From 45890ad85c648fecd28c915cc9934b8afa0cb1cc Mon Sep 17 00:00:00 2001 From: arbee Date: Tue, 13 Feb 2024 20:02:25 -0500 Subject: Default UI keys cleanup [hap, R. Belmont] - Pause moved from P to F5 - Step single frame moved from Shift-P to Shift-F5 - Create save state moved from Shift-F7 to F6 - Toggle cheats moved from F6 to Shift-F6 --- docs/source/usingmame/defaultkeys.rst | 20 +++--- src/emu/inpttype.ipp | 114 +++++++++++++++++----------------- 2 files changed, 67 insertions(+), 67 deletions(-) diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst index f7a7e8ba682..2ff804376e9 100644 --- a/docs/source/usingmame/defaultkeys.rst +++ b/docs/source/usingmame/defaultkeys.rst @@ -72,11 +72,6 @@ and saving/loading save states. **Delete** Clear/reset to default when highlighting an entry on the input configuration, cheat options, and plugin options pages. -**P** - Pauses the emulated machine. -**Left Shift+P** - While paused, advances to next frame. If rewind is enabled, a new rewind - save state is also captured. **Left Shift+~** While paused, loads the most recent rewind save state. **F1** @@ -134,6 +129,11 @@ and saving/loading save states. * **Enter** - switch to palette/colortable mode. Note: Not all systems have decoded graphics and/or tilemaps. +**F5** + Pauses the emulated machine. +**Left Shift+F5** + While paused, advances to next frame. If rewind is enabled, a new rewind + save state is also captured. **Left Ctrl+F5** Toggle Filter. (*SDL MAME only*) @@ -141,6 +141,11 @@ and saving/loading save states. Toggle HLSL Post-Processing. (*Windows non-SDL MAME only*) **F6** + Create a save state. Requires an additional keypress to identify the state, + similar to the load option above. If an existing save state is present, it + will also appear in the selection menu to allow overwriting of that save + state. +**Left Shift+F6** Toggle cheat mode. (if started with “-cheat”) **Left Ctrl+F6** Decrease Prescaling. @@ -154,11 +159,6 @@ and saving/loading save states. drivers. If a given driver is not known to work perfectly, you will receive a warning that the save state may not be valid when attempting to save or load.* -**Left Shift+F7** - Create a save state. Requires an additional keypress to identify the state, - similar to the load option above. If an existing save state is present, it - will also appear in the selection menu to allow overwriting of that save - state. **F8** Decrease frame skipping on the fly. **F9** diff --git a/src/emu/inpttype.ipp b/src/emu/inpttype.ipp index d1f4d866df2..75ff0e066b8 100644 --- a/src/emu/inpttype.ipp +++ b/src/emu/inpttype.ipp @@ -869,63 +869,63 @@ namespace { INPUT_PORT_DIGITAL_TYPE( 0, OTHER, KEYBOARD, N_p("input-name", "Keyboard"), input_seq() ) \ CORE_INPUT_TYPES_END() -#define CORE_INPUT_TYPES_UI \ - CORE_INPUT_TYPES_BEGIN(ui) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_MENU, N_p("input-name", "Show/Hide Menu"), input_seq(KEYCODE_TAB) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SELECT, N_p("input-name", "UI Select"), input_seq(KEYCODE_ENTER, input_seq::not_code, KEYCODE_LALT, input_seq::not_code, KEYCODE_RALT, input_seq::or_code, KEYCODE_ENTER_PAD) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_BACK, N_p("input-name", "UI Back"), input_seq(KEYCODE_ESC) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_CANCEL, N_p("input-name", "UI Cancel"), input_seq(KEYCODE_ESC) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_CLEAR, N_p("input-name", "UI Clear"), input_seq(KEYCODE_DEL) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_HELP, N_p("input-name", "UI Help"), input_seq(KEYCODE_F1) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_UP, N_p("input-name", "UI Up"), input_seq(KEYCODE_UP) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DOWN, N_p("input-name", "UI Down"), input_seq(KEYCODE_DOWN) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LEFT, N_p("input-name", "UI Left"), input_seq(KEYCODE_LEFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RIGHT, N_p("input-name", "UI Right"), input_seq(KEYCODE_RIGHT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_HOME, N_p("input-name", "UI Home"), input_seq(KEYCODE_HOME) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_END, N_p("input-name", "UI End"), input_seq(KEYCODE_END) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAGE_UP, N_p("input-name", "UI Page Up"), input_seq(KEYCODE_PGUP) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAGE_DOWN, N_p("input-name", "UI Page Down"), input_seq(KEYCODE_PGDN) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PREV_GROUP, N_p("input-name", "UI Previous Group"), input_seq(KEYCODE_OPENBRACE) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_NEXT_GROUP, N_p("input-name", "UI Next Group"), input_seq(KEYCODE_CLOSEBRACE) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ON_SCREEN_DISPLAY, N_p("input-name", "On Screen Display"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TOGGLE_UI, N_p("input-name", "Toggle UI Controls"), input_seq(KEYCODE_SCRLOCK, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DEBUG_BREAK, N_p("input-name", "Break in Debugger"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAUSE, N_p("input-name", "Pause"), input_seq(KEYCODE_P, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAUSE_SINGLE, N_p("input-name", "Pause - Single Step"), input_seq(KEYCODE_P, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_P, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_REWIND_SINGLE, N_p("input-name", "Rewind - Single