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* OS X debugger: Update window titles when restoring configuration for ↵ AJR2019-03-272-0/+2
| | | | disassembly and memory viewers
* (nw) Clean up the mess on master Vas Crabb2019-03-262-2/+2
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)" andreasnaive2019-03-252-2/+2
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* Qt debugger: fix error in determining where clicks are in debugger views ↵ goldnchild2019-03-041-1/+1
| | | | [Golden Child] (#4705)
* Qt debugger: fix error in determining where clicks are in memory views ↵ R. Belmont2019-02-271-1/+1
| | | | [Golden Child]
* work around Qt crash, thanks mizapf (nw) Vas Crabb2018-12-251-9/+15
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* 3rdparty: Updated bgfx, bimg, and bx to latest upstream. [Ryan Holtz] mooglyguy2018-12-051-3/+3
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* Remove running_machine::device() call in QT debugger (nw) AJR2018-07-071-1/+1
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* fix building with clang 6.0.1 (nw) smf-2018-07-071-2/+0
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* How to remove unwanted macros, or: getting out of discovered "check" (nw) AJR2018-06-291-0/+2
| | | | This fixes the OS X build.
* Convert zippath directory to a C++ interface Vas Crabb2018-01-101-11/+11
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* Eliminate machine().firstcpu (nw) AJR2018-01-041-1/+1
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* rewind implementation fixes and improvements vadosnaprimer2017-12-222-1/+20
| | | | | | | | | | | | | - reset scheduler savestate to what it was for years before rewind -- changing saved variables should be done after thorough testing. right now, adding some vars breaks some machines, adding other vars breaks others - switch to megabyte-wise capacity -- savestate size greatly differs between machines, relying on state count is unstable - switch to internal indexing -- no longer depends on inaccurate machine time - rewind accelerator key in debugger (Ctrl+F11) - report capacity hit (once), with some useful info - make error reports saner - mention rewind and rewind_capacity in the docs
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all ↵ Miodrag Milanovic2017-12-011-10/+7
| | | | shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic]
* Don't process every character individually when searching - this reduces Vas Crabb2017-08-101-1/+1
| | | | | | lag if you keep typing while a big list is searched. (nw) patch up German translation
* Revert "Attempted fix for QT debugger (nw)" Vas Crabb2017-08-011-2/+2
| | | | This reverts commit d8b1cb0191e530180995c5c9f0cb890cf96cf95c.
* Attempted fix for QT debugger (nw) AJR2017-08-011-2/+2
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* In the windows debugger log window add a Log/Clear menu to remove all logged ↵ yz70s2017-07-304-1/+80
| | | | messages (nw)
* Merge tag 'mame0188' Vas Crabb2017-07-262-17/+18
|\ | | | | | | | | | | | | | | MAME 0.188 Conflicts: src/mame/video/wolfpack.cpp src/osd/modules/debugger/win/consolewininfo.cpp
| * scope stuff down again, rvalue on left of ==, fewer early exits (nw) Vas Crabb2017-07-241-16/+18
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| * In class consolewin_info method set_cpu does nothing if the cpu to be set is ↵ yz70s2017-07-242-1/+7
| | | | | | | | | | | | the current one (nw) This solves a problem in the windows debugger where the registers view would always return to the topafter being scrolled down.
| * stupid API, I'll fix this one day (nw) Vas Crabb2017-07-231-1/+1
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* | In class consolewin_info method set_cpu does nothing if the cpu to be set is ↵ yz70s2017-07-232-1/+7
|/ | | | | | the current one (nw) This solves a problem in the windows debugger where the registers view would always return to the topafter being scrolled down.
* cocoa debugger: save/restore console split positions Vas Crabb2017-07-213-2/+25
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* Add a method for copying part of an XML tree into another tree and use it to ↵ Vas Crabb2017-07-211-5/+21
| | | | fix Cocoa debugger fatal error
* * Make XML file a class of its own managed with smart poitners Vas Crabb2017-07-213-7/+24
| | | | * Save/restore a little more of Cocoa debugger state
* * Save/restore more Cocoa debugger state Vas Crabb2017-07-2110-9/+111
| | | | | | * Fix some Cocoa debugger desync issues - Scroll to selection on gaining focus by keyboard (e.g. tab) only - Fixes jump on clicking a memory or disasm view that you've scrolled
* Added basic support for saving/restoring Cocoa debugger window state, ↵ Vas Crabb2017-07-2019-103/+413
| | | | compatible with Qt debugger where possible
* Misc fixes (nw) Olivier Galibert2017-07-031-1/+1
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* dimemory: Lift the cap on the number of address spaces per device [O. Galibert] Olivier Galibert2017-07-032-2/+2
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* srcclean (nw) Vas Crabb2017-06-251-1/+1
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* Changed a few 'const char *' ==> 'const std::string &' in the MAME debugger ↵ npwoods2017-06-2411-13/+13
| | | | (#2170)
* (nw)Windows debugger: removed "Mount Item" for now due to bugs, also removed ↵ Robbbert2017-06-241-2/+10
| | | | internal media slots from images menu.
* Windows debugger: image menu: Mount File/Create default to swpath instead of ↵ Robbbert2017-06-011-3/+39
| | | | randomness.
* Windows debugger: image menu: added ability to load software-list items. Robbbert2017-06-012-3/+158
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* scoped enum for Windows (nw) Vas Crabb2017-05-231-1/+1
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* general cleanup: Vas Crabb2017-05-231-1/+1
| | | | | | | | | | | * move rarely-used output and pty interfaces out of emu.h * consolidate and de-duplicate forward declarations, also remove some obsolete ones * clean up more #include guard macros * scope down a few more things (nw) Everyone, please keep forward declarations for src/emu in src/emu/emufwd.h - this will make it far easier to keep them in sync with declarations than having them scattered through all the other files.
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-142-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* srcclean (nw) Vas Crabb2017-04-231-1/+1
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* Cleanup, we already have NOMINMAX now in scripts (nw) Miodrag Milanovic2017-02-112-4/+0
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* Fix OS X build (nw) AJR2017-02-1113-0/+13
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* fix windows compile (nw) Miodrag Milanovic2017-02-1114-1/+14
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* Remove emu.h from headers (nw) Olivier Galibert2017-02-1133-23/+10
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* OS X Cocoa debugger: Improved view scroll behavior. [Curt Coder] Curt Coder2017-01-177-0/+10
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* OS X Cocoa debugger: Autoscroll log window. [Curt Coder] Curt Coder2017-01-172-2/+2
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* Fix OSX build - no idea why it wasn't breaking before (nw) Vas Crabb2016-12-311-1/+1
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* Move special windows.h include directives to build defines (nw) Brad Hughes2016-12-281-1/+0
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* Fix #1802 (uninitialised memory read as debugger command history) and clean ↵ Vas Crabb2016-12-172-52/+63
| | | | up a little
* fix compile with Xcode 8.2 (nw) arbee2016-12-151-1/+1
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* debugimgui: sort directory entries in mount dialog, as zippath_readdir() ↵ mahlemiut2016-12-161-0/+5
| | | | does not guarantee entries are in any particular order.