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* Remove first_screen() from kc85, ti990_4, aviwrite.cpp, and huc6270 comments. nw mooglyguy2018-03-101-1/+2
* Removed first_screen from wswan and d3d (nw) Ryan Holtz2018-03-092-4/+4
* fix compile on GCC 7.2.1 (nw) arbee2018-01-131-0/+1
* -bgfx: Abstracted some view-related functions into bgfx_view class, nw mooglyguy2018-01-134-111/+213
* really fixed MT06623 (don't use uninitialised gamma ramp) (nw) smf-2018-01-051-5/+4
* Updates "2017" strings to "2018" where relevant. Jonathan Holt2018-01-061-1/+1
* drawd3d.cpp: fixed MT06623 (nw) Ivan Vangelista2018-01-051-1/+1
* bgfx: Use bgfx::ViewMode::Sequential, fixes handheld overlays, nw mooglyguy2018-01-011-0/+2
* srcclean and manual cleanups (nw) Vas Crabb2017-12-241-1/+1
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... Miodrag Milanovic2017-12-0110-32/+31
* D3D fix (nw) AJR2017-09-151-1/+1
* Use std::unique_ptr to manage instances of slider_state (nw) AJR2017-09-158-34/+45
* (nw) Fixed the build. Robbbert2017-08-131-6/+3
* srcclean (nw) Vas Crabb2017-07-231-1/+1
* Overhaul to how MAME handles options, take two (#2341) npwoods2017-06-251-1/+0
* -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] MooglyGuy2017-06-112-88/+31
* -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... MooglyGuy2017-06-107-426/+293
* Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... MooglyGuy2017-05-183-30/+30
* Move static data out of devices into the device types. This is a significant... Vas Crabb2017-05-141-1/+1
* Revert "Overhaul to how MAME handles options (#2260)" Vas Crabb2017-05-071-0/+1
* Overhaul to how MAME handles options (#2260) npwoods2017-05-051-1/+0
* do variable substitution in bgfx_path #2201 Vas Crabb2017-04-233-12/+21
* Self-registering devices prep: Vas Crabb2017-02-271-0/+3
* Cleanup, we already have NOMINMAX now in scripts (nw) Miodrag Milanovic2017-02-112-4/+0
* fix windows compile (nw) Miodrag Milanovic2017-02-111-0/+1
* Remove emu.h from headers (nw) Olivier Galibert2017-02-1112-5/+7
* Updates "2016" strings to "2017 where relevant. Stiletto2017-01-241-1/+1
* Revert "New phosphor persistence shaders for HLSL" R. Belmont2017-01-054-143/+38
* Merge pull request #1843 from anikom15/hlsl ImJezze2017-01-054-38/+143
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| * Change cached texture format to floating point. Westley M. Martinez2017-01-043-30/+39
| * Correct LCD ghosting INI and slider defaults. Westley M. Martinez2017-01-031-2/+2
| * Add LCD ghosting shader for Direct3D Westley M. Martinez2017-01-022-23/+78
| * Scale and phosphor persistence sliders. Westley M. Martinez2016-12-302-21/+11
| * Implement LCD persistence shader. Westley M. Martinez2016-12-292-2/+20
| * Implement new phosphor shader. Westley M. Martinez2016-12-292-12/+45
* | Fix compile with latest BGFX (nw) Miodrag Milanovic2017-01-025-15/+17
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* Move special windows.h include directives to build defines (nw) Brad Hughes2016-12-285-6/+0
* first srcclean pass (nw) Vas Crabb2016-12-251-1/+1
* Simplify implementation of delta_time. Westley M. Martinez2016-12-132-27/+16
* Correct comments regarding delta_time. Westley M. Martinez2016-12-121-2/+3
* Add signal so that any future shaders relying on delta_time do not Westley M. Martinez2016-12-122-10/+14
* Fix phosphor shader to work properly for multi-screen games and Westley M. Martinez2016-12-122-17/+25
* Remove iostream (used for debugging) Westley M. Martinez2016-12-111-1/+0
* Fix phosphor persistence shader behavior based on time. Westley M. Martinez2016-12-111-0/+10
* srcclean (nw) Vas Crabb2016-11-272-2/+2
* clean up tabulation, fix some things (nw) Vas Crabb2016-11-251-1/+1
* A round of spelling/typographical fixes to source comments (nw) Scott Stone2016-11-241-1/+1
* Change window handle storage to template instead of void* (nw) (#1725) Brad Hughes2016-11-177-29/+30
* Small cleanup (nw) Miodrag Milanovic2016-11-112-7/+4
* Fixed USE_DISPATCH_GL compile, seams no-one is actually using it since it is ... Miodrag Milanovic2016-11-111-2/+2