| Commit message (Expand) | Author | Age | Files | Lines |
* | Remove first_screen() from kc85, ti990_4, aviwrite.cpp, and huc6270 comments. nw | mooglyguy | 2018-03-10 | 1 | -1/+2 |
* | Removed first_screen from wswan and d3d (nw) | Ryan Holtz | 2018-03-09 | 2 | -4/+4 |
* | fix compile on GCC 7.2.1 (nw) | arbee | 2018-01-13 | 1 | -0/+1 |
* | -bgfx: Abstracted some view-related functions into bgfx_view class, nw | mooglyguy | 2018-01-13 | 4 | -111/+213 |
* | really fixed MT06623 (don't use uninitialised gamma ramp) (nw) | smf- | 2018-01-05 | 1 | -5/+4 |
* | Updates "2017" strings to "2018" where relevant. | Jonathan Holt | 2018-01-06 | 1 | -1/+1 |
* | drawd3d.cpp: fixed MT06623 (nw) | Ivan Vangelista | 2018-01-05 | 1 | -1/+1 |
* | bgfx: Use bgfx::ViewMode::Sequential, fixes handheld overlays, nw | mooglyguy | 2018-01-01 | 1 | -0/+2 |
* | srcclean and manual cleanups (nw) | Vas Crabb | 2017-12-24 | 1 | -1/+1 |
* | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... | Miodrag Milanovic | 2017-12-01 | 10 | -32/+31 |
* | D3D fix (nw) | AJR | 2017-09-15 | 1 | -1/+1 |
* | Use std::unique_ptr to manage instances of slider_state (nw) | AJR | 2017-09-15 | 8 | -34/+45 |
* | (nw) Fixed the build. | Robbbert | 2017-08-13 | 1 | -6/+3 |
* | srcclean (nw) | Vas Crabb | 2017-07-23 | 1 | -1/+1 |
* | Overhaul to how MAME handles options, take two (#2341) | npwoods | 2017-06-25 | 1 | -1/+0 |
* | -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] | MooglyGuy | 2017-06-11 | 2 | -88/+31 |
* | -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... | MooglyGuy | 2017-06-10 | 7 | -426/+293 |
* | Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... | MooglyGuy | 2017-05-18 | 3 | -30/+30 |
* | Move static data out of devices into the device types. This is a significant... | Vas Crabb | 2017-05-14 | 1 | -1/+1 |
* | Revert "Overhaul to how MAME handles options (#2260)" | Vas Crabb | 2017-05-07 | 1 | -0/+1 |
* | Overhaul to how MAME handles options (#2260) | npwoods | 2017-05-05 | 1 | -1/+0 |
* | do variable substitution in bgfx_path #2201 | Vas Crabb | 2017-04-23 | 3 | -12/+21 |
* | Self-registering devices prep: | Vas Crabb | 2017-02-27 | 1 | -0/+3 |
* | Cleanup, we already have NOMINMAX now in scripts (nw) | Miodrag Milanovic | 2017-02-11 | 2 | -4/+0 |
* | fix windows compile (nw) | Miodrag Milanovic | 2017-02-11 | 1 | -0/+1 |
* | Remove emu.h from headers (nw) | Olivier Galibert | 2017-02-11 | 12 | -5/+7 |
* | Updates "2016" strings to "2017 where relevant. | Stiletto | 2017-01-24 | 1 | -1/+1 |
* | Revert "New phosphor persistence shaders for HLSL" | R. Belmont | 2017-01-05 | 4 | -143/+38 |
* | Merge pull request #1843 from anikom15/hlsl | ImJezze | 2017-01-05 | 4 | -38/+143 |
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| * | Change cached texture format to floating point. | Westley M. Martinez | 2017-01-04 | 3 | -30/+39 |
| * | Correct LCD ghosting INI and slider defaults. | Westley M. Martinez | 2017-01-03 | 1 | -2/+2 |
| * | Add LCD ghosting shader for Direct3D | Westley M. Martinez | 2017-01-02 | 2 | -23/+78 |
| * | Scale and phosphor persistence sliders. | Westley M. Martinez | 2016-12-30 | 2 | -21/+11 |
| * | Implement LCD persistence shader. | Westley M. Martinez | 2016-12-29 | 2 | -2/+20 |
| * | Implement new phosphor shader. | Westley M. Martinez | 2016-12-29 | 2 | -12/+45 |
* | | Fix compile with latest BGFX (nw) | Miodrag Milanovic | 2017-01-02 | 5 | -15/+17 |
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* | Move special windows.h include directives to build defines (nw) | Brad Hughes | 2016-12-28 | 5 | -6/+0 |
* | first srcclean pass (nw) | Vas Crabb | 2016-12-25 | 1 | -1/+1 |
* | Simplify implementation of delta_time. | Westley M. Martinez | 2016-12-13 | 2 | -27/+16 |
* | Correct comments regarding delta_time. | Westley M. Martinez | 2016-12-12 | 1 | -2/+3 |
* | Add signal so that any future shaders relying on delta_time do not | Westley M. Martinez | 2016-12-12 | 2 | -10/+14 |
* | Fix phosphor shader to work properly for multi-screen games and | Westley M. Martinez | 2016-12-12 | 2 | -17/+25 |
* | Remove iostream (used for debugging) | Westley M. Martinez | 2016-12-11 | 1 | -1/+0 |
* | Fix phosphor persistence shader behavior based on time. | Westley M. Martinez | 2016-12-11 | 1 | -0/+10 |
* | srcclean (nw) | Vas Crabb | 2016-11-27 | 2 | -2/+2 |
* | clean up tabulation, fix some things (nw) | Vas Crabb | 2016-11-25 | 1 | -1/+1 |
* | A round of spelling/typographical fixes to source comments (nw) | Scott Stone | 2016-11-24 | 1 | -1/+1 |
* | Change window handle storage to template instead of void* (nw) (#1725) | Brad Hughes | 2016-11-17 | 7 | -29/+30 |
* | Small cleanup (nw) | Miodrag Milanovic | 2016-11-11 | 2 | -7/+4 |
* | Fixed USE_DISPATCH_GL compile, seams no-one is actually using it since it is ... | Miodrag Milanovic | 2016-11-11 | 1 | -2/+2 |