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2015-11-09Renamed *.c to *.cpp (nw) ImJezze1-1571/+0
2015-11-08Fixed reset of HLSL settings ImJezze1-16/+15
2015-11-08Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic1-1572/+0
2015-11-01making logerror part of machine and device classes [Miodrag Milanovic] Miodrag Milanovic1-1/+1
2015-10-18Cleanup ImJezze1-5/+5
2015-10-10Bloom Overdrive ImJezze1-0/+1
2015-10-09Smooth Borders ImJezze1-2/+2
2015-09-30Cleanups and version bumpmame0166 Miodrag Milanovic1-1/+1
2015-09-14added 'global_inputs' (disabled by default) to allow MAME to read inputs even... David Haywood1-0/+1
2015-08-25Fixed GetModuleHandle to be universal. Vladimir Kryvian1-1/+1
2015-05-03HLSL shader improvements ImJezze1-6/+10
2015-04-22moved all to std::string (nw) Miodrag Milanovic1-29/+29
2015-04-19removed bool conversion and implicit empty check (nw) Miodrag Milanovic1-2/+2
2015-04-14Attempt fix of Windows inability to compile (from Vas Crabb) (nw) Scott Stone1-7/+7
2015-04-14Replace dynamic_array with std::vector [O. Galibert] Olivier Galibert1-1/+1
2015-04-12There is no implicit conversion to char* in std::string (nw) Miodrag Milanovic1-7/+7
2015-04-09Honour debugger font choice with Qt debugger Vas Crabb1-5/+0
2015-03-06Removed unused variable (nw) Miodrag Milanovic1-2/+0
2015-03-04First step to move osd_printf_* into osd again. Callbacks are now couriersud1-26/+37
2015-02-28OpenGL on windows now supports glsl options. This worked out of the box couriersud1-5/+0
2015-02-22Make OpenGL renderer available in mainline build as well. This needs to couriersud1-1/+1
2015-02-12More code alignment for windows and renderer. (nw) couriersud1-3/+1
2015-02-01Added BGFX as video output. For now rendering info shown only (nw) Miodrag Milanovic1-0/+1
2015-01-25Converted modules/debugger/* to new module infrastructure. (nw) couriersud1-19/+0
2015-01-24Converted sound modules to be osd_modules. Simplified code. (nw) couriersud1-19/+0
2015-01-19Moved font code into osd/modules/font. Extended osd_font to a proper couriersud1-222/+0
2015-01-17Changed osd_font to struct osd_font and removed unnecessary osdepend.h couriersud1-4/+4
2015-01-13Untangled options inheritance. Previously code locked in osd_options couriersud1-3/+5
2015-01-12Converted back osd_interface into a pure interface. couriersud1-28/+3
2015-01-10Fix windows compile and add missing files. (nw) couriersud1-0/+25
2015-01-05Moved sync related osd stuff to osd/modules/sync. (nw) couriersud1-2/+0
2014-11-10removed duplicated line of code (nw) Oliver Stöneberg1-3/+0
2014-09-01Added window to osd_interface (nw) Miodrag Milanovic1-4/+4
2014-07-22Cleanups and version bump Miodrag Milanovic1-3/+3
2014-07-19ok nevermind Michaël Banaan Ananas1-6/+3
2014-07-18AvSetMmThreadCharacteristics and friends, this has been commented out since b... Michaël Banaan Ananas1-16/+0
2014-07-18don't use timeBeginPeriod if options.sleep is enabled Michaël Banaan Ananas1-6/+9
2014-05-08-Reorganized OSD, handling more sound output systems and debuggers, defaults ... Miodrag Milanovic1-50/+55
2014-04-26Merged in cleanup changes from osd branch (nw) Miodrag Milanovic1-1/+0
2014-04-25-Made osd_interface base class for OSD and moved initialization for each subs... Miodrag Milanovic1-24/+6
2014-04-17reverting to classic ui due to lot of issues, as much as I hate reverting som... Miodrag Milanovic1-40/+0
2014-04-16Moved eminline and related files into /src/osd since it's system related (nw) Miodrag Milanovic1-2/+2
2014-04-12Merge of new menubar code Nathan Woods1-0/+40
2014-03-24removed mame_* aliases and just use core_* functions (nw) Oliver Stöneberg1-1/+1
2014-03-11Moved core template container classes up from emutempl.h to coretmpl.h: Aaron Giles1-3/+2
2014-02-19Switched rgb_t to a class, replacing macros with methods. Mappings are Aaron Giles1-3/+3
2013-10-16Bulk convert files that already had standard BSD license in my name Aaron Giles1-35/+2
2013-10-06turn Windows multithreaded blit off by default: shows gfx glitches in drivers... Michaël Banaan Ananas1-1/+1
2013-09-17Cleanups and version bumpmame0150 Miodrag Milanovic1-1/+1
2013-08-28minor shader cleanup, nw Ryan Holtz1-0/+1