From 4c7e845498c29548b4842ac82f7e0799ffc9b5af Mon Sep 17 00:00:00 2001 From: ImJezze Date: Sat, 12 Mar 2016 18:59:36 +0100 Subject: Fixed rotated source tile mode - and corrected aperture texture name --- artwork/adapture-grill.png | Bin 19734 -> 0 bytes artwork/aperture-grille.png | Bin 0 -> 19734 bytes hlsl/post.fx | 6 +++--- 3 files changed, 3 insertions(+), 3 deletions(-) delete mode 100644 artwork/adapture-grill.png create mode 100644 artwork/aperture-grille.png diff --git a/artwork/adapture-grill.png b/artwork/adapture-grill.png deleted file mode 100644 index 052b300f241..00000000000 Binary files a/artwork/adapture-grill.png and /dev/null differ diff --git a/artwork/aperture-grille.png b/artwork/aperture-grille.png new file mode 100644 index 00000000000..052b300f241 Binary files /dev/null and b/artwork/aperture-grille.png differ diff --git a/hlsl/post.fx b/hlsl/post.fx index ce8ccd0c813..77344113d0b 100644 --- a/hlsl/post.fx +++ b/hlsl/post.fx @@ -174,18 +174,18 @@ float2 GetShadowCoord(float2 QuadCoord, float2 SourceCoord) float2 shadowUV = ShadowUV; float2 shadowCount = ShadowCount; - canvasCoord = !VectorScreen && SwapXY + canvasCoord = !VectorScreen && ShadowTileMode == 0 && SwapXY ? canvasCoord.yx : canvasCoord.xy; - shadowCount = !VectorScreen && SwapXY + shadowCount = !VectorScreen && ShadowTileMode == 0 && SwapXY ? shadowCount.yx : shadowCount.xy; float2 shadowTile = canvasTexelDims * shadowCount; float2 shadowFrac = frac(canvasCoord / shadowTile); - shadowFrac = !VectorScreen && SwapXY + shadowFrac = !VectorScreen && ShadowTileMode == 0 && SwapXY ? shadowFrac.yx : shadowFrac.xy; -- cgit v1.2.3-70-g09d2