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* Cleanups and version bump Angelo Salese2011-08-254-52/+52
* Moved 3d drawing functions outside of the screen updating function in Taito A... Angelo Salese2011-08-251-37/+102
* gridle title fixes Michaël Banaan Ananas2011-08-251-5/+5
* made pbillian plunger more authentic: just hold CTRL for an amount of time an... Michaël Banaan Ananas2011-08-251-23/+0
* Hook-up of the gradiation RAM, nw Angelo Salese2011-08-241-1/+1
* Added shared SARAM hook-up in TMS32051 ... this also regresses Dangerous Curv... Angelo Salese2011-08-241-1/+1
* Work-around for TMS32051 crash on Taito JC soft reset Angelo Salese2011-08-241-3/+1
* williams.c update 2 [hap] Michaël Banaan Ananas2011-08-241-4/+4
* Hacked around the mask screen thing (any idea here is welcome) Angelo Salese2011-08-241-22/+34
* fixed some spelling fixes (eg. layout break, uppercase) Michaël Banaan Ananas2011-08-233-5/+5
* "English doesn't borrow from other languages. English follows other languages... Scott Stone2011-08-2321-47/+47
* Added another bit to the object RAM, used for screen masking on the sides Angelo Salese2011-08-231-3/+26
* Fixed credit display in Densya de Go (beware of the beast :/) Angelo Salese2011-08-231-27/+40
* Log for an unimplemented command Angelo Salese2011-08-221-2/+22
* Implemented command skipped by previous commit, it's for goraud shaded triangles Angelo Salese2011-08-221-2/+26
* Identified command 0x01 in the polygon fifo renderer, fixes Landing Gear flic... Angelo Salese2011-08-221-1/+6
* Improved previous fix by Arbee's suggestion Angelo Salese2011-08-221-8/+11
* Fixed Densya de Go 2 / 2 Ex crash when entering into gameplay, game is now pl... Angelo Salese2011-08-221-2/+10
* Dumb game writes to the pixel pal bank before writing to the paletteram ... Angelo Salese2011-08-221-4/+15
* Implemented 4bpp mode for object RAM, used by Densya de Go 2X credit display Angelo Salese2011-08-221-10/+42
* Forgot this ... Angelo Salese2011-08-211-1/+1
* Minor notes, nw Angelo Salese2011-08-211-3/+14
* Various fixes to the Taito JC system [Angelo Salese]: Angelo Salese2011-08-211-2/+17
* Saturn front panel inputs, nw Angelo Salese2011-08-201-0/+4
* Improved the VDP2 rewrite ... it's already slower than the old code :/ Angelo Salese2011-08-191-20/+263
* Started rewrite of VDP2, nw Angelo Salese2011-08-191-1/+133
* Converted VDP2 registers into proper 16-bits parallelism [Angelo Salese] Angelo Salese2011-08-191-167/+180
* Fixed 04453: shackled: Garbled sprites Scott Stone2011-08-181-2/+3
* Minor changes Angelo Salese2011-08-171-4/+10
* Moved change clock inside a timer and worked on NMI generation for SMPC, fixe... Angelo Salese2011-08-172-5/+5
* Various bug fixes for Saturn games, nw Angelo Salese2011-08-172-1/+7
* z80dma: Added an alternative way of register read-back that directly Angelo Salese2011-08-162-3/+16
* moved tecmosys video related stuff from drivers folder to video folder Michaël Banaan Ananas2011-08-151-0/+367
* Fix for track mode == 0, nw Angelo Salese2011-08-152-9/+9
* Clean-ups and version bumpmame0143u3 Angelo Salese2011-08-142-7/+7
* Putted SMPC Slave CPU behind a timer, plus minor misc changes, nw Angelo Salese2011-08-091-4/+10
* Port from MESS, nw Angelo Salese2011-08-082-2/+4
* Port from MESS, nw Angelo Salese2011-08-071-1/+1
* Fixed SCU DSP PC reads from SH-2 side. [Angelo Salese] Angelo Salese2011-08-061-1/+2
* Port from MESS, nw Angelo Salese2011-08-061-46/+42
* Port from MESS, nw Angelo Salese2011-08-062-7/+36
* Port from MESS, nw Angelo Salese2011-08-051-4/+5
* Port from MESS, nw Angelo Salese2011-08-051-2/+2
* Port from MESS, nw Angelo Salese2011-08-051-1/+1
* Port from MESS, nw Angelo Salese2011-08-051-2/+2
* Port from MESS, nw Angelo Salese2011-08-041-2/+3
* (lessen performancedrop) Michaël Banaan Ananas2011-08-031-1/+1
* Port from MESS, nw Angelo Salese2011-08-031-1/+1
* Port from MESS, nw Angelo Salese2011-08-031-3/+6
* Port from MESS, nw Angelo Salese2011-08-031-3/+6