| Commit message (Collapse) | Author | Files | Lines |
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Butterfly Video Game (version A00) [Ioannis Bampoulas]
New machines marked as NOT_WORKING
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Sea Devil [Ioannis Bampoulas]
Space Liner [Ioannis Bampoulas]
New clones marked as NOT_WORKING
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Speedway (set 2) [Ioannis Bampoulas]
- namcos23.cpp: confirmed set finfurl2j is FFS1 Ver.A [Guru]
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Optimised the scheduler's handling of unscheduled timers - gives a 50%
performance improvement in some timer-heavy drivers.
Added better endianness swizzling helpers.
Got rid of some of the OSD input modules' dependence on concrete input
classes from emu.
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TV Game 8080 [anonymous, Jay Gallagher]
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credits to be displayed properly
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DIAB Intressegrupp, Curt Coder]
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[Dataindustrier AB DIAB Intressegrupp, Curt Coder]
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std::string. (#9928)
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* sound.cpp: Fix missed samples due to state save (#9917)
The PR address #9917. A save state may occur between time slices.
Sound devices through sound.cpp are updated during a timer call every
20ms. When the state is saved, these devices are not updated to the
current machine time. Consequently after a state load the devices have
have a "time lag" since in postload buffer end time is forced to
machine time.
This change will save the last buffer end time so that all outstanding
samples are processed.
This is a core change. I tested it on some drivers. This needs a very
thorough review and I post the PR primarily to document a possible
solution.
* sound.cpp: use "stream.sound_stream" as module name for save_item
* sound.cpp: use presave handler to store end_time()
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unneccessary parts of the bootleg chr emuation (#9932)
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disabled
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* Moved protection simulation to devices, and got more games to boot.
* Corrected lamp output mapping for most games.
* Correctly identified more games, and removed bad dumps.
* Organised sets better, and cleaned up some of the implementation.
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spectrum.cpp: Removed a member from the base state class that's only
used by certain Soviet clones. There seems to be some copy/pasted code
in the clone drivers - pehaps they can share some of the implementation.
spec128.cpp: Moved the Spectrum 128 state class declaration to the
corresponding header.
Reduced redundancy in a few fruit machine layouts.
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- Add helper functions for double-word register accesses and multiplication
- Make 16-bit multiplications signed for EHCMULD and EHCMACD
- Correct typo in comments
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I clearly shouldn't be programming at this point.
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* seta.cpp: Split a bit more off from base class.
* roha.cpp: Factored out common machine configuration.
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- dec8.cpp: added hw infos for oscar [Guru]
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New working software list additions
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spectrum_cass:
Balalín (type-in, MicroHobby issue 125) [Ignacio Prini]
Magnus Zone (type-in, MicroHobby issue 126) [Ignacio Prini]
Oráculo Egipcio (type-in, MicroHobby issue 127) [Ignacio Prini]
Demolition (type-in, MicroHobby issue 128) [Ignacio Prini]
Basket Trainer (type-in, MicroHobby issue 129) [Ignacio Prini]
Galaxy Fun (type-in, MicroHobby issue 130) [Ignacio Prini]
Micro Draw (type-in, MicroHobby issues 131, 132) [Ignacio Prini]
El Alambrista (type-in, MicroHobby issue 133) [Ignacio Prini]
Ranamirez (type-in, MicroHobby issue 134) [Ignacio Prini]
Fórmula Suicida (type-in, MicroHobby issue 135) [Ignacio Prini]
Phantasmas (type-in, MicroHobby issue 136) [Ignacio Prini]
Dardos (type-in, MicroHobby issue 137) [Ignacio Prini]
S.E.M.I.S.I.S. (type-in, MicroHobby issues 138, 139) [Ignacio Prini]
Alley's Gun (type-in, MicroHobby issue 140) [Ignacio Prini]
Kleingeld (type-in, MicroHobby issues 141, 142) [Ignacio Prini]
Caribe’s Day (type-in, MicroHobby issue 143) [Ignacio Prini]
Rally (type-in, MicroHobby issue 144) [Ignacio Prini]
La Profecía (type-in, MicroHobby issue 145) [Ignacio Prini]
Mine Alert (type-in, MicroHobby issues 146, 147) [Ignacio Prini]
Freddy (type-in, MicroHobby issue 148) [Ignacio Prini]
Russian's Attack (type-in, MicroHobby issues 149, 150) [Ignacio Prini]
En Ruta (type-in, MicroHobby issue 151) [Ignacio Prini]
Zinco (type-in, MicroHobby issue 152) [Ignacio Prini]
Ruffo’s Dream (type-in, MicroHobby issue 153) [Ignacio Prini]
Crozet (type-in, MicroHobby issue 154) [Ignacio Prini]
Rock Animation (type-in, MicroHobby issue 155) [Ignacio Prini]
Bunker (type-in, MicroHobby issue 156) [Ignacio Prini]
Telepuzzle (type-in, MicroHobby issue 157) [Ignacio Prini]
Golfo Pérsico (type-in, MicroHobby issue 158) [Ignacio Prini]
Mad Drivers (type-in, MicroHobby issue 159) [Ignacio Prini]
Bowling Star (type-in, MicroHobby issue 160) [Ignacio Prini]
Gas-Car (type-in, MicroHobby issue 161) [Ignacio Prini]
Ghost Like (type-in, MicroHobby issue 162) [Ignacio Prini]
Sky Invaders (type-in, MicroHobby issue 163) [Ignacio Prini]
Perico Jones (type-in, MicroHobby issue 164) [Ignacio Prini]
Brad Zotes (type-in, MicroHobby issue 165) [Ignacio Prini]
Striker (type-in, MicroHobby issue 166) [Ignacio Prini]
Indy (type-in, MicroHobby issue 167) [Ignacio Prini]
Topin (type-in, MicroHobby issue 168) [Ignacio Prini]
Starlike (type-in, MicroHobby issue 169) [Ignacio Prini]
Tres en Raya (type-in, MicroHobby issue 170) [Ignacio Prini]
Goteras (type-in, MicroHobby issue 171) [Ignacio Prini]
Parvision (type-in, MicroHobby issue 172) [Ignacio Prini]
Furax (type-in, MicroHobby issue 173) [Ignacio Prini]
Duck Shooting (type-in, MicroHobby issue 174) [Ignacio Prini]
Nomen Rosae (type-in, MicroHobby issue 175) [Ignacio Prini]
PunkyMan (type-in, MicroHobby issue 176) [Ignacio Prini]
El Retorno del Yedi (type-in, MicroHobby issue 177) [Ignacio Prini]
Sky Warrior (type-in, MicroHobby issue 178) [Ignacio Prini]
Reptkon (type-in, MicroHobby issue 179) [Ignacio Prini]
Intro (type-in, MicroHobby issue 180) [Ignacio Prini]
Keops (type-in, MicroHobby issue 181) [Ignacio Prini]
Sir Gawain (type-in, MicroHobby issue 182) [Ignacio Prini]
Snake (type-in, MicroHobby issue 183) [Ignacio Prini]
Microbowl (type-in, MicroHobby issue 184) [Ignacio Prini]
God Save the Punk (type-in, MicroHobby issue 185) [Ignacio Prini]
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Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00A, 04/04/20) [Darksoft, Team Europe, MetalliC]
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* New NOT_WORKING machine
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PreComputer Unlimited (USA/Canada) [Val Polyakh]
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Halley Comet (set 3) [Sergio y Vicente de www.electronicavys.es]
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* New NOT_WORKING clones
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Wipeout (rev.2, alt) [Victor Fernandez (City Game)]
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