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MAME - Multiple Arcade Machine Emulator
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path:
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d3dhlsl.h
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follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
- d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy]
Ryan Holtz
2013-01-13
1
-0
/
+3
*
Cleanups and version bump
mame0148
Miodrag Milanovic
2013-01-11
1
-114
/
+114
*
- d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when alt-tabbing
Ryan Holtz
2013-01-05
1
-2
/
+2
*
- render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the
Ryan Holtz
2012-12-31
1
-10
/
+25
*
MSVC compilation fixes (nw)
Nathan Woods
2012-12-31
1
-1
/
+1
*
(nw) Fixes HLSL bugs with Rocket Knight Adventures
Ryan Holtz
2012-12-29
1
-8
/
+13
*
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Ryan Holtz
2012-12-29
1
-27
/
+17
*
Fix MSVC compilation.
Aaron Giles
2012-09-18
1
-2
/
+2
*
First pass at modernizing struct definitions.
Aaron Giles
2012-09-15
1
-2
/
+1
*
Major bitmap-related changes throughout the system. There are
Aaron Giles
2012-01-12
1
-2
/
+2
*
- Fixed all HLSL stability issues except visible crease. [Ryan Holtz, Bat Cou...
Ryan Holtz
2011-09-29
1
-0
/
+7
*
HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat
Ryan Holtz
2011-08-28
1
-1
/
+4
*
Cleanups and version bump
mame0142u6
Angelo Salese
2011-06-19
1
-1
/
+1
*
HLSL Updates: [Ryan Holtz, Bat Country Entertainment]
Ryan Holtz
2011-06-13
1
-1
/
+17
*
HLSL Cleanup, no whatsnew:
Ryan Holtz
2011-06-11
1
-38
/
+13
*
Cleanups and version bump
mame0142u5
Angelo Salese
2011-06-05
1
-1
/
+1
*
Fix for performance regression and slider regression in HLSL, also re-enablin...
Ryan Holtz
2011-06-03
1
-1
/
+2
*
Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into...
Ryan Holtz
2011-06-02
1
-0
/
+221