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* srcclean (nw) Vas Crabb2017-03-261-1/+1
* Fixed SDL build on win32 and zexall build (nw) Miodrag Milanovic2017-03-261-2/+8
* Compile testing anybody? (nw) Olivier Galibert2017-02-271-4/+2
* Some reports of garbage in console with DInput controllers. Brad Hughes2017-02-271-2/+7
* Self-registering devices prep: Vas Crabb2017-02-271-0/+3
* Fixed an issue where device options (e.g. -cart) were reported as unknown whe... Nathan Woods2017-02-222-9/+5
* Cleanup, we already have NOMINMAX now in scripts (nw) Miodrag Milanovic2017-02-115-11/+0
* Fix OS X build (nw) AJR2017-02-1113-0/+13
* fix windows compile (nw) Miodrag Milanovic2017-02-1118-1/+18
* Remove emu.h from headers (nw) Olivier Galibert2017-02-1150-30/+20
* Fix issues on 32-bit builds and clamp latency intealls2017-01-301-3/+13
* Fixed building using system portaudio Julian Sikorski2017-01-261-1/+1
* Updates "2016" strings to "2017 where relevant. Stiletto2017-01-241-1/+1
* srcclean (nw) Vas Crabb2017-01-222-3/+3
* rename variables to maintain consistent with coreaudio/sdl etc intealls2017-01-191-24/+24
* fix up initialization intealls2017-01-191-1/+2
* Simplify the audio buffer and fix a wrap-around issue intealls2017-01-181-16/+12
* fix allowed latency range intealls2017-01-171-1/+1
* OS X Cocoa debugger: Improved view scroll behavior. [Curt Coder] Curt Coder2017-01-177-0/+10
* OS X Cocoa debugger: Autoscroll log window. [Curt Coder] Curt Coder2017-01-172-2/+2
* fix indentation, leading spaces to tabs intealls2017-01-151-315/+315
* some osd_printf_verbose calls should be to osd_printf_error intealls2017-01-141-4/+4
* fix memory leak and log error checking intealls2017-01-141-9/+8
* tabs to spaces intealls2017-01-141-317/+317
* Merge pull request #1959 from intealls/pa_oct16 R. Belmont2017-01-123-0/+457
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| * Initial PortAudio backend with build script changes to support library versio... inte alls2017-01-113-0/+457
* | UWP: Fix alt key input (nw) Brad Hughes2017-01-111-1/+15
* | Fix UWP compile (nw) Brad Hughes2017-01-111-0/+1
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* Revert "New phosphor persistence shaders for HLSL" R. Belmont2017-01-056-158/+41
* Merge pull request #1843 from anikom15/hlsl ImJezze2017-01-056-41/+158
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| * Change cached texture format to floating point. Westley M. Martinez2017-01-043-30/+39
| * Correct LCD ghosting INI and slider defaults. Westley M. Martinez2017-01-032-3/+3
| * Add LCD ghosting shader for Direct3D Westley M. Martinez2017-01-024-27/+85
| * Scale and phosphor persistence sliders. Westley M. Martinez2016-12-304-28/+15
| * Implement LCD persistence shader. Westley M. Martinez2016-12-294-2/+23
| * Implement new phosphor shader. Westley M. Martinez2016-12-294-15/+57
* | Fix compile with latest BGFX (nw) Miodrag Milanovic2017-01-025-15/+17
* | Fix OSX build - no idea why it wasn't breaking before (nw) Vas Crabb2016-12-311-1/+1
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* Move special windows.h include directives to build defines (nw) Brad Hughes2016-12-2852-97/+46
* first srcclean pass (nw) Vas Crabb2016-12-252-2/+2
* Fix #1802 (uninitialised memory read as debugger command history) and clean u... Vas Crabb2016-12-172-52/+63
* fix compile with Xcode 8.2 (nw) arbee2016-12-151-1/+1
* debugimgui: sort directory entries in mount dialog, as zippath_readdir() does... mahlemiut2016-12-161-0/+5
* Merge remote-tracking branch 'refs/remotes/mamedev/master' into hlsl Westley M. Martinez2016-12-1317-40/+40
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| * XML refactoring: Vas Crabb2016-12-1117-40/+40
* | Simplify implementation of delta_time. Westley M. Martinez2016-12-132-27/+16
* | Correct comments regarding delta_time. Westley M. Martinez2016-12-121-2/+3
* | Add signal so that any future shaders relying on delta_time do not Westley M. Martinez2016-12-122-10/+14
* | Fix phosphor shader to work properly for multi-screen games and Westley M. Martinez2016-12-122-17/+25
* | Remove iostream (used for debugging) Westley M. Martinez2016-12-111-1/+0