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* Eliminated cross dependencies between driver projects. Vas Crabb2022-06-271-6/+0
| | | | | | | | | | | | | | | | | | | | | Driver projects now use globs to search for files. There's less effort editing the Lua files when things are moved around. Remember it won't automatically pick up a change, so if you add/remove/change files, you should touch makefile to get it to find the change. Driver projects no longer get the top-level MAME directory as an include path. This means you need to think about how you structure things and not introduce nasty circular dependencies. Subtarget projects can now be generated entirely from .flt files without the need for separate Lua scripts and .lst files. This has been done for the arcade, mess and virtual targets. It effectively works like a SOURCES= build on a large scale. This means you need to organise things so the dependency genrators can find them. There's an issue with the mess subtarget right now. For some reason, decmate2.cpp isn't picking up the dependency on the PDP8 CPU core for the HD6120 device. I'll debug it later
* wavesynth: waveblaster-based virtual expander, ks1064 for now [O. Galibert] Olivier Galibert2020-10-311-0/+1
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* made name unique, need to take a look at better validation after release (nw) Miodrag Milanovic2016-11-241-2/+2
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* Made ldplayer regular driver, same as vgmplay (nw) Miodrag Milanovic2016-11-231-1/+2
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* Preliminary VGM player [O. Galibert] Olivier Galibert2016-08-161-0/+4
Use: ./mame vgmplay -bitb file.vgm/vgz Lots of chips missing, no visualization, no control of anything, no volume control either, and no sound shutdown on end of file.