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MAME - Multiple Arcade Machine Emulator
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drawd3d.h
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Commit message (
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Author
Age
Files
Lines
*
Cleanups and version bump
mame0148u1
Miodrag Milanovic
2013-02-11
1
-7
/
+7
*
d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy]
Ryan Holtz
2013-01-21
1
-2
/
+11
*
- d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy]
Ryan Holtz
2013-01-13
1
-0
/
+2
*
Cleanups and version bump
mame0148
Miodrag Milanovic
2013-01-11
1
-53
/
+53
*
- render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the
Ryan Holtz
2012-12-31
1
-4
/
+0
*
MSVC compilation fixes (nw)
Nathan Woods
2012-12-31
1
-1
/
+1
*
(nw) Fixes HLSL bugs with Rocket Knight Adventures
Ryan Holtz
2012-12-29
1
-1
/
+8
*
01234567890123456789012345678901234567890123456789012345678901234567890123456789
Ryan Holtz
2012-12-29
1
-0
/
+50
*
First pass at modernizing struct definitions.
Aaron Giles
2012-09-15
1
-2
/
+1
*
Major bitmap-related changes throughout the system. There are
Aaron Giles
2012-01-12
1
-2
/
+2
*
Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into...
Ryan Holtz
2011-06-02
1
-0
/
+127