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* - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] Ryan Holtz2013-01-131-0/+3
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-114/+114
* - d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when alt-tabbing Ryan Holtz2013-01-051-2/+2
* - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the Ryan Holtz2012-12-311-10/+25
* MSVC compilation fixes (nw) Nathan Woods2012-12-311-1/+1
* (nw) Fixes HLSL bugs with Rocket Knight Adventures Ryan Holtz2012-12-291-8/+13
* 01234567890123456789012345678901234567890123456789012345678901234567890123456789 Ryan Holtz2012-12-291-27/+17
* Fix MSVC compilation. Aaron Giles2012-09-181-2/+2
* First pass at modernizing struct definitions. Aaron Giles2012-09-151-2/+1
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-2/+2
* - Fixed all HLSL stability issues except visible crease. [Ryan Holtz, Bat Cou... Ryan Holtz2011-09-291-0/+7
* HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat Ryan Holtz2011-08-281-1/+4
* Cleanups and version bumpmame0142u6 Angelo Salese2011-06-191-1/+1
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-06-131-1/+17
* HLSL Cleanup, no whatsnew: Ryan Holtz2011-06-111-38/+13
* Cleanups and version bumpmame0142u5 Angelo Salese2011-06-051-1/+1
* Fix for performance regression and slider regression in HLSL, also re-enablin... Ryan Holtz2011-06-031-1/+2
* Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into... Ryan Holtz2011-06-021-0/+221