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path: root/src/osd/modules/render/bgfx/chainentry.cpp (follow)
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* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-36/+61
* Clean up #includes in src/osd (#10029) ajrhacker2022-07-041-2/+2
* -bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno... Ryan Holtz2020-06-201-3/+6
* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-5/+5
* render/bgfx: Fix incorrect swapping of red and blue components of screen tint AJR2019-12-311-1/+1
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-241-9/+21
* -bgfx: Rework chain updating to minimize primlist locking, nw MooglyGuy2019-10-221-10/+18
* srcclean and manual cleanups (nw) Vas Crabb2017-12-241-1/+1
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... Miodrag Milanovic2017-12-011-5/+5
* Fix compile with latest BGFX (nw) Miodrag Milanovic2017-01-021-1/+1
* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-3/+29
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-5/+10
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-3/+25
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-0/+15
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-141-2/+5
* Add render.h no longer indirectly supplied via emu.h <- ui/ui.h Vas Crabb2016-04-101-0/+3
* Revert "Fix SDL compile on linux. Took the opportunity to remove a number of" Miodrag Milanovic2016-04-081-2/+1
* Fix SDL compile on linux. Took the opportunity to remove a number of couriersud2016-04-081-1/+2
* Cleanups and version bump Miodrag Milanovic2016-03-301-141/+141
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-291-0/+11
* Adjust some minor things in bgfx, nw therealmogminer@gmail.com2016-03-271-1/+1
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-13/+7
* Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-231-12/+23
* Fix housemnq crash, nw therealmogminer@gmail.com2016-03-221-11/+3
* Fix cocktail mode crash therealmogminer@gmail.com2016-03-211-6/+11
* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-12/+22
* Fix screen flipping on opengl targets in bgfx, nw therealmogminer@gmail.com2016-03-181-28/+37
* Hopefully fix crashes on SDL, nw therealmogminer@gmail.com2016-03-181-2/+10
* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-181-49/+67
* More bgfx HLSL fixups, nw therealmogminer@gmail.com2016-03-161-11/+17
* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-8/+21
* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-131-5/+52
* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-19/+35
* Add double-buffered render target support to bgfx shader defs, nw therealmogminer@gmail.com2016-03-131-0/+5
* Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw therealmogminer@gmail.com2016-03-131-15/+94
* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-6/+33
* Fix some compile errors, not sure if all(nw) therealmogminer@gmail.com2016-02-211-0/+11
* More reshuffling, nw therealmogminer@gmail.com2016-02-211-0/+33