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path: root/src/mess/drivers/mz3500.c
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* move mess into mame (nw) Miodrag Milanovic2015-09-301-873/+0
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* mz3500: use standard 3-bit brg palette Dirk Best2015-07-291-13/+1
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* change flags from GAME_ to MACHINE_ David Haywood2015-07-291-1/+1
| | | | this better fits the drivers from MESS (which have always illogically used the GAME_ flags despite not being games) and also fits fine with arcade machines.
* Added resto for Kale, these are BSD3 (nw) Miodrag Milanovic2015-05-121-1/+1
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* Added known authors to licenses tags (nw) Miodrag Milanovic2015-05-091-1/+1
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* upd7220: reverse bit order and make address space 16 bit (nw) cracyc2014-12-101-5/+5
| | | | (mess) pc9801: egc wip (nw)
* upd7220: slanted chars [Carl] cracyc2014-10-241-1/+1
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* (MESS) mz3500.c: Reduce some tagmap lookups (nw) Wilbert Pol2014-09-191-13/+22
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* Assorted set name corrections (duplicates) and macro changes to match up to ↵ Scott Stone2014-06-161-1/+1
| | | | actual use. Cleared redundant GAME( entries in galaxian.c and left notes in drivers that will eventually be merged. (nw)
* Avoid parsing confusion for real errors (nw) Scott Stone2014-05-221-6/+6
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* converted i8255 to devcb2. nw. Fabio Priuli2014-04-171-12/+4
| | | | | p.s. I tested several games/systems and I triple checked the diff to be sure I did not make any copy and paste mistake in the 195 files touched by this, but let me know if any system suddenly stops working!
* Cleanups and version bumpmame0153 Miodrag Milanovic2014-04-071-2/+2
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* upd7220: devcb2 and delegates. (nw) Curt Coder2014-04-021-33/+21
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* upd765: Refactored to use devcb2 callbacks. [Curt Coder] Curt Coder2014-03-171-18/+1
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* Fixed all bitmap.palette() users to use m_palette instead (nw) Miodrag Milanovic2014-03-151-1/+1
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* Checkpoint 2: Alex W. Jackson2014-03-151-1/+1
| | | | | | gfxdecode devices must now be assigned a palette in MCFG. Added palette devices to several MESS drivers and devices to comply with this requirement. This palette is assigned as a default to the gfx_elements created by the device (but still not used for drawing yet, except in the UI graphics viewer) Tilemaps now have a pointer to a palette device and use that palette for rgb32 drawing, rather than the palette of the screen or bitmap they are drawing to (since rgb32 screens don't have palettes now). When a tilemap is created, it takes its palette from the gfxdecode device it was created with, but you can change a tilemap's palette device with set_palette() at any time (doing this does not mark the tilemap dirty, since all tilemaps use indexed bitmaps internally)
* Moved optional_device<screen_device> m_screen and ↵ Miodrag Milanovic2014-03-051-1/+3
| | | | optional_device<palette_device> m_palette out of driver.* (nw)
* Huge update, palette is now device (nw) Miodrag Milanovic2014-02-271-6/+6
| | | note: Aaron please give more descriptive text for release log I have no more strength :)
* Converted palette_t and palette_client to classes. General palette.c Aaron Giles2014-02-181-1/+1
| | | | cleanup.
* Created gfxdecode_device instead of using machine fixed gfxdecode [Miodrag ↵ Miodrag Milanovic2014-02-161-1/+1
| | | | | | | | | | Milanovic] Updated all devices and drivers for using it. out of whatsnew: Note that it is made to work same as before, in some cases it can be more logic to move gfxdevice into subdevice itself then to keep it in main driver.
* Copyright update. Please let me know if there's a blank and you would like ↵ Angelo Salese2013-10-151-0/+2
| | | | to fill it somehow, not going to force it for now. I've surely missed some drivers, but for now that's enough.
* Created new device_video_interface. Right now its sole purpose is to Aaron Giles2013-07-241-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | house a screen tag and to find the screen at startup, providing an m_screen object that can be used. One nice feature is that if there is only one screen and no screen has been specified, it will auto configure to that screen. This removes the need to explicitly specify a screen in the configuration for a large chunk of drivers (though doing so never hurts). A new macro MCFG_VIDEO_SET_SCREEN is provided, though devices are encouraged to define their own that maps there so it is obvious which device is being targeted. The device_video_interface's validation function will error if an invalid screen is specified or if no screen is provided but there are multiple screens present. Updated all devices that currently had an m_screen in them to use the device_video_interface instead. This also has the nice benefit of flagging video-related devices for categorization purposes. It also means all these devices inherit the same screen-finding behaviors. For devices that had interfaces that specified a screen tag, those have been removed and all existing structs updated. Added an optional_device<screen_device> m_screen to the base driver_device. If you name your screen "screen" (as most drivers do), you will have free access to your screen this way. Future updates include: * Updating all devices referencing machine.primary_screen to use the device_video_interface instead * Updating all drivers referencing machine.primary_screen to use the m_screen instead * Removing machine.primary_screen entirely
* Moved default card config, device inputs and clock off the slot interface so ↵ smf-2013-05-291-4/+4
| | | | they can be specified for all cards [smf]
* Cleanups and version bumpmame0148u4 Miodrag Milanovic2013-04-301-1/+1
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* made BEEP and RAM devices initialize in constructor of driver classes (nw) Miodrag Milanovic2013-04-231-5/+8
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* Removal of machine().root_device() where appropriate (nw) Miodrag Milanovic2013-04-141-2/+2
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* Cleanups and version bumpmame0148u3 Miodrag Milanovic2013-04-091-32/+32
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* Forgot to hook-up mon_r() (not that it changes much) Angelo Salese2013-03-251-1/+2
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* Added RAM-based BASIC bankswitch, improved floppy code, added mon_r(). SIS ↵ Angelo Salese2013-03-251-11/+90
| | | | acts (again) weird on this, and no DRQ is fetched afterwards.
* Improved various things, shows 'no system media' now Angelo Salese2013-03-251-23/+138
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* Hooked up DIPs, tries to read from the FDC Angelo Salese2013-03-251-11/+61
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* FDC check-point Angelo Salese2013-03-231-5/+42
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* Added video emulation Angelo Salese2013-03-231-12/+198
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* Check-point Angelo Salese2013-03-231-15/+170
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* Documentation Angelo Salese2013-03-231-0/+14
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* Forgot main file Angelo Salese2013-03-231-0/+271