Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix clang build (nw) | R. Belmont | 2016-06-11 | 1 | -1/+1 |
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* | Merge pull request #944 from bradhugh/unify_windowlist | Brad Hughes | 2016-06-11 | 22 | -121/+92 |
|\ | | | | | Unify window_list in Windows and SDL OSD | ||||
| * | Move window_list to osd_common_t | Brad Hughes | 2016-06-11 | 20 | -67/+64 |
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| * | Unify window_list in Windows and SDL OSD | Brad Hughes | 2016-06-10 | 20 | -120/+94 |
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* | | debugimgui: draw a light rectangle around a view if it has focus, gives a ↵ | mahlemiut | 2016-06-11 | 1 | -0/+10 |
|/ | | | | visual cue as which view accepts input. | ||||
* | Fix keyboard shortcus for disassembly comments pane [Vas Crabb] | Vas Crabb | 2016-06-09 | 3 | -3/+3 |
| | | | | | | * Win32 previously recognised Ctrl+N but menu incorrectly showed Ctrl+M * Qt showed Ctrl+C but it was swallowed by text editing and didn't work * Ctrl+N is now shown/used by Win32 and Qt (matches Cmd-N on OS X) | ||||
* | Major refactoring of debugger core [Ryan Holtz] | therealmogminer@gmail.com | 2016-06-08 | 21 | -121/+139 |
| | | | | | | | | * Eliminate globals/file statics * Remove lots of stuff from global scope * Use std::function for custom command registration * Eliminate some trampolines * Build fixes from Vas Crabb and balr0g | ||||
* | Fixed video mode opengl duplicated in SDL build. (nw) | dankan1890 | 2016-06-07 | 3 | -3/+5 |
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* | Fixed scanlines if the screen output is less than twice the size of the host ↵ | ImJezze | 2016-06-06 | 1 | -1/+7 |
| | | | | source | ||||
* | debugimgui: send character inputs to the debugger view with focus, allows ↵ | mahlemiut | 2016-06-06 | 1 | -0/+12 |
| | | | | editing in memory views. | ||||
* | debugimgui: make new window shortcut keypresses not repeat | mahlemiut | 2016-06-06 | 1 | -5/+5 |
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* | debugimgui: made debugger keys also use ImGui keypress functions | mahlemiut | 2016-06-06 | 1 | -41/+41 |
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* | fix non-Windows compile (nw) | arbee | 2016-06-05 | 1 | -1/+5 |
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* | Procedural texture for vectors in HLSL | ImJezze | 2016-06-05 | 8 | -122/+138 |
| | | | | | | * added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D | ||||
* | Placed back old output system as module "-output windows" need more things ↵ | Miodrag Milanovic | 2016-06-05 | 5 | -1/+1139 |
| | | | | cleaned (nw) | ||||
* | Fixed network output to include all data [headkaze] | arbee | 2016-06-05 | 1 | -1/+6 |
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* | debugimgui: adjust key repeat rate a bit | mahlemiut | 2016-06-05 | 1 | -0/+5 |
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* | debugimgui: fix exception when un-collapsing a single window. | mahlemiut | 2016-06-05 | 1 | -11/+16 |
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* | debugimgui: use ImGui functions to handle view inputs, allows key repeating ↵ | mahlemiut | 2016-06-05 | 1 | -12/+12 |
| | | | | to work in the debugger views. | ||||
* | debugimgui: actually map cursor keys so that they can be used in input text ↵ | mahlemiut | 2016-06-04 | 1 | -29/+4 |
| | | | | widgets. Duh. | ||||
* | debugimgui: add auto select-all flag to disassembly and memory expression ↵ | mahlemiut | 2016-06-04 | 1 | -4/+2 |
| | | | | inputs. | ||||
* | Ensure XAudio2 doesn't crash when no sound card present. | Brad Hughes | 2016-06-03 | 1 | -28/+48 |
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* | debugimgui: pressing Enter on an empty console input box does a single step. | mahlemiut | 2016-06-03 | 1 | -2/+8 |
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* | debugimgui: removed scrollbar from memory windows, and let the view itself ↵ | mahlemiut | 2016-06-02 | 1 | -8/+20 |
| | | | | control what is displays. Use cursors/pageup/pagedown to control the memory window when the view cursor is visible. | ||||
* | Hybrid Input Module: Change error printing to verbose on probe() and error ↵ | Brad Hughes | 2016-05-31 | 2 | -4/+7 |
| | | | | on init() | ||||
* | Vector line width is now applied by BGFX | ImJezze | 2016-05-29 | 2 | -1/+14 |
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* | Cleanup vector batch in D3D (nw) | ImJezze | 2016-05-29 | 2 | -22/+19 |
