROT0, "bootleg", "New Fruit Bonus '96 Special Edition (bootleg set 1, v97-3.3c Portuguese)", 0 ) GAME( 1996, nfb96sea, nfb96, amcoe2, nfb96bl, cmaster_state, init_nfb96sea, ROT0, "bootleg", "New Fruit Bonus '96 Special Edition (bootleg set 2, v97-3.3c English)", MACHINE_WRONG_COLORS ) // encrypted program GAME( 1996, nfb96seb, nfb96, amcoe2, nfb96bl, cmaster_state, empty_init, ROT0, "bootleg", "New Fruit Bonus '96 Special Edition (bootleg set 3, v97-3.3c Portuguese)", MACHINE_WRONG_COLORS ) @@ -20425,7 +20453,9 @@ GAME( 2003, nfma, nfm, nfm, nfm, cmaster_state, empty_in // super cherry master sets... GAMEL(1994, scmaster, 0, unkch, unkch4, unkch_state, init_unkch4, ROT0, "bootleg", "Super Cherry Master (v1.0)", 0, layout_unkch ) -// these have 'cherry 1994' in the program roms, but also "Super Cherry / New Cherry Gold '99". probably hacks of a 1994 version of Super Cherry Master. +GAMEL(1994, animalhsb, scmaster, unkch, unkch4, unkch_state, init_unkch4, ROT0, "bootleg", "Animal House (set 3)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS, layout_unkch ) + +// these have 'cherry 1994' in the program roms, but also "Super Cherry / New Cherry Gold '99". Probably hacks of a 1994 version of Super Cherry Master. GAMEL(1999, unkch1, scmaster, unkch, unkch, unkch_state, init_unkch1, ROT0, "bootleg", "New Cherry Gold '99 (bootleg of Super Cherry Master) (set 1)", 0, layout_unkch ) GAMEL(1999, unkch2, scmaster, unkch, unkch, unkch_state, init_unkch1, ROT0, "bootleg", "Super Cherry Gold (bootleg of Super Cherry Master)", 0, layout_unkch ) GAMEL(1999, unkch3, scmaster, unkch, unkch3, unkch_state, init_unkch3, ROT0, "bootleg", "New Cherry Gold '99 (bootleg of Super Cherry Master) (set 2)", 0, layout_unkch ) // cards have been hacked to look like barrels, girl removed? @@ -20439,7 +20469,7 @@ GAME( 200?, ss2001, 0, ss2001, cmaster, cmaster_state, empty_in /* Stealth sets. These have hidden games inside that can be switched to avoid inspections, police or whatever purposes)... */ -/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT */ +// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT GAMEL( 198?, cmpacman, 0, cm, cmpacman, cmaster_state, init_cm, ROT0, "", "Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, unencrypted, set 1)", 0, layout_cmpacman ) // need to press K to switch between games... GAMEL( 198?, cmpacmana, cmpacman, cm, cmpacman, cmaster_state, init_cm, ROT0, "", "Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, unencrypted, set 2)", 0, layout_cmpacman ) // need to press K to switch between games... GAMEL( 198?, cmpacmanb, cmpacman, cm, cmpacman, cmaster_state, init_cmpacmanb, ROT0, "", "Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, encrypted)", 0, layout_cmpacman ) // need to press K to switch between games... diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 4b3e32bb050..ba4d36b72fc 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -19655,6 +19655,7 @@ fts2in1 3cdpokera // hack? animalhs // (c) 1991 Suns Co Ltd. animalhsa // (c) 1991 Suns Co Ltd. +animalhsb // bootleg animalw // bootleg aplan // bootleg (WeaShing) bingowng // (c) 1993 Wing Co. Ltd -- cgit v1.2.3