Step"), input_seq(KEYCODE_TILDE, KEYCODE_LSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SAVE_STATE, N_p("input-name", "Save State"), input_seq(KEYCODE_F7, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F7, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SAVE_STATE_QUICK, N_p("input-name", "Save State - Quick"), input_seq() ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LOAD_STATE, N_p("input-name", "Load State"), input_seq(KEYCODE_F7, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LOAD_STATE_QUICK, N_p("input-name", "Load State - Quick"), input_seq() ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RESET_MACHINE, N_p("input-name", "Reset Machine"), input_seq(KEYCODE_F3, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F3, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SOFT_RESET, N_p("input-name", "Soft Reset"), input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_GFX, N_p("input-name", "Show Decoded Graphics"), input_seq(KEYCODE_F4) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F8) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_THROTTLE, N_p("input-name", "Throttle"), input_seq(KEYCODE_F10) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAST_FORWARD, N_p("input-name", "Fast Forward"), input_seq(KEYCODE_INSERT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_FPS, N_p("input-name", "Show FPS"), input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SNAPSHOT, N_p("input-name", "Save Snapshot"), input_seq(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RECORD_MNG, N_p("input-name", "Record MNG"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LCONTROL) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RECORD_AVI, N_p("input-name", "Record AVI"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LCONTROL) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TOGGLE_CHEAT, N_p("input-name", "Toggle Cheat"), input_seq(KEYCODE_F6) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DISPLAY_COMMENT, N_p("input-name", "UI Display Comment"), input_seq(KEYCODE_SPACE) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_IN, N_p("input-name", "UI Zoom In"), input_seq(KEYCODE_EQUALS) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_OUT, N_p("input-name", "UI Zoom Out"), input_seq(KEYCODE_MINUS) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_DEFAULT, N_p("input-name", "UI Default Zoom"), input_seq(KEYCODE_0) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ROTATE, N_p("input-name", "UI Rotate"), input_seq(KEYCODE_R) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_PROFILER, N_p("input-name", "Show Profiler"), input_seq(KEYCODE_F11, KEYCODE_LSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RELEASE_POINTER, N_p("input-name", "UI Release Pointer"), input_seq(KEYCODE_RCONTROL, KEYCODE_RALT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PASTE, N_p("input-name", "UI Paste Text"), input_seq(KEYCODE_SCRLOCK, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_SCRLOCK, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TAPE_START, N_p("input-name", "UI (First) Tape Start"), input_seq(KEYCODE_F2, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TAPE_STOP, N_p("input-name", "UI (First) Tape Stop"), input_seq(KEYCODE_F2, KEYCODE_LSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FOCUS_NEXT, N_p("input-name", "UI Focus Next"), input_seq(KEYCODE_TAB, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FOCUS_PREV, N_p("input-name", "UI Focus Previous"), input_seq(KEYCODE_TAB, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_TAB, KEYCODE_RSHIFT) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DATS, N_p("input-name", "UI External DAT View"), input_seq(KEYCODE_LALT, KEYCODE_D) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAVORITES, N_p("input-name", "UI Add/Remove Favorite"), input_seq(KEYCODE_LALT, KEYCODE_F) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_EXPORT, N_p("input-name", "UI Export List"), input_seq(KEYCODE_LALT, KEYCODE_E) ) \ - INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_AUDIT, N_p("input-name", "UI Audit Media"), input_seq(KEYCODE_F1, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \ - CORE_INPUT_TYPES_END() +#define CORE_INPUT_TYPES_UI \ + CORE_INPUT_TYPES_BEGIN(ui) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_MENU, N_p("input-name", "Show/Hide Menu"), input_seq(KEYCODE_TAB)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SELECT, N_p("input-name", "UI Select"), input_seq(KEYCODE_ENTER, input_seq::not_code, KEYCODE_LALT, input_seq::not_code, KEYCODE_RALT, input_seq::or_code, KEYCODE_ENTER_PAD)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_BACK, N_p("input-name", "UI Back"), input_seq(KEYCODE_ESC)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_CANCEL, N_p("input-name", "UI Cancel"), input_seq(KEYCODE_ESC)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_CLEAR, N_p("input-name", "UI Clear"), input_seq(KEYCODE_DEL)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_HELP, N_p("input-name", "UI Help"), input_seq(KEYCODE_F1)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_UP, N_p("input-name", "UI Up"), input_seq(KEYCODE_UP)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DOWN, N_p("input-name", "UI Down"), input_seq(KEYCODE_DOWN)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LEFT, N_p("input-name", "UI Left"), input_seq(KEYCODE_LEFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RIGHT, N_p("input-name", "UI Right"), input_seq(KEYCODE_RIGHT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_HOME, N_p("input-name", "UI Home"), input_seq(KEYCODE_HOME)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_END, N_p("input-name", "UI