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* Cleanups and version bumpmame0148u1 Miodrag Milanovic2013-02-111-7/+7
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] Ryan Holtz2013-01-211-2/+11
* - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] Ryan Holtz2013-01-131-0/+2
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-53/+53
* - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the Ryan Holtz2012-12-311-4/+0
* MSVC compilation fixes (nw) Nathan Woods2012-12-311-1/+1
* (nw) Fixes HLSL bugs with Rocket Knight Adventures Ryan Holtz2012-12-291-1/+8
* 01234567890123456789012345678901234567890123456789012345678901234567890123456789 Ryan Holtz2012-12-291-0/+50
* First pass at modernizing struct definitions. Aaron Giles2012-09-151-2/+1
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-2/+2
* Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into... Ryan Holtz2011-06-021-0/+127