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MAME - Multiple Arcade Machine Emulator
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path:
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src
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osd
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windows
/
drawnone.c
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Commit message (
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Author
Age
Files
Lines
*
- d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy]
Ryan Holtz
2013-01-13
1
-0
/
+1
*
HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]
Ryan Holtz
2011-05-30
1
-0
/
+2
*
mame_file is now emu_file and is a class. It is required
Aaron Giles
2011-02-12
1
-1
/
+1
*
Move generic templates from emucore.h to emutempl.h.
Aaron Giles
2011-02-07
1
-1
/
+1
*
Converted render.c objects into C++ objects. Updated all callers.
Aaron Giles
2010-10-13
1
-4
/
+4
*
NOTE: This change requires two new osd functions: osd_malloc() and
Aaron Giles
2010-01-08
1
-1
/
+1
*
Cleanups and version bump.
mame0134u3
Aaron Giles
2009-10-12
1
-22
/
+22
*
Moved all the OSD/windows code over to straight BSD license.
Aaron Giles
2009-10-12
1
-2
/
+34
*
This patch:
Aaron Giles
2008-11-13
1
-1
/
+0
*
From: Oliver Stoeneberg [mailto:oliverst@online.de]
Aaron Giles
2008-09-11
1
-0
/
+1
*
Copyright cleanup:
Aaron Giles
2008-01-06
1
-1
/
+1
*
Initial checkin of MAME 0.121.
mame0121
Aaron Giles
2007-12-17
1
-0
/
+104