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path: root/src/osd/modules/render/d3d/d3dhlsl.h (follow)
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* d3dhlsl: fix possible array overflow with system name string hap13 days1-2/+2
* osd: Turned video modules into actual modules, fixed various issues. Vas Crabb2023-02-011-31/+38
* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-8/+29
* -util/corealloc.h: Reduced make_unique_clear to a single variant for POD arrays. Vas Crabb2022-04-031-78/+78
* ui: Clean up slider callbacks AJR2021-01-271-3/+2
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-071-0/+26
* HLSL: Move scanline to occur before defocus W. M. Martinez2018-09-141-0/+2
* Use std::unique_ptr to manage instances of slider_state (nw) AJR2017-09-151-1/+4
* Revert "New phosphor persistence shaders for HLSL" R. Belmont2017-01-051-13/+2
* Add LCD ghosting shader for Direct3D Westley M. Martinez2017-01-021-2/+6
* Scale and phosphor persistence sliders. Westley M. Martinez2016-12-301-4/+2
* Implement LCD persistence shader. Westley M. Martinez2016-12-291-0/+3
* Implement new phosphor shader. Westley M. Martinez2016-12-291-2/+8
* Simplify implementation of delta_time. Westley M. Martinez2016-12-131-2/+1
* Correct comments regarding delta_time. Westley M. Martinez2016-12-121-2/+3
* Add signal so that any future shaders relying on delta_time do not Westley M. Martinez2016-12-121-0/+1
* Fix phosphor shader to work properly for multi-screen games and Westley M. Martinez2016-12-121-1/+3
* Refactored d3d_render_target (nw) Jezze2016-10-221-17/+10
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-8/+8
* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-0/+2
* Fixed MT #6291 ImJezze2016-07-161-0/+1
* Direct3D HLSL: use aviwrite to record avi movies Giuseppe Gorgoglione2016-07-041-23/+7
* Direct3D: convert linked lists into vectors of unique pointers Giuseppe Gorgoglione2016-07-011-9/+5
* Misc code cleanups for Direct3D code Giuseppe Gorgoglione2016-07-011-27/+3
* clang on windows fixes (nw) Miodrag Milanovic2016-06-251-1/+0
* Fixed crash of D3D when sliders menu is openend and resizing the window or sw... ImJezze2016-06-201-10/+10
* Add WINAPI to other needed functions for stdcall calling convention on 32-bit Brad Hughes2016-06-151-1/+1
* Introduce dynamic_module Giuseppe Gorgoglione2016-06-111-28/+30
* Procedural texture for vectors in HLSL ImJezze2016-06-051-0/+1
* More slider cleanup, nw therealmogminer@gmail.com2016-05-281-1/+4
* ui refactoring [Vas Crabb] Vas Crabb2016-05-271-3/+3
* Small changes to creation of render targest in HLSL (nw) ImJezze2016-05-161-1/+1
* Move slider_state and ui_menu_item into src/frontend/mame, nw therealmogminer@gmail.com2016-05-161-2/+1
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-1/+1
* Refactored distortion pass ImJezze2016-04-191-2/+6
* HLSL settings are reset now, when a new machine is selected ImJezze2016-04-171-0/+1
* Removed hacks for vector screens from shaders (nw) ImJezze2016-04-131-3/+0
* Make OSDs return ui_menu_item lists, not slider_state lists therealmogminer@gmail.com2016-04-101-3/+3
* Make sliders use an std::vector instead of a linked list, nw therealmogminer@gmail.com2016-04-101-4/+4
* Cleanups and version bump Miodrag Milanovic2016-03-301-11/+11
* Refactored Bloom ImJezze2016-03-281-2/+0
* Added oversampling option ImJezze2016-03-251-1/+1
* Merge bgfx_shader into master, nw therealmogminer@gmail.com2016-03-231-11/+11
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| * Merge with master therealmogminer@gmail.com2016-03-211-26/+20
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| * | More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-1/+1
* | | clang compile fixes (nw) Miodrag Milanovic2016-03-211-4/+0
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* | Merge pull request #724 from ImJezze/master Scott Stone2016-03-171-20/+14
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| * | Scanline Variation ImJezze2016-03-151-1/+3
| * | Refactoring of render targes and vector texture coordinates ImJezze2016-03-121-7/+8
| * | Merge remote-tracking branch 'refs/remotes/mamedev/master' ImJezze2016-03-021-25/+35
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