index
:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
pci_virge-fifo
py_regtests
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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Commit message (
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Author
Age
Files
Lines
*
Add WINAPI to other needed functions for stdcall calling convention on 32-bit
Brad Hughes
2016-06-15
5
-6
/
+6
*
The calling convention goes inside the brackets of pointers to functions. All...
smf-
2016-06-15
5
-24
/
+24
*
Merge pull request #907 from einstein95/patch-6
Vas Crabb
2016-06-15
1
-3
/
+3
|
\
|
*
Rearrange shaderc arguments (nw)
Logan B
2016-05-28
1
-3
/
+3
*
|
Merge pull request #911 from GiuseppeGorgoglione/master
Vas Crabb
2016-06-15
23
-1700
/
+1070
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\
\
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*
|
Remove Direct3D abstraction layer
Giuseppe Gorgoglione
2016-06-11
2
-819
/
+0
|
*
|
Introduce dynamic_module
Giuseppe Gorgoglione
2016-06-11
22
-876
/
+1061
|
*
|
Fix debugging code in font_dwrite.cpp
Giuseppe Gorgoglione
2016-06-11
1
-21
/
+25
*
|
|
debugimgui: if console window is active, then give console input widget focus...
mahlemiut
2016-06-14
1
-0
/
+2
*
|
|
debugimgui: use IM_COL32 macro
mahlemiut
2016-06-13
1
-3
/
+3
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/
/
*
|
Merge pull request #944 from bradhugh/unify_windowlist
Brad Hughes
2016-06-11
15
-25
/
+27
|
\
\
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*
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Move window_list to osd_common_t
Brad Hughes
2016-06-11
15
-26
/
+23
|
*
|
Unify window_list in Windows and SDL OSD
Brad Hughes
2016-06-10
13
-24
/
+29
*
|
|
debugimgui: draw a light rectangle around a view if it has focus, gives a vis...
mahlemiut
2016-06-11
1
-0
/
+10
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/
/
*
|
Fix keyboard shortcus for disassembly comments pane [Vas Crabb]
Vas Crabb
2016-06-09
3
-3
/
+3
*
|
Major refactoring of debugger core [Ryan Holtz]
therealmogminer@gmail.com
2016-06-08
17
-104
/
+112
*
|
Fixed video mode opengl duplicated in SDL build. (nw)
dankan1890
2016-06-07
1
-3
/
+0
*
|
Fixed scanlines if the screen output is less than twice the size of the host ...
ImJezze
2016-06-06
1
-1
/
+7
*
|
debugimgui: send character inputs to the debugger view with focus, allows edi...
mahlemiut
2016-06-06
1
-0
/
+12
*
|
debugimgui: make new window shortcut keypresses not repeat
mahlemiut
2016-06-06
1
-5
/
+5
*
|
debugimgui: made debugger keys also use ImGui keypress functions
mahlemiut
2016-06-06
1
-41
/
+41
*
|
fix non-Windows compile (nw)
arbee
2016-06-05
1
-1
/
+5
*
|
Procedural texture for vectors in HLSL
ImJezze
2016-06-05
6
-122
/
+135
*
|
Placed back old output system as module "-output windows" need more things cl...
Miodrag Milanovic
2016-06-05
4
-1
/
+430
*
|
Fixed network output to include all data [headkaze]
arbee
2016-06-05
1
-1
/
+6
*
|
debugimgui: adjust key repeat rate a bit
mahlemiut
2016-06-05
1
-0
/
+5
*
|
debugimgui: fix exception when un-collapsing a single window.
mahlemiut
2016-06-05
1
-11
/
+16
*
|
debugimgui: use ImGui functions to handle view inputs, allows key repeating t...
mahlemiut
2016-06-05
1
-12
/
+12
*
|
debugimgui: actually map cursor keys so that they can be used in input text w...
mahlemiut
2016-06-04
1
-29
/
+4
*
|
debugimgui: add auto select-all flag to disassembly and memory expression inp...
mahlemiut
2016-06-04
1
-4
/
+2
*
|
Ensure XAudio2 doesn't crash when no sound card present.
Brad Hughes
2016-06-03
1
-28
/
+48
*
|
debugimgui: pressing Enter on an empty console input box does a single step.
mahlemiut
2016-06-03
1
-2
/
+8
*
|
debugimgui: removed scrollbar from memory windows, and let the view itself co...
mahlemiut
2016-06-02
1
-8
/
+20
*
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Hybrid Input Module: Change error printing to verbose on probe() and error on...
Brad Hughes
2016-05-31
2
-4
/
+7
*
|
Vector line width is now applied by BGFX
ImJezze
2016-05-29
2
-1
/
+14
*
|
Cleanup vector batch in D3D (nw)
ImJezze
2016-05-29
2
-22
/
+19
*
|
Removed dead D3D code (nw)
ImJezze
2016-05-29
3
-180
/
+48
*
|
More slider cleanup, nw
therealmogminer@gmail.com
2016-05-28
8
-32
/
+37
|
/
*
Fix potential crash when using pillarbox default.lay but not specifying 3 sha...
therealmogminer@gmail.com
2016-05-27
1
-2
/
+8
*
Fix crash when using pillarbox shaders, nw
therealmogminer@gmail.com
2016-05-27
11
-8
/
+186
*
ui refactoring [Vas Crabb]
Vas Crabb
2016-05-27
1
-3
/
+15
*
Fix -resolution and -switchres
Brad Hughes
2016-05-26
1
-1
/
+2
*
Fix debug crash with bgfx screen chains
therealmogminer@gmail.com
2016-05-26
6
-19
/
+49
*
ui refactoring [Vas Crabb]
Vas Crabb
2016-05-27
13
-38
/
+44
*
couriersud please stop using _names, they're reserved for compiler/system
Vas Crabb
2016-05-26
1
-12
/
+12
*
Cleanups and version bump
mame0174
Miodrag Milanovic
2016-05-25
2
-6
/
+6
*
Revert partial fix for border style issue (nw)
ImJezze
2016-05-24
1
-2
/
+2
*
Moved extension of vector lines to where it belongs (nw)
ImJezze
2016-05-22
2
-3
/
+3
*
Normalized vector attenuation settings
ImJezze
2016-05-22
1
-11
/
+10
*
Fixed init of XAudio2 when there is no window active (nw)
Miodrag Milanovic
2016-05-22
1
-0
/
+3
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