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* move mess into mame (nw) Miodrag Milanovic2015-09-301-544/+0
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* change flags from GAME_ to MACHINE_ David Haywood2015-07-291-2/+2
| | | | this better fits the drivers from MESS (which have always illogically used the GAME_ flags despite not being games) and also fits fine with arcade machines.
* rest for Juergen (nw) Miodrag Milanovic2015-05-071-1/+1
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* Cleanups and version bump Miodrag Milanovic2014-07-221-1/+1
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* cassette config moved inline (nw) Miodrag Milanovic2014-05-021-19/+5
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* Cleanup of image device interfaces (nw) Miodrag Milanovic2014-05-021-1/+0
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* removed CassetteOptions that is already default (nw) Miodrag Milanovic2014-05-021-8/+2
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* Checkpoint 2: Alex W. Jackson2014-03-151-1/+1
| | | | | | gfxdecode devices must now be assigned a palette in MCFG. Added palette devices to several MESS drivers and devices to comply with this requirement. This palette is assigned as a default to the gfx_elements created by the device (but still not used for drawing yet, except in the UI graphics viewer) Tilemaps now have a pointer to a palette device and use that palette for rgb32 drawing, rather than the palette of the screen or bitmap they are drawing to (since rgb32 screens don't have palettes now). When a tilemap is created, it takes its palette from the gfxdecode device it was created with, but you can change a tilemap's palette device with set_palette() at any time (doing this does not mark the tilemap dirty, since all tilemaps use indexed bitmaps internally)
* Made palette settings for screen explicit and mandatory for ind16 mode (nw) Miodrag Milanovic2014-03-141-0/+1
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* Huge update, palette is now device (nw) Miodrag Milanovic2014-02-271-13/+13
| | | note: Aaron please give more descriptive text for release log I have no more strength :)
* Switched rgb_t to a class, replacing macros with methods. Mappings are Aaron Giles2014-02-191-8/+8
| | | | | | | | | | | | | | | | | | | as follows: MAKE_RGB(r,g,b) == rgb_t(r,g,b) MAKE_ARGB(a,r,g,b) == rgb_t(a,r,g,b) RGB_ALPHA(data) == data.a() RGB_RED(data) == data.r() RGB_GREEN(data) == data.g() RGB_BLUE(data) == data.b() RGB_BLACK == rgb_t::black RGB_WHITE == rgb_t::white Implicit conversions to/from UINT32 are built in as well as simple addition, subtraction, and scaling (with clamping). As a result of being a class, some stricter typing was needed in a few places but overall not too much.
* Created gfxdecode_device instead of using machine fixed gfxdecode [Miodrag ↵ Miodrag Milanovic2014-02-161-4/+4
| | | | | | | | | | Milanovic] Updated all devices and drivers for using it. out of whatsnew: Note that it is made to work same as before, in some cases it can be more logic to move gfxdevice into subdevice itself then to keep it in main driver.
* (MESS) Added copyright info - feel free to update as needed Robbbert2013-10-161-1/+3
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* (MESS) cassette cleanup (nw) Miodrag Milanovic2013-04-171-3/+3
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* speaker tag lookup removal, also no need to use universal tag, since easier ↵ Miodrag Milanovic2013-04-121-1/+1
| | | | now to follow (nw)
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-22/+22
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* Update ROM name from PCB info Cowering2012-12-301-1/+1
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* Modernized screen update calls (no whatsnew) Miodrag Milanovic2012-09-171-1/+1
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* Massive change, MACHINE_START\RESET, VIDEO_START\RESET and PALETTE_INIT ↵ Miodrag Milanovic2012-09-131-18/+13
| | | | changed to be members of state classes (no whatsnew)
* Merge of MESS sources (no whatsnew) Miodrag Milanovic2012-08-211-0/+567