End"), input_seq(KEYCODE_END)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAGE_UP, N_p("input-name", "UI Page Up"), input_seq(KEYCODE_PGUP)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAGE_DOWN, N_p("input-name", "UI Page Down"), input_seq(KEYCODE_PGDN)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PREV_GROUP, N_p("input-name", "UI Previous Group"), input_seq(KEYCODE_OPENBRACE)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_NEXT_GROUP, N_p("input-name", "UI Next Group"), input_seq(KEYCODE_CLOSEBRACE)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ON_SCREEN_DISPLAY, N_p("input-name", "On Screen Display"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TOGGLE_UI, N_p("input-name", "Toggle UI Controls"), input_seq(KEYCODE_SCRLOCK, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DEBUG_BREAK, N_p("input-name", "Break in Debugger"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAUSE, N_p("input-name", "Pause"), input_seq(KEYCODE_F5, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAUSE_SINGLE, N_p("input-name", "Pause - Single Step"), input_seq(KEYCODE_F5, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_P, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_REWIND_SINGLE, N_p("input-name", "Rewind - Single Step"), input_seq(KEYCODE_TILDE, KEYCODE_LSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SAVE_STATE, N_p("input-name", "Save State"), input_seq(KEYCODE_F6, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SAVE_STATE_QUICK, N_p("input-name", "Save State - Quick"), input_seq()) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LOAD_STATE, N_p("input-name", "Load State"), input_seq(KEYCODE_F7, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LOAD_STATE_QUICK, N_p("input-name", "Load State - Quick"), input_seq()) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RESET_MACHINE, N_p("input-name", "Reset Machine"), input_seq(KEYCODE_F3, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F3, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SOFT_RESET, N_p("input-name", "Soft Reset"), input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_GFX, N_p("input-name", "Show Decoded Graphics"), input_seq(KEYCODE_F4)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F8)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_THROTTLE, N_p("input-name", "Throttle"), input_seq(KEYCODE_F10)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FAST_FORWARD, N_p("input-name", "Fast Forward"), input_seq(KEYCODE_INSERT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_FPS, N_p("input-name", "Show FPS"), input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SNAPSHOT, N_p("input-name", "Save Snapshot"), input_seq(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RECORD_MNG, N_p("input-name", "Record MNG"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LCONTROL)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RECORD_AVI, N_p("input-name", "Record AVI"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LCONTROL)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TOGGLE_CHEAT, N_p("input-name", "Toggle Cheat"), input_seq(KEYCODE_F6, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F6, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DISPLAY_COMMENT, N_p("input-name", "UI Display Comment"), input_seq(KEYCODE_SPACE)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_IN, N_p("input-name", "UI Zoom In"), input_seq(KEYCODE_EQUALS)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_OUT, N_p("input-name", "UI Zoom Out"), input_seq(KEYCODE_MINUS)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_DEFAULT, N_p("input-name", "UI Default Zoom"), input_seq(KEYCODE_0)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ROTATE, N_p("input-name", "UI Rotate"), input_seq(KEYCODE_R)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_PROFILER, N_p("input-name", "Show Profiler"), input_seq(KEYCODE_F11, KEYCODE_LSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RELEASE_POINTER, N_p("input-name", "UI Release Pointer"), input_seq(KEYCODE_RCONTROL, KEYCODE_RALT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PASTE, N_p("input-name", "UI Paste Text"), input_seq(KEYCODE_SCRLOCK, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_SCRLOCK, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TAPE_START, N_p("input-name", "UI (First) Tape Start"), input_seq(KEYCODE_F2, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TAPE_STOP, N_p("input-name", "UI (First) Tape Stop"), input_seq(KEYCODE_F2, KEYCODE_LSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FOCUS_NEXT, N_p("input-name", "UI Focus Next"), input_seq(KEYCODE_TAB, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FOCUS_PREV, N_p("input-name", "UI Focus Previous"), input_seq(KEYCODE_TAB, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_TAB, KEYCODE_RSHIFT)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DATS, N_p("input-name", "UI External DAT View"), input_seq(KEYCODE_LALT, KEYCODE_D)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FAVORITES, N_p("input-name", "UI Add/Remove Favorite"), input_seq(KEYCODE_LALT, KEYCODE_F)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_EXPORT, N_p("input-name", "UI Export List"), input_seq(KEYCODE_LALT, KEYCODE_E)) \ + INPUT_PORT_DIGITAL_TYPE(0, UI, UI_AUDIT, N_p("input-name", "UI Audit Media"), input_seq(KEYCODE_F1, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \ + CORE_INPUT_TYPES_END() #define CORE_INPUT_TYPES_OSD \ CORE_INPUT_TYPES_BEGIN(osd) \ -- cgit v1.2.3