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* debugimgui: use IM_COL32 macro mahlemiut2016-06-131-3/+3
* Merge pull request #944 from bradhugh/unify_windowlist Brad Hughes2016-06-1115-25/+27
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| * Move window_list to osd_common_t Brad Hughes2016-06-1115-26/+23
| * Unify window_list in Windows and SDL OSD Brad Hughes2016-06-1013-24/+29
* | debugimgui: draw a light rectangle around a view if it has focus, gives a vis... mahlemiut2016-06-111-0/+10
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* Fix keyboard shortcus for disassembly comments pane [Vas Crabb] Vas Crabb2016-06-093-3/+3
* Major refactoring of debugger core [Ryan Holtz] therealmogminer@gmail.com2016-06-0817-104/+112
* Fixed video mode opengl duplicated in SDL build. (nw) dankan18902016-06-071-3/+0
* Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-1/+7
* debugimgui: send character inputs to the debugger view with focus, allows edi... mahlemiut2016-06-061-0/+12
* debugimgui: make new window shortcut keypresses not repeat mahlemiut2016-06-061-5/+5
* debugimgui: made debugger keys also use ImGui keypress functions mahlemiut2016-06-061-41/+41
* fix non-Windows compile (nw) arbee2016-06-051-1/+5
* Procedural texture for vectors in HLSL ImJezze2016-06-056-122/+135
* Placed back old output system as module "-output windows" need more things cl... Miodrag Milanovic2016-06-054-1/+430
* Fixed network output to include all data [headkaze] arbee2016-06-051-1/+6
* debugimgui: adjust key repeat rate a bit mahlemiut2016-06-051-0/+5
* debugimgui: fix exception when un-collapsing a single window. mahlemiut2016-06-051-11/+16
* debugimgui: use ImGui functions to handle view inputs, allows key repeating t... mahlemiut2016-06-051-12/+12
* debugimgui: actually map cursor keys so that they can be used in input text w... mahlemiut2016-06-041-29/+4
* debugimgui: add auto select-all flag to disassembly and memory expression inp... mahlemiut2016-06-041-4/+2
* Ensure XAudio2 doesn't crash when no sound card present. Brad Hughes2016-06-031-28/+48
* debugimgui: pressing Enter on an empty console input box does a single step. mahlemiut2016-06-031-2/+8
* debugimgui: removed scrollbar from memory windows, and let the view itself co... mahlemiut2016-06-021-8/+20
* Hybrid Input Module: Change error printing to verbose on probe() and error on... Brad Hughes2016-05-312-4/+7
* Vector line width is now applied by BGFX ImJezze2016-05-292-1/+14
* Cleanup vector batch in D3D (nw) ImJezze2016-05-292-22/+19
* Removed dead D3D code (nw) ImJezze2016-05-293-180/+48
* More slider cleanup, nw therealmogminer@gmail.com2016-05-288-32/+37
* Fix potential crash when using pillarbox default.lay but not specifying 3 sha... therealmogminer@gmail.com2016-05-271-2/+8
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-2711-8/+186
* ui refactoring [Vas Crabb] Vas Crabb2016-05-271-3/+15
* Fix -resolution and -switchres Brad Hughes2016-05-261-1/+2
* Fix debug crash with bgfx screen chains therealmogminer@gmail.com2016-05-266-19/+49
* ui refactoring [Vas Crabb] Vas Crabb2016-05-2713-38/+44
* couriersud please stop using _names, they're reserved for compiler/system Vas Crabb2016-05-261-12/+12
* Cleanups and version bumpmame0174 Miodrag Milanovic2016-05-252-6/+6
* Revert partial fix for border style issue (nw) ImJezze2016-05-241-2/+2
* Moved extension of vector lines to where it belongs (nw) ImJezze2016-05-222-3/+3
* Normalized vector attenuation settings ImJezze2016-05-221-11/+10
* Fixed init of XAudio2 when there is no window active (nw) Miodrag Milanovic2016-05-221-0/+3
* Fixed bloom target size for vector screens in full-screen mode ImJezze2016-05-221-17/+26
* 1. fixed title of fr2; 2. Fixed access violation after getting: Robbbert2016-05-211-4/+8
* debugimgui: made a start on rendering just the visible areas of a debugger vi... mahlemiut2016-05-201-55/+50
* Improve support for more Joysticks with DirectInput8. Also repair DirectInput... Quench02016-05-202-4/+28
* Cleanup of network output module Miodrag Milanovic2016-05-193-26/+26
* Ioport refactoring and cleanups (nw) AJR2016-05-181-0/+1
* Fixed half pixel offset of vectors in D3D ImJezze2016-05-171-0/+2
* Small changes to creation of render targest in HLSL (nw) ImJezze2016-05-163-74/+78
* Fixed several HLSL problems when running machines without screen (nw) ImJezze2016-05-163-17/+22