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path: root/src/osd/windows/drawd3d.c (follow)
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* Moved all renderers to osd/modules/render. (nw) couriersud2015-02-281-2912/+0
* Whoops, I knew I'd miss something in src/osd/windows (nw) Alex W. Jackson2015-02-231-2/+2
* render.c: render_containers now always make their own copy of the emulation p... Alex W. Jackson2015-02-231-7/+7
* More alignment of code: couriersud2015-02-221-3/+3
* Make OpenGL renderer available in mainline build as well. This needs to couriersud2015-02-221-1/+1
* More code alignment for windows and renderer. (nw) couriersud2015-02-121-14/+4
* More osd_window migration. (nw) couriersud2015-02-111-17/+18
* Identified window properties/variables which are used by renderers. couriersud2015-02-091-17/+18
* Introduced a comparable "osd_renderer" interface like it now exists for couriersud2015-02-051-96/+68
* Palettes are now copied during get_primlist. This should fix couriersud2015-01-011-9/+9
* Fix crash on fatalerror from winwindow_video_window_create() Ramiro Polla2014-12-151-6/+10
* Added window to osd_interface (nw) Miodrag Milanovic2014-09-011-41/+41
* reverting to classic ui due to lot of issues, as much as I hate reverting som... Miodrag Milanovic2014-04-171-8/+0
* Moved eminline and related files into /src/osd since it's system related (nw) Miodrag Milanovic2014-04-161-84/+84
* Merge of new menubar code Nathan Woods2014-04-121-0/+8
* added a few more missing \n in logging / cleanups (nw) Oliver Stöneberg2014-03-101-5/+5
* Switched rgb_t to a class, replacing macros with methods. Mappings are Aaron Giles2014-02-191-15/+15
* Changed how NULL callbacks are specified on win_draw_callbacks Nathan Woods2014-02-081-0/+1
* Moved src/emu/ui.? ==> src/emu/ui/ui.?, changed to follow MAME OOP convention... Nathan Woods2014-01-291-1/+1
* This revert (r26927), as requested by author, fixes the regression of missing... Scott Stone2014-01-241-20/+8
* Fixed compiling with Visual Studio 2012 [smf] smf-2014-01-111-0/+12
* - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] Ryan Holtz2014-01-041-8/+8
* Cleanups and version bumpmame0152 Miodrag Milanovic2013-12-241-2/+2
* Windows: Fixed D3D multimonitor support. [GroovyMAME] Michaël Banaan Ananas2013-12-161-1/+1
* batch vectors at the right time in queue Michaël Banaan Ananas2013-11-111-3/+7
* revert attempted fix for color overlays not working on vector games, this fix... Michaël Banaan Ananas2013-10-281-17/+3
* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-35/+2
* uniform consolidation, nw Ryan Holtz2013-08-291-62/+0
* -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] Ryan Holtz2013-08-251-0/+3
* 01234567890123456789012345678901234567890123456789012345678901234567890123456789 Ryan Holtz2013-08-251-8/+26
* "put HLSL back ..." fix build etc. David Haywood2013-06-061-20/+235
* As this project is clearly now run by people who care more about "feelings" a... Ryan Holtz2013-06-061-235/+20
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-221-0/+18
* Cleanups and version bumpmame0148u5 Miodrag Milanovic2013-05-201-62/+61
* fix incorrect bloom functionality in fullscreen mode, nw Ryan Holtz2013-05-201-16/+22
* Reset D3D device before destroying device. Fixes crash when selecting games f... Ryan Holtz2013-05-191-2/+8
* fix vector bloom, nw Ryan Holtz2013-05-191-0/+5
* remove double-alloc of texture_manager, nw Ryan Holtz2013-05-191-2/+0
* potential crash fix, nw Ryan Holtz2013-05-191-0/+6
* Fix DFJustin's crash, nw Ryan Holtz2013-05-191-0/+2
* fixed some initialization and cleanup issues with new D3D code (nw) Oliver Stöneberg2013-05-191-1/+7
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-191-1155/+1220
* revert of r22266 (nw) Miodrag Milanovic2013-04-081-272/+338
* Convert d3d_texture_info to a class, nw Ryan Holtz2013-04-071-338/+272
* drawd3d.c - Fixes performance issues with YIQ enabled and prescale_x/prescale... Michaël Banaan Ananas2013-04-061-1/+1
* Cleanups and version bumpmame0148u1 Miodrag Milanovic2013-02-111-131/+131
* Silence some debug spam and turn off bloom target allocation on cache targets... Ryan Holtz2013-01-211-1/+0
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] Ryan Holtz2013-01-211-46/+184
* - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] Ryan Holtz2013-01-131-7/+26
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-47/+47