| Commit message (Expand) | Author | Age | Files | Lines |
* | - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] | Ryan Holtz | 2013-01-13 | 1 | -243/+266 |
* | Cleanups and version bumpmame0148 | Miodrag Milanovic | 2013-01-11 | 1 | -5/+5 |
* | - d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when alt-tabbing | Ryan Holtz | 2013-01-05 | 1 | -132/+136 |
* | - d3dhlsl.c: Clamp hlsl_prescale_x/y to a minimum of 1. Fixes crashes when using | Ryan Holtz | 2013-01-05 | 1 | -2/+5 |
* | - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the | Ryan Holtz | 2012-12-31 | 1 | -21/+88 |
* | [HLSL] Fixed crash when using presets. [MooglyGuy] | Ryan Holtz | 2012-12-31 | 1 | -14/+27 |
* | (nw) Fixes HLSL bugs with Rocket Knight Adventures | Ryan Holtz | 2012-12-29 | 1 | -77/+108 |
* | 01234567890123456789012345678901234567890123456789012345678901234567890123456789 | Ryan Holtz | 2012-12-29 | 1 | -384/+221 |
* | Fix MSVC compilation. | Aaron Giles | 2012-09-18 | 1 | -1/+1 |
* | added missing \n to some fatalerror() calls (no whatsnew) | Oliver Stöneberg | 2012-08-18 | 1 | -1/+1 |
* | Move devices into a proper hierarchy and handle naming | Aaron Giles | 2012-01-24 | 1 | -10/+4 |
* | Major bitmap-related changes throughout the system. There are | Aaron Giles | 2012-01-12 | 1 | -46/+17 |
* | Bulk conversion of bitmap_t * to bitmap_t & . With this change the | Aaron Giles | 2012-01-02 | 1 | -2/+2 |
* | Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR* | Aaron Giles | 2011-12-31 | 1 | -8/+8 |
* | Fix obvious use-after-free error in device_delete(). | Aaron Giles | 2011-11-27 | 1 | -6/+0 |
* | - Fixed HLSL memory leak and crash on exit on 32-bit targets. [Ryan Holtz, Ba... | Ryan Holtz | 2011-11-18 | 1 | -19/+29 |
* | Move per emulator constants info into separate class [Miodrag Milanovic] | Miodrag Milanovic | 2011-11-17 | 1 | -1/+1 |
* | - Fixed all HLSL stability issues except visible crease. [Ryan Holtz, Bat Cou... | Ryan Holtz | 2011-09-29 | 1 | -15/+80 |
* | HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat | Ryan Holtz | 2011-08-28 | 1 | -214/+235 |
* | Clean-ups and version bumpmame0143u3 | Angelo Salese | 2011-08-14 | 1 | -1/+1 |
* | fixed potential NULL pointer dereferences / also removed unnecessary NULL che... | Miodrag Milanovic | 2011-08-08 | 1 | -4/+1 |
* | Fix for the hlsl scanline jitter effect [nimitz] | Jonathan Gevaryahu | 2011-07-28 | 1 | -1/+3 |
* | Fixes for variable shadowing [Oliver Stöneberg] | R. Belmont | 2011-07-21 | 1 | -3/+3 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment] | Ryan Holtz | 2011-06-13 | 1 | -174/+508 |
* | Next time feel free to apply the obvious fix, no whatsnew :-) | Ryan Holtz | 2011-06-12 | 1 | -0/+1 |
* | HLSL Cleanup, no whatsnew: | Ryan Holtz | 2011-06-11 | 1 | -224/+213 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] | Ryan Holtz | 2011-06-06 | 1 | -3/+5 |
* | Fix for performance regression and slider regression in HLSL, also re-enablin... | Ryan Holtz | 2011-06-03 | 1 | -84/+79 |
* | De-regressing HLSL performance on certain resolutions of game, nwn | Ryan Holtz | 2011-06-02 | 1 | -2/+0 |
* | Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into... | Ryan Holtz | 2011-06-02 | 1 | -0/+2481 |