| Commit message (Expand) | Author | Age | Files | Lines |
* | Added driver data struct and save states to the following drivers: chinagat.c... | Fabio Priuli | 2009-11-27 | 20 | -972/+1392 |
* | Introduced a generic_pointers structure within machine that is | Aaron Giles | 2009-11-26 | 512 | -2002/+2119 |
* | Just minor cosmetic changes to get the thing aligned. | Roberto Fresca | 2009-11-26 | 1 | -6/+6 |
* | Fixed regression in magicard.c driver [Angelo Salese] | Angelo Salese | 2009-11-26 | 1 | -32/+7 |
* | hng64: Implemented sprite disable bit [David Haywood] | Angelo Salese | 2009-11-26 | 1 | -22/+34 |
* | DEVCB_INPUT_PORT(tag) can be used for write callbacks. | smf- | 2009-11-26 | 1 | -2/+28 |
* | Added Magic Card Jackpot and Magic Lotto Export to Impera Magic Card driver. | Roberto Fresca | 2009-11-26 | 2 | -31/+173 |
* | Improvements to Noraut Poker driver: | Roberto Fresca | 2009-11-26 | 2 | -286/+902 |
* | hng64: slight optimization to the tile dirty marking [David Haywood] | Angelo Salese | 2009-11-26 | 1 | -24/+52 |
* | hng64: Implemented preliminary additive blending [David Haywood] | Angelo Salese | 2009-11-26 | 1 | -2/+107 |
* | CF clear after binary operations on Intel 8008 CPU core | Miodrag Milanovic | 2009-11-26 | 1 | -2/+9 |
* | hng64: re-implemented zooming in Fatal Fury WA, and added alternative zooming... | Angelo Salese | 2009-11-26 | 1 | -26/+20 |
* | Removed an useless debug thing ;) | Angelo Salese | 2009-11-26 | 1 | -4/+1 |
* | Small addendum of the previous update (and yes, this HW cannot do per-sprite ... | Angelo Salese | 2009-11-26 | 1 | -2/+6 |
* | hng64: documented some sprite findings [Angelo Salese] | Angelo Salese | 2009-11-26 | 1 | -7/+15 |
* | Added save states to equites.c, exedexes.c, exerion.c and exprraid.c | Fabio Priuli | 2009-11-25 | 12 | -437/+694 |
* | Implemented use of per tile colour lookup ROM in Portraits, colour decode is ... | Angelo Salese | 2009-11-25 | 2 | -33/+110 |
* | Added save states to the following drivers: dynadice.c, dwarfd.c, dunhuang.c,... | Fabio Priuli | 2009-11-25 | 12 | -617/+1063 |
* | converted the following drivers to use EEPROM device: deco156.c, eolith.c, eo... | Fabio Priuli | 2009-11-25 | 10 | -285/+246 |
* | Switched from linear interpolation to antialiased point sampling | Aaron Giles | 2009-11-25 | 1 | -11/+25 |
* | Fixed sprite flipping and sprite disabling (actually a bit that invertes the ... | Angelo Salese | 2009-11-25 | 1 | -16/+26 |
* | CDP1869 changes: | Curt Coder | 2009-11-25 | 4 | -43/+48 |
* | added memory_install_write_port_handler & memory_install_readwrite_port_handl... | smf- | 2009-11-25 | 2 | -35/+33 |
* | The one-line fix below fixes a problem where aviio.c writes out ridiculously | Aaron Giles | 2009-11-25 | 1 | -1/+1 |
* | Updated DIP LOCATIONS in Submarine for Lives and Coinage options. | Scott Stone | 2009-11-25 | 1 | -22/+30 |
* | New games marked as GAME_NOT_WORKING | R. Belmont | 2009-11-25 | 2 | -1/+37 |
* | Small comment adjustement before I forgot the existance of this HW ;-) | Angelo Salese | 2009-11-25 | 1 | -2/+2 |
* | new working game | Angelo Salese | 2009-11-25 | 1 | -83/+103 |
* | ooops... forgot that I added driver data struct to cheekyms.c as well. here i... | Fabio Priuli | 2009-11-25 | 3 | -70/+102 |
* | Added save states to the following drivers: ddayjlc.c, ddealer.c, deniam.c, d... | Fabio Priuli | 2009-11-25 | 21 | -964/+1456 |
* | Added driver data struct to the following drivers: docastle.c, dotrikun.c, cl... | Fabio Priuli | 2009-11-25 | 12 | -409/+518 |
* | Updated a few more drivers to use EEPROM device: cps1, cps2, konamigq and zr107. | Fabio Priuli | 2009-11-25 | 4 | -239/+238 |
* | Updated drivers using EEPROM devices (20pacgal.c, albazg.c & astrocorp.c) to ... | Fabio Priuli | 2009-11-25 | 3 | -142/+105 |
* | new not working | Angelo Salese | 2009-11-24 | 3 | -0/+434 |
* | Added sprites list stop to igs017.c. Implemented joystick mode in mgdh and sd... | Luca Elia | 2009-11-24 | 2 | -18/+62 |
* | hng64: Implemented x/y sprite global offsets, used by Samurai Shodown 64 1 ra... | Angelo Salese | 2009-11-24 | 2 | -73/+34 |
* | hng64: Implemented sprite clearance capability, fixes garbage gfxs as seen in... | Angelo Salese | 2009-11-24 | 1 | -3/+50 |
* | Fixed video register comment layout, no credit please | Angelo Salese | 2009-11-24 | 1 | -23/+22 |
* | hng64: added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme Rall... | Angelo Salese | 2009-11-24 | 3 | -186/+362 |
* | Hooked up eepromdev.c using PORT_READ_LINE_DEVICE/PORT_WRITE_LINE_DEVICE in g... | smf- | 2009-11-24 | 4 | -56/+37 |
* | hng64: Fixed sprite wrap-around [David Haywood] | Angelo Salese | 2009-11-24 | 2 | -23/+39 |
* | (from MESS) Added support for SCSI command 0x2a (Write w/ 32-bit LBA), upped ... | Ryan Holtz | 2009-11-23 | 2 | -2/+5 |
* | hng64: Implemented V-Blank register, fixes palette uploading in Samurai Shodo... | Angelo Salese | 2009-11-23 | 1 | -8/+17 |
* | hng64: hooked up global bpp switch for sprites, HW doesn't seem capable of do... | Angelo Salese | 2009-11-23 | 1 | -7/+28 |
* | hng64: fixed scrolling text in Buriki One attract mode [Angelo Salese] | Angelo Salese | 2009-11-23 | 1 | -1/+1 |
* | hng64: Corrected sprite end boundary, fixes credit messages in Buriki One [An... | Angelo Salese | 2009-11-23 | 1 | -2/+1 |
* | New games marked as GAME_NOT_WORKING | R. Belmont | 2009-11-23 | 3 | -0/+300 |
* | Fixed GCC compile error in SC/MP. | R. Belmont | 2009-11-23 | 1 | -1/+1 |
* | Fixed 64-bit GCC build. | R. Belmont | 2009-11-23 | 1 | -1/+1 |
* | hng64: implemented "simple" scroll register layout [David Haywood] | Angelo Salese | 2009-11-23 | 2 | -45/+365 |