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* Added driver data struct and save states to the following drivers: chinagat.c... Fabio Priuli2009-11-2720-972/+1392
* Introduced a generic_pointers structure within machine that is Aaron Giles2009-11-26512-2002/+2119
* Just minor cosmetic changes to get the thing aligned. Roberto Fresca2009-11-261-6/+6
* Fixed regression in magicard.c driver [Angelo Salese] Angelo Salese2009-11-261-32/+7
* hng64: Implemented sprite disable bit [David Haywood] Angelo Salese2009-11-261-22/+34
* DEVCB_INPUT_PORT(tag) can be used for write callbacks. smf-2009-11-261-2/+28
* Added Magic Card Jackpot and Magic Lotto Export to Impera Magic Card driver. Roberto Fresca2009-11-262-31/+173
* Improvements to Noraut Poker driver: Roberto Fresca2009-11-262-286/+902
* hng64: slight optimization to the tile dirty marking [David Haywood] Angelo Salese2009-11-261-24/+52
* hng64: Implemented preliminary additive blending [David Haywood] Angelo Salese2009-11-261-2/+107
* CF clear after binary operations on Intel 8008 CPU core Miodrag Milanovic2009-11-261-2/+9
* hng64: re-implemented zooming in Fatal Fury WA, and added alternative zooming... Angelo Salese2009-11-261-26/+20
* Removed an useless debug thing ;) Angelo Salese2009-11-261-4/+1
* Small addendum of the previous update (and yes, this HW cannot do per-sprite ... Angelo Salese2009-11-261-2/+6
* hng64: documented some sprite findings [Angelo Salese] Angelo Salese2009-11-261-7/+15
* Added save states to equites.c, exedexes.c, exerion.c and exprraid.c Fabio Priuli2009-11-2512-437/+694
* Implemented use of per tile colour lookup ROM in Portraits, colour decode is ... Angelo Salese2009-11-252-33/+110
* Added save states to the following drivers: dynadice.c, dwarfd.c, dunhuang.c,... Fabio Priuli2009-11-2512-617/+1063
* converted the following drivers to use EEPROM device: deco156.c, eolith.c, eo... Fabio Priuli2009-11-2510-285/+246
* Switched from linear interpolation to antialiased point sampling Aaron Giles2009-11-251-11/+25
* Fixed sprite flipping and sprite disabling (actually a bit that invertes the ... Angelo Salese2009-11-251-16/+26
* CDP1869 changes: Curt Coder2009-11-254-43/+48
* added memory_install_write_port_handler & memory_install_readwrite_port_handl... smf-2009-11-252-35/+33
* The one-line fix below fixes a problem where aviio.c writes out ridiculously Aaron Giles2009-11-251-1/+1
* Updated DIP LOCATIONS in Submarine for Lives and Coinage options. Scott Stone2009-11-251-22/+30
* New games marked as GAME_NOT_WORKING R. Belmont2009-11-252-1/+37
* Small comment adjustement before I forgot the existance of this HW ;-) Angelo Salese2009-11-251-2/+2
* new working game Angelo Salese2009-11-251-83/+103
* ooops... forgot that I added driver data struct to cheekyms.c as well. here i... Fabio Priuli2009-11-253-70/+102
* Added save states to the following drivers: ddayjlc.c, ddealer.c, deniam.c, d... Fabio Priuli2009-11-2521-964/+1456
* Added driver data struct to the following drivers: docastle.c, dotrikun.c, cl... Fabio Priuli2009-11-2512-409/+518
* Updated a few more drivers to use EEPROM device: cps1, cps2, konamigq and zr107. Fabio Priuli2009-11-254-239/+238
* Updated drivers using EEPROM devices (20pacgal.c, albazg.c & astrocorp.c) to ... Fabio Priuli2009-11-253-142/+105
* new not working Angelo Salese2009-11-243-0/+434
* Added sprites list stop to igs017.c. Implemented joystick mode in mgdh and sd... Luca Elia2009-11-242-18/+62
* hng64: Implemented x/y sprite global offsets, used by Samurai Shodown 64 1 ra... Angelo Salese2009-11-242-73/+34
* hng64: Implemented sprite clearance capability, fixes garbage gfxs as seen in... Angelo Salese2009-11-241-3/+50
* Fixed video register comment layout, no credit please Angelo Salese2009-11-241-23/+22
* hng64: added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme Rall... Angelo Salese2009-11-243-186/+362
* Hooked up eepromdev.c using PORT_READ_LINE_DEVICE/PORT_WRITE_LINE_DEVICE in g... smf-2009-11-244-56/+37
* hng64: Fixed sprite wrap-around [David Haywood] Angelo Salese2009-11-242-23/+39
* (from MESS) Added support for SCSI command 0x2a (Write w/ 32-bit LBA), upped ... Ryan Holtz2009-11-232-2/+5
* hng64: Implemented V-Blank register, fixes palette uploading in Samurai Shodo... Angelo Salese2009-11-231-8/+17
* hng64: hooked up global bpp switch for sprites, HW doesn't seem capable of do... Angelo Salese2009-11-231-7/+28
* hng64: fixed scrolling text in Buriki One attract mode [Angelo Salese] Angelo Salese2009-11-231-1/+1
* hng64: Corrected sprite end boundary, fixes credit messages in Buriki One [An... Angelo Salese2009-11-231-2/+1
* New games marked as GAME_NOT_WORKING R. Belmont2009-11-233-0/+300
* Fixed GCC compile error in SC/MP. R. Belmont2009-11-231-1/+1
* Fixed 64-bit GCC build. R. Belmont2009-11-231-1/+1
* hng64: implemented "simple" scroll register layout [David Haywood] Angelo Salese2009-11-232-45/+365