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* Initial touch input support: Vas Crabb12 days1-22/+51
* osd: Turned video modules into actual modules, fixed various issues. Vas Crabb2023-02-011-34/+5
* Various input and OSD refactoring: Vas Crabb2023-01-291-3/+2
* Clean up #includes in src/osd (#10029) ajrhacker2022-07-041-1/+1
* -getaway.cpp: Fixed steering control. Vas Crabb2021-01-231-1/+1
* ATTR_UNUSED, do you welcome C++17 in your heart and mind? Olivier Galibert2021-01-221-1/+1
* -osd/windows: Minimise full-screen windows on losing focus (#2997). Vas Crabb2021-01-211-1/+0
* osdwindow.cpp: Centralize basic functions; de-virtualize various getters AJR2021-01-041-20/+1
* Got rid of global_alloc/global_free. Vas Crabb2020-10-031-4/+4
* Change window handle storage to template instead of void* (nw) (#1725) Brad Hughes2016-11-171-1/+1
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-1/+1
* Make monitor list a list of shared_ptr like window_list (nw) Brad Hughes2016-07-011-6/+7
* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-2/+2
* Fix mouse behavior on OSX Brad Hughes2016-06-251-0/+2
* fix clang build (nw) R. Belmont2016-06-111-1/+1
* Unify window_list in Windows and SDL OSD Brad Hughes2016-06-101-8/+1
* Ioport refactoring and cleanups (nw) AJR2016-05-181-0/+2
* Remove dead code left over from "-mt". [Couriersud] couriersud2016-05-061-10/+3
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-1/+1
* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-251-8/+3
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-251-3/+8
* Refactor OSD window. Brad Hughes2016-04-211-8/+3
* SDL cleanup (nw) Miodrag Milanovic2016-04-201-5/+0
* Standardize platform window pointer storage in osd_window. Brad Hughes2016-04-181-3/+5
* convert osd_event into a class. Since all is std:: now, reduce to couriersud2016-04-101-1/+1
* Fix SDL build on linux: couriersud2016-04-091-33/+8
* Cleanups and version bump Miodrag Milanovic2016-03-301-1/+1
* Merge bgfx_shader into master, nw therealmogminer@gmail.com2016-03-231-2/+2
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| * Some bugfixes for BGFX on SDL, nw therealmogminer@gmail.com2016-03-181-2/+2
* | Implement integer scaling in core renderer [Calamity] Antonio Giner2016-03-151-1/+0
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* Pick off some low-hanging PTR64 fruit Vas Crabb2016-02-281-7/+4
* First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-3/+0
* Remove SDL 1.2 support (nw) Miodrag Milanovic2016-02-161-22/+0
* make window index part of osd_window (nw) Miodrag Milanovic2016-02-111-2/+1
* fix SDL on Windows compile Cowering2015-12-061-7/+7
* did license settings for OG and Andrew, cleared up OSD part for licenses (nw) Miodrag Milanovic2015-05-091-5/+2
* Added license headers to the rest of files (nw) Miodrag Milanovic2015-05-071-0/+2
* Aligned monitor handling between sdl and baseline. [Couriersud] couriersud2015-03-011-3/+3
* Fixed windows baseline build. couriersud2015-02-271-5/+5
* Introduced osd_rect and osd_dim to allow for more code alignment. (nw) couriersud2015-02-271-12/+15
* Moved opengl related stuff to modules/opengl couriersud2015-02-261-119/+2
* Cleanups and version bumpmame0159 Miodrag Milanovic2015-02-251-18/+18
* More alignment of code: couriersud2015-02-221-18/+7
* Make OpenGL renderer available in mainline build as well. This needs to couriersud2015-02-221-1/+2
* More code alignment for windows and renderer. (nw) couriersud2015-02-121-3/+5
* Remove start_viewscreen, fix sdl.mak. (nw) couriersud2015-02-121-4/+12
* More osd_window migration. (nw) couriersud2015-02-111-18/+38
* Identified window properties/variables which are used by renderers. couriersud2015-02-091-11/+44
* sdl render operation moved towards the way window deals with renderers. couriersud2015-02-081-29/+33
* A bit more alignment between windows and sdl. (nw) couriersud2015-02-061-16/+15