index
:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
pci_virge-fifo
py_regtests
release0265
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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Author
Files
Lines
2017-03-26
srcclean (nw)
Vas Crabb
1
-1
/
+1
2017-03-26
Fixed SDL build on win32 and zexall build (nw)
Miodrag Milanovic
1
-2
/
+8
2017-03-26
Fixed SDL build on win32 and zexall build (nw)
Miodrag Milanovic
1
-2
/
+8
2017-02-27
Compile testing anybody? (nw)
Olivier Galibert
1
-4
/
+2
2017-02-27
Some reports of garbage in console with DInput controllers.
Brad Hughes
1
-2
/
+7
2017-02-27
Self-registering devices prep:
Vas Crabb
1
-0
/
+3
2017-02-22
Fixed an issue where device options (e.g. -cart) were reported as unknown whe...
Nathan Woods
2
-9
/
+5
2017-02-11
Cleanup, we already have NOMINMAX now in scripts (nw)
Miodrag Milanovic
5
-11
/
+0
2017-02-11
Fix OS X build (nw)
AJR
13
-0
/
+13
2017-02-11
fix windows compile (nw)
Miodrag Milanovic
18
-1
/
+18
2017-02-11
Remove emu.h from headers (nw)
Olivier Galibert
50
-30
/
+20
2017-01-30
Fix issues on 32-bit builds and clamp latency
intealls
1
-3
/
+13
2017-01-26
Fixed building using system portaudio
Julian Sikorski
1
-1
/
+1
2017-01-25
Updates "2016" strings to "2017 where relevant.
Stiletto
1
-1
/
+1
2017-01-24
Updates "2016" strings to "2017 where relevant.
Stiletto
1
-1
/
+1
2017-01-22
srcclean (nw)
Vas Crabb
2
-3
/
+3
2017-01-19
rename variables to maintain consistent with coreaudio/sdl etc
intealls
1
-24
/
+24
2017-01-19
fix up initialization
intealls
1
-1
/
+2
2017-01-18
Simplify the audio buffer and fix a wrap-around issue
intealls
1
-16
/
+12
2017-01-17
fix allowed latency range
intealls
1
-1
/
+1
2017-01-17
OS X Cocoa debugger: Improved view scroll behavior. [Curt Coder]
Curt Coder
7
-0
/
+10
2017-01-17
OS X Cocoa debugger: Autoscroll log window. [Curt Coder]
Curt Coder
2
-2
/
+2
2017-01-15
fix indentation, leading spaces to tabs
intealls
1
-315
/
+315
2017-01-14
some osd_printf_verbose calls should be to osd_printf_error
intealls
1
-4
/
+4
2017-01-14
fix memory leak and log error checking
intealls
1
-9
/
+8
2017-01-14
tabs to spaces
intealls
1
-317
/
+317
2017-01-11
UWP: Fix alt key input (nw)
Brad Hughes
1
-1
/
+15
2017-01-11
Initial PortAudio backend with build script changes to support library versio...
inte alls
3
-0
/
+457
2017-01-11
Fix UWP compile (nw)
Brad Hughes
1
-0
/
+1
2017-01-05
Revert "New phosphor persistence shaders for HLSL"
R. Belmont
6
-158
/
+41
2017-01-04
Change cached texture format to floating point.
Westley M. Martinez
3
-30
/
+39
2017-01-03
Correct LCD ghosting INI and slider defaults.
Westley M. Martinez
2
-3
/
+3
2017-01-02
Add LCD ghosting shader for Direct3D
Westley M. Martinez
4
-27
/
+85
2017-01-02
Fix compile with latest BGFX (nw)
Miodrag Milanovic
5
-15
/
+17
2016-12-31
Fix OSX build - no idea why it wasn't breaking before (nw)
Vas Crabb
1
-1
/
+1
2016-12-31
Move special windows.h include directives to build defines (nw)
Brad Hughes
52
-97
/
+46
2016-12-31
Fix OSX build - no idea why it wasn't breaking before (nw)
Vas Crabb
1
-1
/
+1
2016-12-30
Scale and phosphor persistence sliders.
Westley M. Martinez
4
-28
/
+15
2016-12-29
Implement LCD persistence shader.
Westley M. Martinez
4
-2
/
+23
2016-12-29
Implement new phosphor shader.
Westley M. Martinez
4
-15
/
+57
2016-12-28
Move special windows.h include directives to build defines (nw)
Brad Hughes
52
-97
/
+46
2016-12-25
first srcclean pass (nw)
Vas Crabb
2
-2
/
+2
2016-12-17
Fix #1802 (uninitialised memory read as debugger command history) and clean u...
Vas Crabb
2
-52
/
+63
2016-12-15
fix compile with Xcode 8.2 (nw)
arbee
1
-1
/
+1
2016-12-16
debugimgui: sort directory entries in mount dialog, as zippath_readdir() does...
mahlemiut
1
-0
/
+5
2016-12-13
Simplify implementation of delta_time.
Westley M. Martinez
2
-27
/
+16
2016-12-12
Correct comments regarding delta_time.
Westley M. Martinez
1
-2
/
+3
2016-12-12
Add signal so that any future shaders relying on delta_time do not
Westley M. Martinez
2
-10
/
+14
2016-12-12
Fix phosphor shader to work properly for multi-screen games and
Westley M. Martinez
2
-17
/
+25
2016-12-11
Remove iostream (used for debugging)
Westley M. Martinez
1
-1
/
+0
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