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path: root/src/osd/sdl/video.cpp (follow)
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* -midway/williams.cpp: Cleaned up ROM loading for Defender hardware, further s... Vas Crabb36 hours1-1/+0
* Skeleton driver for 600 Cellular Activation Tester (#11225) MooglyGuy2023-05-131-1/+1
* osd: Turned video modules into actual modules, fixed various issues. Vas Crabb2023-02-011-117/+9
* Various input and OSD refactoring: Vas Crabb2023-01-291-66/+10
* Clean up #includes in src/osd (#10029) ajrhacker2022-07-041-1/+1
* sdl: Keep -video soft as the default for Emscripten for now Justin Kerk2022-02-191-0/+4
* sdl: -video auto now means "bgfx" on all platforms. [R. Belmont] arbee2022-02-181-6/+0
* removed leftover Miodrag Milanovic2021-10-291-1/+1
* Remove keepaspect and fullstretch members of osd_video_config AJR2020-12-161-2/+0
* Add "Non-Integer Scaling" and "Keep Aspect" settings to UI video options menu... AJR2020-12-171-16/+2
* video: higher maximum prescale (nw) hap2020-01-051-1/+1
* SDL: -video auto on macOS now selects BGFX rather than OpenGL for future-proo... arbee2019-11-161-3/+3
* Remove up to one frame of input latency. (#5901) antonioginer2019-11-161-4/+12
* Cleanup linux OSD (nw) Miodrag Milanovic2016-10-221-2/+2
* Convert OSD monitor info to modules plus add DXGI implementation Brad Hughes2016-09-141-167/+1
* Assorted typos fixed (MT #6295, 6296) (nw) Scott Stone2016-07-151-1/+1
* Make monitor list a list of shared_ptr like window_list (nw) Brad Hughes2016-07-011-23/+23
* Move window_list to osd_common_t Brad Hughes2016-06-111-3/+3
* Unify window_list in Windows and SDL OSD Brad Hughes2016-06-101-6/+6
* Added ability to create standalone emulators, added zexall as example (nw) Miodrag Milanovic2016-05-081-1/+1
* RIP sdlinc.h couriersud2016-05-061-1/+1
* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-251-10/+4
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-251-4/+10
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-11/+11
* Split UI and frontend part from core [Miodrag Milanovic] Miodrag Milanovic2016-04-231-1/+1
* Refactor OSD window. Brad Hughes2016-04-211-10/+4
* Add AVI writing to bgfx, nw therealmogminer@gmail.com2016-04-171-0/+3
* Update windows to use platform independent watchdog implementation (nw) Miodrag Milanovic2016-04-151-7/+2
* Make sliders use an std::vector instead of a linked list, nw therealmogminer@gmail.com2016-04-101-10/+0
* Fix SDL build on linux: couriersud2016-04-091-0/+5
* Fix keepaspect & unevenstretch toggles in SDL OSD Antonio Giner2016-04-071-0/+10
* Copy/paste some code from Windows OSD to get SDL going again - sorry if this ... Vas Crabb2016-03-241-0/+9
* Merge bgfx_shader into master, nw therealmogminer@gmail.com2016-03-231-3/+4
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| * Merge with master therealmogminer@gmail.com2016-03-211-5/+0
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| * | Some bugfixes for BGFX on SDL, nw therealmogminer@gmail.com2016-03-181-2/+58
* | | Merge remote-tracking branch 'refs/remotes/mamedev/master' into integer_scali... Antonio Giner2016-03-201-5/+0
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| * | Fix SDL input focus tracking bug plus remove references to USE_OLD_SDL_INPUT ... Brad Hughes2016-03-191-5/+0
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* / Implement integer scaling in core renderer [Calamity] Antonio Giner2016-03-151-24/+0
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* Merge input modules work. Brad Hughes2016-02-281-2/+7
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| * Refactor OSD input into modules Brad Hughes2016-02-281-2/+7
* | Fix build on SteamLink and enforce BGFX on it (nw) Miodrag Milanovic2016-02-271-1/+5
* | Final fixups, get sliders working again, nw therealmogminer@gmail.com2016-02-211-2/+3
* | placed back OPENGL check since GL is not same as GLES (nw) Miodrag Milanovic2016-02-161-51/+55
* | BGFX mandatory requirement (nw) Miodrag Milanovic2016-02-161-2/+0
* | opengl as requirement (nw) Miodrag Milanovic2016-02-161-55/+51
* | windows compile fix (nw) Miodrag Milanovic2016-02-161-6/+1
* | Remove not needed headers (nw) Miodrag Milanovic2016-02-161-27/+0
* | Remove SDL 1.2 support (nw) Miodrag Milanovic2016-02-161-199/+2
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* modernized ui_input_manager (nw) Miodrag Milanovic2016-01-101-6/+6
* removed memory tracking (nw) Miodrag Milanovic2016-01-081-2/+2