| Commit message (Expand) | Author | Age | Files | Lines |
* | Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] | MooglyGuy | 2023-01-29 | 1 | -36/+61 |
* | Clean up #includes in src/osd (#10029) | ajrhacker | 2022-07-04 | 1 | -2/+2 |
* | -bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno... | Ryan Holtz | 2020-06-20 | 1 | -3/+6 |
* | fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) | Oliver Stöneberg | 2020-01-30 | 1 | -5/+5 |
* | render/bgfx: Fix incorrect swapping of red and blue components of screen tint | AJR | 2019-12-31 | 1 | -1/+1 |
* | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] | MooglyGuy | 2019-11-24 | 1 | -9/+21 |
* | -bgfx: Rework chain updating to minimize primlist locking, nw | MooglyGuy | 2019-10-22 | 1 | -10/+18 |
* | srcclean and manual cleanups (nw) | Vas Crabb | 2017-12-24 | 1 | -1/+1 |
* | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... | Miodrag Milanovic | 2017-12-01 | 1 | -5/+5 |
* | Fix compile with latest BGFX (nw) | Miodrag Milanovic | 2017-01-02 | 1 | -1/+1 |
* | Fixed several small issues in HLSL/BGFX | Jezze | 2016-09-28 | 1 | -3/+29 |
* | Added "selection" parameter to chain input sampler | ImJezze | 2016-04-24 | 1 | -5/+10 |
* | Implemented handling for u_screen_scale and u_screen_offset (nw) | ImJezze | 2016-04-21 | 1 | -3/+25 |
* | Refactored BGFX distortion pass (nw) | ImJezze | 2016-04-19 | 1 | -0/+15 |
* | bgfx: Add data-driven render target clearing [Ryan Holtz] | therealmogminer@gmail.com | 2016-04-14 | 1 | -2/+5 |
* | Add render.h no longer indirectly supplied via emu.h <- ui/ui.h | Vas Crabb | 2016-04-10 | 1 | -0/+3 |
* | Revert "Fix SDL compile on linux. Took the opportunity to remove a number of" | Miodrag Milanovic | 2016-04-08 | 1 | -2/+1 |
* | Fix SDL compile on linux. Took the opportunity to remove a number of | couriersud | 2016-04-08 | 1 | -1/+2 |
* | Cleanups and version bump | Miodrag Milanovic | 2016-03-30 | 1 | -141/+141 |
* | Get bgfx post-processing working with laserdisc games, nw | therealmogminer@gmail.com | 2016-03-29 | 1 | -0/+11 |
* | Adjust some minor things in bgfx, nw | therealmogminer@gmail.com | 2016-03-27 | 1 | -1/+1 |
* | Huge cleanup of render target handling, nw | therealmogminer@gmail.com | 2016-03-25 | 1 | -13/+7 |
* | Add screen-specific shader chain support, nw | therealmogminer@gmail.com | 2016-03-23 | 1 | -12/+23 |
* | Fix housemnq crash, nw | therealmogminer@gmail.com | 2016-03-22 | 1 | -11/+3 |
* | Fix cocktail mode crash | therealmogminer@gmail.com | 2016-03-21 | 1 | -6/+11 |
* | Fix lots of issues with bgfx | therealmogminer@gmail.com | 2016-03-21 | 1 | -12/+22 |
* | Fix screen flipping on opengl targets in bgfx, nw | therealmogminer@gmail.com | 2016-03-18 | 1 | -28/+37 |
* | Hopefully fix crashes on SDL, nw | therealmogminer@gmail.com | 2016-03-18 | 1 | -2/+10 |
* | Polishing up BGFX shader system, nw | therealmogminer@gmail.com | 2016-03-18 | 1 | -49/+67 |
* | More bgfx HLSL fixups, nw | therealmogminer@gmail.com | 2016-03-16 | 1 | -11/+17 |
* | Add most of the rest of the D3D HLSL chain, nw | therealmogminer@gmail.com | 2016-03-15 | 1 | -8/+21 |
* | Add bgfx command line options, major shakeup of organization, nw | therealmogminer@gmail.com | 2016-03-13 | 1 | -5/+52 |
* | Add dynamic skipping of shader chain passes, nw | therealmogminer@gmail.com | 2016-03-13 | 1 | -19/+35 |
* | Add double-buffered render target support to bgfx shader defs, nw | therealmogminer@gmail.com | 2016-03-13 | 1 | -0/+5 |
* | Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw | therealmogminer@gmail.com | 2016-03-13 | 1 | -15/+94 |
* | More work on bgfx data-driven shaders, nw | therealmogminer@gmail.com | 2016-03-13 | 1 | -6/+33 |
* | Fix some compile errors, not sure if all(nw) | therealmogminer@gmail.com | 2016-02-21 | 1 | -0/+11 |
* | More reshuffling, nw | therealmogminer@gmail.com | 2016-02-21 | 1 | -0/+33 |