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* Major refactoring of debugger core [Ryan Holtz] therealmogminer@gmail.com2016-06-081-0/+1
* Procedural texture for vectors in HLSL ImJezze2016-06-051-0/+2
* Removed dead D3D code (nw) ImJezze2016-05-291-2/+0
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-2/+1
* changes for UWP (nw) Miodrag Milanovic2016-04-231-1/+0
* Refactored distortion pass ImJezze2016-04-191-2/+6
* Create diagnostic module for profiling and crash diagnostics Brad Hughes2016-04-171-7/+7
* Add AVI writing to bgfx, nw therealmogminer@gmail.com2016-04-171-2/+7
* Update windows to use platform independent watchdog implementation (nw) Miodrag Milanovic2016-04-151-2/+0
* lower deps on clifront.h (nw) Miodrag Milanovic2016-04-151-1/+0
* Skeleton implementation for Universal windows main app classes. Brad Hughes2016-04-101-2/+27
* Make sliders use an std::vector instead of a linked list, nw therealmogminer@gmail.com2016-04-101-3/+0
* Remove os dependant output handling (nw) Miodrag Milanovic2016-04-091-2/+0
* Cleanups and version bump Miodrag Milanovic2016-03-301-1/+1
* Refactored Bloom ImJezze2016-03-281-4/+0
* Added oversampling option ImJezze2016-03-251-1/+3
* Merge bgfx_shader into master, nw therealmogminer@gmail.com2016-03-231-2/+6
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| * Merge with master therealmogminer@gmail.com2016-03-211-7/+5
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| * | Some bugfixes for BGFX on SDL, nw therealmogminer@gmail.com2016-03-181-2/+4
| * | Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-0/+2
* | | Merge remote-tracking branch 'refs/remotes/mamedev/master' into integer_scali... Antonio Giner2016-03-201-3/+3
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| * | General code cleanup in input modules. Using ComPtr to manage DirectInput res... Brad Hughes2016-03-181-3/+3
* | | Merge remote-tracking branch 'refs/remotes/mamedev/master' Antonio Giner2016-03-181-4/+2
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| * | Scanline Variation ImJezze2016-03-151-0/+2
| * | Merge remote-tracking branch 'refs/remotes/mamedev/master' ImJezze2016-03-021-7/+30
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| * | Fixed infinite loop ImJezze2016-03-021-0/+1
| * | Fixed infinite loop ImJezze2016-03-021-1/+0
| * | Merge remote-tracking branch 'refs/remotes/mamedev/master' ImJezze2016-02-211-2/+6
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| * | | Merge remote-tracking branch 'refs/remotes/mamedev/master' ImJezze2016-02-211-2/+0
| * | | Quality and Performance improvements ImJezze2016-02-201-4/+0
* | | | Implement integer scaling in core renderer [Calamity] Antonio Giner2016-03-151-6/+0
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* | | Merge input modules work. Brad Hughes2016-02-281-5/+28
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| * | | Refactor OSD input into modules Brad Hughes2016-02-281-5/+28
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* | / Cleanups and version bump Miodrag Milanovic2016-02-241-2/+2
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* | Final fixups, get sliders working again, nw therealmogminer@gmail.com2016-02-211-2/+5
* | More reshuffling, nw therealmogminer@gmail.com2016-02-211-0/+1
* | First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-1/+1
* | Fix remaining issues with bgfx renderer therealmogminer@gmail.com2016-02-171-2/+0
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* Cleanups and version bumpmame0170 Miodrag Milanovic2016-01-271-2/+2
* NTSC Refactoring and Options ImJezze2016-01-251-2/+6
* Cleanup (nw) ImJezze2015-12-261-4/+4
* Extended Shadow Mask and Bloom functionality ImJezze2015-12-251-0/+4
* fixing some more override (nw) Miodrag Milanovic2015-12-061-16/+16
* Fixed reset of HLSL settings ImJezze2015-11-081-2/+0
* Merge pull request #6 from mamedev/master ImJezze2015-10-201-0/+2
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| * Cleanups and version bumpmame0166 Miodrag Milanovic2015-09-301-1/+1
| * added 'global_inputs' (disabled by default) to allow MAME to read inputs even... David Haywood2015-09-141-0/+2
* | Bloom Overdrive ImJezze2015-10-101-0/+2
* | Smooth Borders ImJezze2015-10-091-4/+4
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* HLSL shader improvements ImJezze2015-05-031-2/+10