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* cps1.cpp, segas16b.cpp: Fix some unsafe bitmap usage in video update routines... AJR2019-10-182-5/+5
* tmap038.cpp: Fix clang build [-Werror,-Wsometimes-uninitialized]; if (X) else... AJR2019-10-181-1/+1
* mame/video/tmap038.cpp : Device-fied 038 Tilemap generator (#5704) cam9002019-10-184-311/+462
* armchmp2, scudhamm: Use ADC0804 device (nw) AJR2019-10-171-2/+2
* glfgreat: Add analog controls and ADC; remove spurious fourth button AJR2019-10-161-38/+40
* sed1330: Calculate frame rate for LCD screen (nw) AJR2019-10-151-2/+2
* sgi_gr1: small steps (nw) Patrick Mackinlay2019-10-146-74/+166
* (nw) quick fix for multi32 games with different sound hardware - state class ... Vas Crabb2019-10-141-1/+2
* arse Vas Crabb2019-10-121-12/+9
* (nw) removed every remaining AM_ macro I could find in comments, but one in ... Ivan Vangelista2019-10-101-4/+4
* mw8080.cpp: add explosion lamps to internal artwork for seawolf (nw) Vas Crabb2019-10-111-1/+1
* mw8080bw.cpp: move more stuff out of the giant class and reduce runtime tag m... Vas Crabb2019-10-101-17/+12
* (nw) misc stuff: Vas Crabb2019-10-091-52/+38
* nmk16spr, superfx, makedep: misc cleanup (nw) Vas Crabb2019-10-051-2/+2
* alpha68k.cpp: simulated screen blanking for Gold Medalist starter pistol shot... angelosa2019-10-042-9/+38
* sgi_ge5: fix bus logic (nw) Patrick Mackinlay2019-10-042-8/+10
* nmk16spr.cpp : Device-fied NMK 16 bit sprite hardware (#5697) cam9002019-10-024-196/+371
* Squeleton miss (nw) Angelo Salese2019-10-011-1/+1
* A few more changes to allow Visual Studio 2019 to build mame (nw) smf-2019-10-011-1/+1
* MT 07438 (nw) angelosa2019-10-011-2/+16
* alpha68k.cpp, snk68.cpp: converted to a common palette device and decoded it ... angelosa2019-10-015-7/+215
* alpha68k.cpp: converted to snk68 sprite chip [Angelo Salese] angelosa2019-09-303-225/+98
* x68k: guess at special priority mode behavior (nw) cracyc2019-09-261-0/+19
* Make osd_printf_* use util/strformat semantics. Vas Crabb2019-09-263-8/+8
* Split up alpha68k I and N games into own files (nw) angelosa2019-09-261-214/+24
* x68k_crtc: fix regression (nw) cracyc2019-09-251-1/+1
* Clones promoted to working angelosa2019-09-251-14/+13
* Stricter data types where applicable (nw) angelosa2019-09-251-5/+5
* alpha68k.cpp: support for opaque tiles for V board, fixes title screen clippi... angelosa2019-09-251-33/+70
* spbactn: Use raw parameters for screen AJR2019-09-231-1/+1
* srcclean (nw) Vas Crabb2019-09-222-2/+2
* Rewritten Acorn VIDC10 into own device file [Angelo Salese] #5671 Angelo Salese2019-09-201-229/+0
* deco_mlc.cpp : Reduce unnecessary pointer, Fix 8bpp index behavior cam9002019-09-201-20/+23
* (nw) misc cleanup: Vas Crabb2019-09-2029-36/+32
* 4dpi: refactoring (nw) Patrick Mackinlay2019-09-196-268/+416
* (nw) misc cleanup: Vas Crabb2019-09-191-1/+1
* Fix build (nw) AJR2019-09-181-1/+0
* 4dpi: speedup (nw) Patrick Mackinlay2019-09-182-0/+4
* 4dpi: wip (nw) Patrick Mackinlay2019-09-186-690/+1363
* Fix MT #07416 angelosa2019-09-171-3/+4
* (nw) more misc cleanup: Vas Crabb2019-09-175-49/+43
* legionna.cpp : Minor revert in my PR cam9002019-09-171-25/+8
* drawgfxm.h: Rename to drawgfxt.ipp and replace the mega-macros with template ... AJR2019-09-163-52/+17
* Eliminate extract_scanline8/16/32, replacing the scant existing usage with st... AJR2019-09-165-8/+25
* exidy440.cpp: Ugh, more brain damage (nw) AJR2019-09-161-2/+2
* exidy440.cpp: Eliminate anonymous timers (nw) AJR2019-09-161-7/+8
* PORT_CUSTOM simplification (nw) AJR2019-09-145-8/+8
* deco_mlc.cpp: Fix 8bpp sprite mode regression and emulator hanging in avengrg... AJR2019-09-111-14/+9
* Merge pull request #5621 from cam900/deco_mlc_bgblend ajrhacker2019-09-111-99/+48
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| * deco_mlc.cpp : Updates cam9002019-09-111-99/+48