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path: root/src/osd/windows/drawd3d.c (follow)
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* - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] Ryan Holtz2013-01-131-7/+26
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-47/+47
* 01234567890123456789012345678901234567890123456789012345678901234567890123456789 Ryan Holtz2013-01-061-16/+17
* - d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when alt-tabbing Ryan Holtz2013-01-051-2/+13
* - d3dhlsl.c: Clamp hlsl_prescale_x/y to a minimum of 1. Fixes crashes when using Ryan Holtz2013-01-051-1/+1
* - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the Ryan Holtz2012-12-311-2/+11
* [HLSL] Fixed crash when using presets. [MooglyGuy] Ryan Holtz2012-12-311-0/+3
* (nw) Fixes HLSL bugs with Rocket Knight Adventures Ryan Holtz2012-12-291-7/+41
* 01234567890123456789012345678901234567890123456789012345678901234567890123456789 Ryan Holtz2012-12-291-1/+150
* Fix MSVC compilation. Aaron Giles2012-09-181-1/+1
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-80/+16
* Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR* Aaron Giles2011-12-311-10/+10
* Moved a condition check (tex->d3dtex == tex->d3dfinaltex) to happen before on... Scott Stone2011-11-291-1/+2
* Fix obvious use-after-free error in device_delete(). Aaron Giles2011-11-271-3/+3
* - Fixed HLSL memory leak and crash on exit on 32-bit targets. [Ryan Holtz, Ba... Ryan Holtz2011-11-181-4/+13
* Clean-ups and version bumpmame0143u3 Angelo Salese2011-08-141-1/+1
* fixed potential NULL pointer dereferences / also removed unnecessary NULL che... Miodrag Milanovic2011-08-081-3/+3
* Fixed hlsl mem leak by Firewave (no whatsnew) Miodrag Milanovic2011-07-271-6/+6
* Fixed double-free of d3d->hlsl [Oliver Stoneberg] Miodrag Milanovic2011-07-261-5/+0
* Cleanups (?) and version bumpmame0143 Angelo Salese2011-06-281-2/+2
* Fixed memory leaks in HLSL code (no whatsnew) Miodrag Milanovic2011-06-281-0/+5
* HLSL Cleanup, no whatsnew: Ryan Holtz2011-06-111-2/+2
* Memory leak fix, nwn Ryan Holtz2011-06-031-0/+3
* Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into... Ryan Holtz2011-06-021-2487/+74
* nwn: bad printf, bad! Ryan Holtz2011-06-011-2/+0
* Kill height-based HLSL prescaling, only prescale based on frame width. Brings... Ryan Holtz2011-06-011-2/+2
* Keep HLSL prescaling from blowing out VRAM when regular prescaling is enabled. Ryan Holtz2011-05-311-2/+2
* NWN: Fixing the NTSC codec. Oops. Ryan Holtz2011-05-311-3/+6
* No whatsnew Ryan Holtz2011-05-311-41/+45
* Fixed scanlines, nwn. This took much longer to fix than it should have. :[ Ryan Holtz2011-05-311-39/+27
* Fixing some scanline-alignment issues. Ryan Holtz2011-05-311-0/+7
* Moved "color floor" functionality to occur after scanlines but before shadow ... Ryan Holtz2011-05-301-3/+3
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] Ryan Holtz2011-05-301-171/+1164
* Fix -nohlsl Ryan Holtz2011-05-241-16/+16
* Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... Ryan Holtz2011-05-241-78/+25
* HLSL bugfxes, nwn Ryan Holtz2011-05-241-5/+5
* Call off the dogs, the OSD routing for OSD-side sliders has been fixed. nwn Ryan Holtz2011-05-231-2/+2
* Fixing broken Red Power slider Ryan Holtz2011-05-231-1/+1
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-221-87/+587
* Fixed MSVC warning. (nw) Curt Coder2011-05-221-1/+1
* Fixing multiscreen games, nwn Ryan Holtz2011-05-221-7/+51
* Made texture_create display a verbose message if texture creation fails, as t... Ryan Holtz2011-05-221-0/+1
* HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, Bat... Ryan Holtz2011-05-221-73/+81
* Fix for -noyiq issues, nw Ryan Holtz2011-05-201-1/+1
* HLSL Updates [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-201-14/+76
* HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] Ryan Holtz2011-05-191-91/+211
* HLSL Updates [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-181-135/+270
* Implemented experimental HLSL post-processing support on Direct3D 9 targets. ... Ryan Holtz2011-05-161-24/+675
* Collapsed device_config and device_t into one class. Updated all Aaron Giles2011-04-271-2/+2
* BIG update. Aaron Giles2011-03-291-3/+3