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* - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] Ryan Holtz2013-01-131-243/+266
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-5/+5
* - d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when alt-tabbing Ryan Holtz2013-01-051-132/+136
* - d3dhlsl.c: Clamp hlsl_prescale_x/y to a minimum of 1. Fixes crashes when using Ryan Holtz2013-01-051-2/+5
* - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the Ryan Holtz2012-12-311-21/+88
* [HLSL] Fixed crash when using presets. [MooglyGuy] Ryan Holtz2012-12-311-14/+27
* (nw) Fixes HLSL bugs with Rocket Knight Adventures Ryan Holtz2012-12-291-77/+108
* 01234567890123456789012345678901234567890123456789012345678901234567890123456789 Ryan Holtz2012-12-291-384/+221
* Fix MSVC compilation. Aaron Giles2012-09-181-1/+1
* added missing \n to some fatalerror() calls (no whatsnew) Oliver Stöneberg2012-08-181-1/+1
* Move devices into a proper hierarchy and handle naming Aaron Giles2012-01-241-10/+4
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-46/+17
* Bulk conversion of bitmap_t * to bitmap_t & . With this change the Aaron Giles2012-01-021-2/+2
* Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR* Aaron Giles2011-12-311-8/+8
* Fix obvious use-after-free error in device_delete(). Aaron Giles2011-11-271-6/+0
* - Fixed HLSL memory leak and crash on exit on 32-bit targets. [Ryan Holtz, Ba... Ryan Holtz2011-11-181-19/+29
* Move per emulator constants info into separate class [Miodrag Milanovic] Miodrag Milanovic2011-11-171-1/+1
* - Fixed all HLSL stability issues except visible crease. [Ryan Holtz, Bat Cou... Ryan Holtz2011-09-291-15/+80
* HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat Ryan Holtz2011-08-281-214/+235
* Clean-ups and version bumpmame0143u3 Angelo Salese2011-08-141-1/+1
* fixed potential NULL pointer dereferences / also removed unnecessary NULL che... Miodrag Milanovic2011-08-081-4/+1
* Fix for the hlsl scanline jitter effect [nimitz] Jonathan Gevaryahu2011-07-281-1/+3
* Fixes for variable shadowing [Oliver Stöneberg] R. Belmont2011-07-211-3/+3
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-06-131-174/+508
* Next time feel free to apply the obvious fix, no whatsnew :-) Ryan Holtz2011-06-121-0/+1
* HLSL Cleanup, no whatsnew: Ryan Holtz2011-06-111-224/+213
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] Ryan Holtz2011-06-061-3/+5
* Fix for performance regression and slider regression in HLSL, also re-enablin... Ryan Holtz2011-06-031-84/+79
* De-regressing HLSL performance on certain resolutions of game, nwn Ryan Holtz2011-06-021-2/+0
* Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into... Ryan Holtz2011-06-021-0/+2481