From 01c9502213ed58b3ba211fe1911569787a273170 Mon Sep 17 00:00:00 2001 From: algestam Date: Sat, 29 Jun 2019 15:55:47 +0200 Subject: New working machine added (#5294) * New working machine added ---------- Game & Watch: Gold Cliff [algestam, hydef, Ryan Holtz] * hh_sm510: Remove ambigious comment from gnw_gcliff (nw) --- src/mame/drivers/hh_sm510.cpp | 107 +++++++++++++++++++++++++++++++++++++++++- src/mame/mame.lst | 1 + 2 files changed, 106 insertions(+), 2 deletions(-) diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index 45312c01d95..a97b227cf61 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -25,7 +25,7 @@ TODO: electronically. For the ones that weren't decapped, they were read by playing back all melody data and reconstructing it to ROM. Visual(decap) verification is wanted for: gnw_bfight, gnw_bjack, gnw_climber, gnw_dkjrp, - gnw_zelda + gnw_gcliff, gnw_zelda - identify lcd segments for tgaiden **************************************************************************** @@ -75,7 +75,7 @@ BJ-60 ms SM512 Black Jack MG-61 ms SM510 Squish BD-62* ms SM512 Bomb Sweeper JB-63* ms SM511? Safe Buster -MV-64* ms SM511? Gold Cliff +MV-64 ms SM512 Gold Cliff ZL-65 ms SM512 Zelda CJ-71* tt SM511? Donkey Kong Jr. CM-72* tt SM511? Mario's Cement Factory @@ -3127,6 +3127,108 @@ ROM_END +/*************************************************************************** + + Nintendo Game & Watch: Gold Cliff (model MV-64) + * PCB label MV-64 + * Sharp SM512 label MV-64 9027 A (no decap) + * vertical dual lcd screens with custom segments, 1-bit sound + +***************************************************************************/ + +class gnw_gcliff_state : public hh_sm510_state +{ +public: + gnw_gcliff_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_gcliff(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_gcliff ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_CB(input_changed) + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) // Jump + PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.2") // S3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Continue") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") + + PORT_START("BA") + PORT_CONFNAME( 0x01, 0x01, "Invincibility (Cheat)") // factory test, unpopulated on PCB + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("B") + PORT_CONFNAME( 0x01, 0x01, "Level skip (Cheat)") // " -- Left or right skips level when activated + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +void gnw_gcliff_state::gnw_gcliff(machine_config &config) +{ + /* basic machine hardware */ + SM512(config, m_maincpu); + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w)); + m_maincpu->read_ba().set_ioport("BA"); + m_maincpu->read_b().set_ioport("B"); + + /* video hardware */ + screen_device &screen_top(SCREEN(config, "screen_top", SCREEN_TYPE_SVG)); + screen_top.set_refresh_hz(60); + screen_top.set_size(1920/2, 1257/2); + screen_top.set_visarea_full(); + + screen_device &screen_bottom(SCREEN(config, "screen_bottom", SCREEN_TYPE_SVG)); + screen_bottom.set_refresh_hz(60); + screen_bottom.set_size(1920/2, 1239/2); + screen_bottom.set_visarea_full(); + + config.set_default_layout(layout_gnw_dualv); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker); + m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( gnw_gcliff ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mv-64.program", 0x0000, 0x1000, CRC(2448a3bf) SHA1(bfb1a1b500321f8ee0b6f07ef8503e64fe6d37c0) ) + + ROM_REGION( 0x100, "maincpu:melody", 0 ) + ROM_LOAD( "mv-64.melody", 0x000, 0x100, BAD_DUMP CRC(cb938709) SHA1(516dcc8a1edffe02f50d349389caac0676de1eba) ) // decap needed for verification + + ROM_REGION( 530558, "screen_top", 0) + ROM_LOAD( "gnw_gcliff_top.svg", 0, 530558, CRC(a0207f25) SHA1(763519d163bc6924e92dde501c785286f5949072) ) + + ROM_REGION( 519157, "screen_bottom", 0) + ROM_LOAD( "gnw_gcliff_bottom.svg", 0, 519157, CRC(af120931) SHA1(fd27a89368c9ba533852fd3bc2554a1268624f67) ) +ROM_END + + + + + /*************************************************************************** Nintendo Game & Watch: Zelda (model ZL-65) @@ -9262,6 +9364,7 @@ CONS( 1983, gnw_rshower, 0, 0, gnw_rshower, gnw_rshower, gnw_rshower_st CONS( 1983, gnw_lboat, 0, 0, gnw_lboat, gnw_lboat, gnw_lboat_state, empty_init, "Nintendo", "Game & Watch: Lifeboat", MACHINE_SUPPORTS_SAVE) CONS( 1985, gnw_bjack, 0, 0, gnw_bjack, gnw_bjack, gnw_bjack_state, empty_init, "Nintendo", "Game & Watch: Black Jack", MACHINE_SUPPORTS_SAVE) CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE ) +CONS( 1988, gnw_gcliff, 0, 0, gnw_gcliff, gnw_gcliff, gnw_gcliff_state, empty_init, "Nintendo", "Game & Watch: Gold Cliff", MACHINE_SUPPORTS_SAVE ) CONS( 1989, gnw_zelda, 0, 0, gnw_zelda, gnw_zelda, gnw_zelda_state, empty_init, "Nintendo", "Game & Watch: Zelda", MACHINE_SUPPORTS_SAVE ) // Nintendo G&W: new wide screen / crystal screen diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 072ecbdcf42..552471c9780 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15230,6 +15230,7 @@ gnw_dkong2 // Nintendo gnw_egg // Nintendo gnw_fire // Nintendo gnw_fireatk // Nintendo +gnw_gcliff // Nintendo gnw_ghouse // Nintendo gnw_lboat // Nintendo gnw_manhole // Nintendo -- cgit v1.2.3