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* | Removed dead D3D code (nw) | ImJezze | 2016-05-29 | 4 | -182/+48 |
| | | | | | | | - removed not functional vector texture code - removed unused D3DTOP_MODULATE2X/4X code - removed unused antialiasing code for UI lines - removed usage of vector_time_period which does not exist anymore | ||||
* | More slider cleanup, nw | therealmogminer@gmail.com | 2016-05-28 | 8 | -32/+37 |
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* | misc fixes (nw) | Vas Crabb | 2016-05-28 | 1 | -0/+11 |
| | | | | | | * fix a mismatched new[]/delete error in corealloc * _name massacre in corealloc while at it * add template/macro for delaring array with equivalent dimensions | ||||
* | fix OSX compile (nw) | Miodrag Milanovic | 2016-05-27 | 1 | -1/+1 |
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* | Fix potential crash when using pillarbox default.lay but not specifying 3 ↵ | therealmogminer@gmail.com | 2016-05-27 | 1 | -2/+8 |
| | | | | shader chains | ||||
* | Fix crash when using pillarbox shaders, nw | therealmogminer@gmail.com | 2016-05-27 | 11 | -8/+186 |
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* | ui refactoring [Vas Crabb] | Vas Crabb | 2016-05-27 | 2 | -8/+20 |
| | | | | | | | | * Make ARRAY_LENGTH cause a compile error if used with a pointer/vector * Clean up text input code, move common operations to inline templates * Fix numerous one-byte buffer overruns * Don't flat-out ignore input beyond the C1 hole * Fix decoding of SDL text input | ||||
* | Fix -resolution and -switchres | Brad Hughes | 2016-05-26 | 3 | -6/+4 |
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* | Fix debug crash with bgfx screen chains | therealmogminer@gmail.com | 2016-05-26 | 6 | -19/+49 |
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* | ui refactoring [Vas Crabb] | Vas Crabb | 2016-05-27 | 16 | -41/+47 |
| | | | | | | | * move menu classes into ::ui namesapce * reduce scope of many symbols (first step in making UI code less rage-inducing so I can fix text input) | ||||
* | Disable pthreads under Emscripten for now, they aren't actually available ↵ | Justin Kerk | 2016-05-26 | 1 | -1/+1 |
| | | | | unless you compile with experimental settings (nw) | ||||
* | couriersud please stop using _names, they're reserved for compiler/system | Vas Crabb | 2016-05-26 | 1 | -12/+12 |
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* | Cleanups and version bumpmame0174 | Miodrag Milanovic | 2016-05-25 | 2 | -6/+6 |
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* | Revert partial fix for border style issue (nw) | ImJezze | 2016-05-24 | 1 | -2/+2 |
| | | | | - reverted from commit f911dfc and a6ccd3b, because it wasted up to 10 percent of the performance in fullscreen mode (actual fix for MT-06209 is not harmed) | ||||
* | remove some dead threading code (nw) | smf- | 2016-05-23 | 2 | -135/+7 |
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* | Moved extension of vector lines to where it belongs (nw) | ImJezze | 2016-05-22 | 2 | -3/+3 |
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* | Normalized vector attenuation settings | ImJezze | 2016-05-22 | 2 | -22/+21 |
| | | | | | | - vector_length_ratio is now independent from screen size - changed vector_length_ratio range from [0.0, 1000.0] to [0.0, 1.0] - updated display name and description of vector_length_scale vector_length_ratio | ||||
* | window.cpp - Remove dead WM_USER_* events for which handling was causing ↵ | Paul Priest | 2016-05-22 | 1 | -26/+0 |
| | | | | crashes. Fixes MT6217. | ||||
* | Fixed init of XAudio2 when there is no window active (nw) | Miodrag Milanovic | 2016-05-22 | 1 | -0/+3 |
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* | Fixed bloom target size for vector screens in full-screen mode | ImJezze | 2016-05-22 | 1 | -17/+26 |
| | | | | - this also improves the performance slightly | ||||
* | 1. fixed title of fr2; 2. Fixed access violation after getting: | Robbbert | 2016-05-21 | 1 | -4/+8 |
| | | | | | | Proposed video mode not supported on device \\.\DISPLAY1 Unable to initialize Direct3D. Fatal error: Unable to complete window creation | ||||
* | debugimgui: made a start on rendering just the visible areas of a debugger ↵ | mahlemiut | 2016-05-20 | 1 | -55/+50 |
| | | | | view. Generally works, but the scrollbar doesn't appear when viewing a 32-bit or larger address space (imgui bug?) | ||||
* | Improve support for more Joysticks with DirectInput8. Also repair ↵ | Quench0 | 2016-05-20 | 2 | -4/+28 |
| | | | | DirectInput7 compile. |