| Commit message (Expand) | Author | Age | Files | Lines |
* | - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] | Ryan Holtz | 2013-01-13 | 1 | -7/+26 |
* | Cleanups and version bumpmame0148 | Miodrag Milanovic | 2013-01-11 | 1 | -47/+47 |
* | 01234567890123456789012345678901234567890123456789012345678901234567890123456789 | Ryan Holtz | 2013-01-06 | 1 | -16/+17 |
* | - d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when alt-tabbing | Ryan Holtz | 2013-01-05 | 1 | -2/+13 |
* | - d3dhlsl.c: Clamp hlsl_prescale_x/y to a minimum of 1. Fixes crashes when using | Ryan Holtz | 2013-01-05 | 1 | -1/+1 |
* | - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the | Ryan Holtz | 2012-12-31 | 1 | -2/+11 |
* | [HLSL] Fixed crash when using presets. [MooglyGuy] | Ryan Holtz | 2012-12-31 | 1 | -0/+3 |
* | (nw) Fixes HLSL bugs with Rocket Knight Adventures | Ryan Holtz | 2012-12-29 | 1 | -7/+41 |
* | 01234567890123456789012345678901234567890123456789012345678901234567890123456789 | Ryan Holtz | 2012-12-29 | 1 | -1/+150 |
* | Fix MSVC compilation. | Aaron Giles | 2012-09-18 | 1 | -1/+1 |
* | Major bitmap-related changes throughout the system. There are | Aaron Giles | 2012-01-12 | 1 | -80/+16 |
* | Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR* | Aaron Giles | 2011-12-31 | 1 | -10/+10 |
* | Moved a condition check (tex->d3dtex == tex->d3dfinaltex) to happen before on... | Scott Stone | 2011-11-29 | 1 | -1/+2 |
* | Fix obvious use-after-free error in device_delete(). | Aaron Giles | 2011-11-27 | 1 | -3/+3 |
* | - Fixed HLSL memory leak and crash on exit on 32-bit targets. [Ryan Holtz, Ba... | Ryan Holtz | 2011-11-18 | 1 | -4/+13 |
* | Clean-ups and version bumpmame0143u3 | Angelo Salese | 2011-08-14 | 1 | -1/+1 |
* | fixed potential NULL pointer dereferences / also removed unnecessary NULL che... | Miodrag Milanovic | 2011-08-08 | 1 | -3/+3 |
* | Fixed hlsl mem leak by Firewave (no whatsnew) | Miodrag Milanovic | 2011-07-27 | 1 | -6/+6 |
* | Fixed double-free of d3d->hlsl [Oliver Stoneberg] | Miodrag Milanovic | 2011-07-26 | 1 | -5/+0 |
* | Cleanups (?) and version bumpmame0143 | Angelo Salese | 2011-06-28 | 1 | -2/+2 |
* | Fixed memory leaks in HLSL code (no whatsnew) | Miodrag Milanovic | 2011-06-28 | 1 | -0/+5 |
* | HLSL Cleanup, no whatsnew: | Ryan Holtz | 2011-06-11 | 1 | -2/+2 |
* | Memory leak fix, nwn | Ryan Holtz | 2011-06-03 | 1 | -0/+3 |
* | Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into... | Ryan Holtz | 2011-06-02 | 1 | -2487/+74 |
* | nwn: bad printf, bad! | Ryan Holtz | 2011-06-01 | 1 | -2/+0 |
* | Kill height-based HLSL prescaling, only prescale based on frame width. Brings... | Ryan Holtz | 2011-06-01 | 1 | -2/+2 |
* | Keep HLSL prescaling from blowing out VRAM when regular prescaling is enabled. | Ryan Holtz | 2011-05-31 | 1 | -2/+2 |
* | NWN: Fixing the NTSC codec. Oops. | Ryan Holtz | 2011-05-31 | 1 | -3/+6 |
* | No whatsnew | Ryan Holtz | 2011-05-31 | 1 | -41/+45 |
* | Fixed scanlines, nwn. This took much longer to fix than it should have. :[ | Ryan Holtz | 2011-05-31 | 1 | -39/+27 |
* | Fixing some scanline-alignment issues. | Ryan Holtz | 2011-05-31 | 1 | -0/+7 |
* | Moved "color floor" functionality to occur after scanlines but before shadow ... | Ryan Holtz | 2011-05-30 | 1 | -3/+3 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] | Ryan Holtz | 2011-05-30 | 1 | -171/+1164 |
* | Fix -nohlsl | Ryan Holtz | 2011-05-24 | 1 | -16/+16 |
* | Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... | Ryan Holtz | 2011-05-24 | 1 | -78/+25 |
* | HLSL bugfxes, nwn | Ryan Holtz | 2011-05-24 | 1 | -5/+5 |
* | Call off the dogs, the OSD routing for OSD-side sliders has been fixed. nwn | Ryan Holtz | 2011-05-23 | 1 | -2/+2 |
* | Fixing broken Red Power slider | Ryan Holtz | 2011-05-23 | 1 | -1/+1 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment] | Ryan Holtz | 2011-05-22 | 1 | -87/+587 |
* | Fixed MSVC warning. (nw) | Curt Coder | 2011-05-22 | 1 | -1/+1 |
* | Fixing multiscreen games, nwn | Ryan Holtz | 2011-05-22 | 1 | -7/+51 |
* | Made texture_create display a verbose message if texture creation fails, as t... | Ryan Holtz | 2011-05-22 | 1 | -0/+1 |
* | HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, Bat... | Ryan Holtz | 2011-05-22 | 1 | -73/+81 |
* | Fix for -noyiq issues, nw | Ryan Holtz | 2011-05-20 | 1 | -1/+1 |
* | HLSL Updates [Ryan Holtz, Bat Country Entertainment] | Ryan Holtz | 2011-05-20 | 1 | -14/+76 |
* | HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] | Ryan Holtz | 2011-05-19 | 1 | -91/+211 |
* | HLSL Updates [Ryan Holtz, Bat Country Entertainment] | Ryan Holtz | 2011-05-18 | 1 | -135/+270 |
* | Implemented experimental HLSL post-processing support on Direct3D 9 targets. ... | Ryan Holtz | 2011-05-16 | 1 | -24/+675 |
* | Collapsed device_config and device_t into one class. Updated all | Aaron Giles | 2011-04-27 | 1 | -2/+2 |
* | BIG update. | Aaron Giles | 2011-03-29 | 1 | -3/+3 |