| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
| |
| |
| |
| |
| | |
* ddealer.cpp: Use tilemap_t for splittable foreground tilemap
* Fix MCU input with side effects, Reduce runtime tag lookup, Reduce duplicates, Use shorter type values, Add/Fix notes, Fix naming
* ddealer.cpp: Fix masking
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
----
Retro Handheld Console 152-in-1 [Sean Riddle, David Haywood]
new WORKING clones
----
WWE Wrestlemania Steel Cage Challenge (Plug & Play) (set 2) [Sean Riddle]
- set all GPL16250 games to 96Mhz as this seems to be accurate (will look for speedups where possible later) [David Haywood]
|
| | |
|
| | |
|
| |
| |
| |
| |
| | |
----------------------------
Constellation Expert [hap, Berger]
|
| |
| |
| |
| |
| | |
* splus.cpp: Corrected screen aspect, moved LEDs/labels off screen.
* z80ne.cpp: Restored additive screen blending for z80net/z80netb/z80netf.
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| |
| | |
----------------------------------
Constellation Expert [hap, Berger]
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| | |
- Add more RAM
- Screen rendering updates, chars are only 6 pixels wide
- Note debug tricks
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Removed problematic bounds from SDA5708 layout - automatic bounds works
fine.
de_2.cpp: Cleaned up laoyouts using loops and made bounds fit the
content.
gts80a.cpp: Made caveman screen match the height of the backglass, fixed
bounds, and added backglass-only view.
dct11em.cpp: Fixed layout bounds, corrected screen aspect ratio, and
centred LED displays.
|
| | |
|
| |
| |
| |
| | |
interfaces and AP5 Tube devices.
|
| | |
|
| | |
|
| |
| |
| |
| | |
the Large 4M board.
|
| |\
| | |
| | | |
rfslots8085.cpp: Add note
|
| | | |
|
| | | |
|
| | | |
|
| |/ |
|
| |
| |
| | |
* nltool --help is your friend.
|
| | |
|
| | |
|
|\| |
|
| | |
|
| |
| |
| | |
* Add notes for background color
|
| |
| |
| |
| | |
warning messages on encountering deprecated elements.
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| | |
Outputs no longer require string formatting and hash lookups, and only
changes to output values result in notifications. Performance is
better than before. We never had any kind of post-processing to make
the "alternate pixels" screen bitmap look like a DMD, and the bilinear
scaling looked awful.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
----------------------------------
Matrix [bytestorm]
New working clones
------------------
Midnight Run: Road Fighter 2 (AAA, Asia v1.10, newer sound program) [Guru]
Street Fighter II': Champion Edition (bootleg, set 1) [f205v, maru79]
Street Fighter II': Champion Edition (bootleg, set 2) [f205v, maru79]
Street Fighter II': Champion Edition (bootleg, set 3) [Janniz, f205v, maru79]
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
* New working clones
------------------
V.Smile Baby (France, with 'Winnie et ses amis dans la Foret des Reves Bleus') [Sean Riddle, TeamEurope]
V.Smile Baby (France, with 'En Ville avec l'ourson Patoune') [Sean Riddle, TeamEurope]
* Add 'vsmilebf' and 'vsmilebfp'
* vsmileb_cart.xml: Remove 'poohhawaf' and 'poohhawaf' that were mistakenly added on commit #7195
These are console BIOSes with a bundled in-ROM game and not cart dumps.
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
These layouts have changes to element stacking order that can't be
avoided without changing the group structure in the layout files. I
think it's harmless, but it's possible it could have had a detrimental
effect on risc2500 (I tested it and didn't see any changes, but I might
not have known what to look for).
-complay.py: Added basic checks for dupicate collection names.
As with other checks of this kind, it doesn't actually instantiate the
layout so it doesn't check things when variable substitution is
involved.
|
| | |
|
| | |
|
| | |
|