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* Ted Green rewrote it time ago, this code was hanging (nw) Miodrag Milanovic2016-11-231-1365/+0
* gaiden.cpp: fixed MT04933 (nw) Ivan Vangelista2016-11-221-6/+2
* New working clones added Ivan Vangelista2016-11-221-18/+13
* mrdo.cpp: fixed flipscreen regression (nw) Ivan Vangelista2016-11-221-6/+1
* Revert "moved debugger_access() from address space to machine & removed the a... Vas Crabb2016-11-211-2/+2
* VIDC: fixed horizontal display position and cursor position. Sandro Ronco2016-11-201-5/+5
* moved debugger_access() from address space to machine & removed the anti-patt... smf-2016-11-191-2/+2
* Introduce u8/u16/u32/u64/s8/s16/s32/s64 Vas Crabb2016-11-193-5/+5
* cps1.cpp: Closer inspection of label shows it's actually "E" - NW briantro2016-11-131-2/+2
* 2 new clones added briantro2016-11-121-1/+3
* Revert "using of IS_ENABLED in files used in tiny build (nw)" Miodrag Milanovic2016-11-121-27/+27
* using of IS_ENABLED in files used in tiny build (nw) Miodrag Milanovic2016-11-111-27/+27
* general: Don't attach memory maps to driver_device [O. Galibert] Olivier Galibert2016-11-103-4/+4
* firebatl: align background with sprites (nw) Luca Elia2016-11-061-20/+7
* Do not use FUNC in delegate where applicable (nw) Miodrag Milanovic2016-11-0618-66/+66
* removed some driver_data<> calls (nw) smf-2016-11-031-16/+12
* replaced machine().driver_data()->generic_space() with machine().dummy_space(... smf-2016-11-0337-58/+58
* MT 06418 Robbbert2016-11-031-1/+1
* Refactored LSA Squad prom usage, nw angelosa2016-11-021-5/+5
* Consistancy fix, nw angelosa2016-11-021-1/+1
* darkmist.cpp: sprite chip fetch from top to bottom, fixes sprite-sprite prior... angelosa2016-11-021-1/+2
* darkmist.cpp: added actual transparent pen mixing from proms, fixes ranking s... angelosa2016-11-021-60/+85
* a310: reworked HLE keyboard and added mouse input. Sandro Ronco2016-11-011-2/+3
* equites.cpp: fixed flip screen for Splendor Blast and Hi Voltage (MT06411) (nw) Ivan Vangelista2016-10-241-2/+1
* srcclean (nw) Vas Crabb2016-10-233-7/+7
* Erase bitmap_rgb32::erase (nw) AJR2016-10-2213-17/+17
* Improvements to rgb_t (nw) AJR2016-10-2232-66/+66
* cleanup of TRUE/FALSE in mame section (nw) Miodrag Milanovic2016-10-2245-194/+194
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-22969-14663/+14663
* use standard types uintptr_t, char16_t and char32_t instead of FPTR, utf16_c... Miodrag Milanovic2016-10-221-4/+4
* dynamic_buffer is just std::vector<UINT8> (nw) Miodrag Milanovic2016-10-216-8/+8
* DAC WIP, started documenting the DACs in use. [smf] smf-2016-10-174-8/+11
* megasys1.cpp: added save state support (nw) Ivan Vangelista2016-10-101-4/+12
* chihiro.cpp: tidy up for pull (nw) yz70s2016-10-091-25/+3
* cninja.cpp: some work on cninjabl2. It now shows the tilemap layers and plays... Ivan Vangelista2016-10-051-0/+11
* Various input related bug-fixes to Wild Pilot: [Angelo Salese] angelosa2016-10-051-6/+0
* chihiro.cpp: clarifications and renaming for 3d matrices (nw) yz70s2016-10-041-4/+39
* make model 1 render list scanning code safer by masking accesses to the ram s... David Haywood2016-10-021-201/+218
* Fix various spelling fixes. Jordi Mallach2016-09-291-2/+2
* srcclean (nw) Vas Crabb2016-09-264-10/+10
* Merge pull request #1452 from mamehaze/shou_slap MetalliC2016-09-251-21/+31
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| * new clones - Popeye (Japan, Sky Skipper hardware) [ShouTime] David Haywood2016-09-251-21/+31
* | Merge pull request #1431 from ajrhacker/ms1_tmap R. Belmont2016-09-244-894/+605
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| * Add tilemap device to cischeat.cpp; fix a few soundlatches (nw) AJR2016-09-223-545/+167
| * Move scroll update nearer to its former place; better if tilemaps get switche... AJR2016-09-211-2/+2
| * Make Mega System 1 tilemaps into a device AJR2016-09-213-349/+438
* | Fixed sprite priority bug with the ball being above the net in Euro League / ... angelosa2016-09-222-3/+2
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* Fix MT #02446 angelosa2016-09-161-4/+4
* Fixed mistake, nw angelosa2016-09-151-14/+7
* Converted rollrace.cpp foreground to tilemap system and fixed flip flags in i... angelosa2016-09-151-74/+76