summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd (follow)
Commit message (Expand)AuthorAgeFilesLines
* debugimgui: added history functionality to debugger console, fixed issue with... mahlemiut2016-06-191-4/+39
* Don't crash on input modules not derived from wininput_module (like "none") Brad Hughes2016-06-181-8/+29
* Add XAudio2 init time logging Brad Hughes2016-06-181-1/+6
* Change two dynamic bind messages to verbose. Brad Hughes2016-06-172-2/+2
* Add WINAPI to other needed functions for stdcall calling convention on 32-bit Brad Hughes2016-06-155-6/+6
* The calling convention goes inside the brackets of pointers to functions. All... smf-2016-06-155-24/+24
* Merge pull request #907 from einstein95/patch-6 Vas Crabb2016-06-151-3/+3
|\
| * Rearrange shaderc arguments (nw) Logan B2016-05-281-3/+3
* | Merge pull request #911 from GiuseppeGorgoglione/master Vas Crabb2016-06-1525-1920/+1070
|\ \
| * | Remove Direct3D abstraction layer Giuseppe Gorgoglione2016-06-112-819/+0
| * | Introduce dynamic_module Giuseppe Gorgoglione2016-06-1124-1096/+1061
| * | Fix debugging code in font_dwrite.cpp Giuseppe Gorgoglione2016-06-111-21/+25
* | | debugimgui: if console window is active, then give console input widget focus... mahlemiut2016-06-141-0/+2
* | | debugimgui: use IM_COL32 macro mahlemiut2016-06-131-3/+3
* | | fix handling VIDEO_NONE on windows (nw) Miodrag Milanovic2016-06-121-1/+5
* | | fix clang build (nw) R. Belmont2016-06-111-1/+1
|/ /
* | Merge pull request #944 from bradhugh/unify_windowlist Brad Hughes2016-06-1122-121/+92
|\ \
| * | Move window_list to osd_common_t Brad Hughes2016-06-1120-67/+64
| * | Unify window_list in Windows and SDL OSD Brad Hughes2016-06-1020-120/+94
* | | debugimgui: draw a light rectangle around a view if it has focus, gives a vis... mahlemiut2016-06-111-0/+10
|/ /
* | Fix keyboard shortcus for disassembly comments pane [Vas Crabb] Vas Crabb2016-06-093-3/+3
* | Major refactoring of debugger core [Ryan Holtz] therealmogminer@gmail.com2016-06-0821-121/+139
* | Fixed video mode opengl duplicated in SDL build. (nw) dankan18902016-06-073-3/+5
* | Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-1/+7
* | debugimgui: send character inputs to the debugger view with focus, allows edi... mahlemiut2016-06-061-0/+12
* | debugimgui: make new window shortcut keypresses not repeat mahlemiut2016-06-061-5/+5
* | debugimgui: made debugger keys also use ImGui keypress functions mahlemiut2016-06-061-41/+41
* | fix non-Windows compile (nw) arbee2016-06-051-1/+5
* | Procedural texture for vectors in HLSL ImJezze2016-06-058-122/+138
* | Placed back old output system as module "-output windows" need more things cl... Miodrag Milanovic2016-06-055-1/+1139
* | Fixed network output to include all data [headkaze] arbee2016-06-051-1/+6
* | debugimgui: adjust key repeat rate a bit mahlemiut2016-06-051-0/+5
* | debugimgui: fix exception when un-collapsing a single window. mahlemiut2016-06-051-11/+16
* | debugimgui: use ImGui functions to handle view inputs, allows key repeating t... mahlemiut2016-06-051-12/+12
* | debugimgui: actually map cursor keys so that they can be used in input text w... mahlemiut2016-06-041-29/+4
* | debugimgui: add auto select-all flag to disassembly and memory expression inp... mahlemiut2016-06-041-4/+2
* | Ensure XAudio2 doesn't crash when no sound card present. Brad Hughes2016-06-031-28/+48
* | debugimgui: pressing Enter on an empty console input box does a single step. mahlemiut2016-06-031-2/+8
* | debugimgui: removed scrollbar from memory windows, and let the view itself co... mahlemiut2016-06-021-8/+20
* | Hybrid Input Module: Change error printing to verbose on probe() and error on... Brad Hughes2016-05-312-4/+7
* | Vector line width is now applied by BGFX ImJezze2016-05-292-1/+14
* | Cleanup vector batch in D3D (nw) ImJezze2016-05-292-22/+19
* | Removed dead D3D code (nw) ImJezze2016-05-294-182/+48
* | More slider cleanup, nw therealmogminer@gmail.com2016-05-288-32/+37
|/
* misc fixes (nw) Vas Crabb2016-05-281-0/+11
* fix OSX compile (nw) Miodrag Milanovic2016-05-271-1/+1
* Fix potential crash when using pillarbox default.lay but not specifying 3 sha... therealmogminer@gmail.com2016-05-271-2/+8
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-2711-8/+186
* ui refactoring [Vas Crabb] Vas Crabb2016-05-272-8/+20
* Fix -resolution and -switchres Brad Hughes2016-05-263-6/+4