index
:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
pci_virge-fifo
py_regtests
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
osd
/
modules
/
render
/
d3d
/
d3dhlsl.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
d3dhlsl: fix possible array overflow with system name string
hap
13 days
1
-2
/
+2
*
osd: Turned video modules into actual modules, fixed various issues.
Vas Crabb
2023-02-01
1
-31
/
+38
*
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
MooglyGuy
2023-01-29
1
-8
/
+29
*
-util/corealloc.h: Reduced make_unique_clear to a single variant for POD arrays.
Vas Crabb
2022-04-03
1
-78
/
+78
*
ui: Clean up slider callbacks
AJR
2021-01-27
1
-3
/
+2
*
HLSL Color Transforms and 3D LUT (#4043)
Westley M. Martinez
2018-10-07
1
-0
/
+26
*
HLSL: Move scanline to occur before defocus
W. M. Martinez
2018-09-14
1
-0
/
+2
*
Use std::unique_ptr to manage instances of slider_state (nw)
AJR
2017-09-15
1
-1
/
+4
*
Revert "New phosphor persistence shaders for HLSL"
R. Belmont
2017-01-05
1
-13
/
+2
*
Add LCD ghosting shader for Direct3D
Westley M. Martinez
2017-01-02
1
-2
/
+6
*
Scale and phosphor persistence sliders.
Westley M. Martinez
2016-12-30
1
-4
/
+2
*
Implement LCD persistence shader.
Westley M. Martinez
2016-12-29
1
-0
/
+3
*
Implement new phosphor shader.
Westley M. Martinez
2016-12-29
1
-2
/
+8
*
Simplify implementation of delta_time.
Westley M. Martinez
2016-12-13
1
-2
/
+1
*
Correct comments regarding delta_time.
Westley M. Martinez
2016-12-12
1
-2
/
+3
*
Add signal so that any future shaders relying on delta_time do not
Westley M. Martinez
2016-12-12
1
-0
/
+1
*
Fix phosphor shader to work properly for multi-screen games and
Westley M. Martinez
2016-12-12
1
-1
/
+3
*
Refactored d3d_render_target (nw)
Jezze
2016-10-22
1
-17
/
+10
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-8
/
+8
*
Fixed several small issues in HLSL/BGFX
Jezze
2016-09-28
1
-0
/
+2
*
Fixed MT #6291
ImJezze
2016-07-16
1
-0
/
+1
*
Direct3D HLSL: use aviwrite to record avi movies
Giuseppe Gorgoglione
2016-07-04
1
-23
/
+7
*
Direct3D: convert linked lists into vectors of unique pointers
Giuseppe Gorgoglione
2016-07-01
1
-9
/
+5
*
Misc code cleanups for Direct3D code
Giuseppe Gorgoglione
2016-07-01
1
-27
/
+3
*
clang on windows fixes (nw)
Miodrag Milanovic
2016-06-25
1
-1
/
+0
*
Fixed crash of D3D when sliders menu is openend and resizing the window or sw...
ImJezze
2016-06-20
1
-10
/
+10
*
Add WINAPI to other needed functions for stdcall calling convention on 32-bit
Brad Hughes
2016-06-15
1
-1
/
+1
*
Introduce dynamic_module
Giuseppe Gorgoglione
2016-06-11
1
-28
/
+30
*
Procedural texture for vectors in HLSL
ImJezze
2016-06-05
1
-0
/
+1
*
More slider cleanup, nw
therealmogminer@gmail.com
2016-05-28
1
-1
/
+4
*
ui refactoring [Vas Crabb]
Vas Crabb
2016-05-27
1
-3
/
+3
*
Small changes to creation of render targest in HLSL (nw)
ImJezze
2016-05-16
1
-1
/
+1
*
Move slider_state and ui_menu_item into src/frontend/mame, nw
therealmogminer@gmail.com
2016-05-16
1
-2
/
+1
*
Various cleanups suggested by static analyzer (nw)
Miodrag Milanovic
2016-04-24
1
-1
/
+1
*
Refactored distortion pass
ImJezze
2016-04-19
1
-2
/
+6
*
HLSL settings are reset now, when a new machine is selected
ImJezze
2016-04-17
1
-0
/
+1
*
Removed hacks for vector screens from shaders (nw)
ImJezze
2016-04-13
1
-3
/
+0
*
Make OSDs return ui_menu_item lists, not slider_state lists
therealmogminer@gmail.com
2016-04-10
1
-3
/
+3
*
Make sliders use an std::vector instead of a linked list, nw
therealmogminer@gmail.com
2016-04-10
1
-4
/
+4
*
Cleanups and version bump
Miodrag Milanovic
2016-03-30
1
-11
/
+11
*
Refactored Bloom
ImJezze
2016-03-28
1
-2
/
+0
*
Added oversampling option
ImJezze
2016-03-25
1
-1
/
+1
*
Merge bgfx_shader into master, nw
therealmogminer@gmail.com
2016-03-23
1
-11
/
+11
|
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*
Merge with master
therealmogminer@gmail.com
2016-03-21
1
-26
/
+20
|
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*
|
More work on bgfx data-driven shaders, nw
therealmogminer@gmail.com
2016-03-13
1
-1
/
+1
*
|
|
clang compile fixes (nw)
Miodrag Milanovic
2016-03-21
1
-4
/
+0
|
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/
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/
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*
|
Merge pull request #724 from ImJezze/master
Scott Stone
2016-03-17
1
-20
/
+14
|
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*
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Scanline Variation
ImJezze
2016-03-15
1
-1
/
+3
|
*
|
Refactoring of render targes and vector texture coordinates
ImJezze
2016-03-12
1
-7
/
+8
|
*
|
Merge remote-tracking branch 'refs/remotes/mamedev/master'
ImJezze
2016-03-02
1
-25
/
+35
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