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path: root/src/mame/video/snes.c (follow)
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* Final bulk rename for 0.142: ensure that all members of Aaron Giles2011-04-011-48/+48
* BIG update. Aaron Giles2011-03-291-36/+36
* Modified video update system. [Miodrag Milanovic] Miodrag Milanovic2011-02-241-1/+1
* No whatsnew. Fixed silly #if / #ifdef mistake. In my very original code ifdef... Fabio Priuli2011-02-121-27/+27
* Ported code from MESS, not worth Angelo Salese2010-10-201-1/+2
* I had originally wanted to convert the profiler to use scopes (e.g., Aaron Giles2010-08-211-3/+3
* Remove memory_read/write_byte/word/dword/qword* variants. Again, this is mostly Aaron Giles2010-08-191-2/+2
* (Wow, I had no idea quite so many drivers were using driver_data!) Aaron Giles2010-08-041-5/+5
* WARNING: There are likely to be regressions in both functionality and Aaron Giles2010-06-081-15/+15
* Added some missing static qualifiers to MAME. Also, renamed some generically... Scott Stone2010-05-281-1/+1
* Fixed ext latch behaviour in the SNES driver [Angelo Salese] Angelo Salese2010-04-151-5/+4
* snes.c: tentative unified approach to snes sram. no whatsnew Fabio Priuli2010-04-121-0/+129
* snes.c: Fixed clipmasks in hires modes [Fabio Priuli] Fabio Priuli2010-04-101-4/+4
* Cleanups and version bump. Aaron Giles2010-04-081-60/+60
* snes.c: fixed a sprite regression, no whatsnew Fabio Priuli2010-04-081-28/+32
* snes.c: Fixed small problem with vflipped large tiles. No whatsnew. Fabio Priuli2010-04-071-1/+1
* not worth mention: snes.c: one more variable moved from snes_ram to the drive... Fabio Priuli2010-04-021-18/+14
* snes.c: fixed a SRAM size problem and moved PPU registers handling to video/s... Fabio Priuli2010-03-301-0/+844
* snes.c: enforced abus validity check on dma reads, fixed possible tile and vr... Fabio Priuli2010-03-281-89/+83
* snes.c: greatly simplified tile drawing routines, fixed a couple of small bug... Fabio Priuli2010-03-261-505/+269
* not worth mention: snes.c: added more comments to the video code Fabio Priuli2010-03-251-198/+294
* Cleanups and version bump.mame0137u1 Aaron Giles2010-03-251-2/+2
* snes.c progress: [Fabio Priuli] Fabio Priuli2010-03-241-62/+104
* not worth mention: snes.c: a last bunch of video debug features Fabio Priuli2010-03-211-35/+71
* snes.c: some internal refactoring, some new debug functions and a small mode7... Fabio Priuli2010-03-191-87/+135
* snes.c: moving more variables to driver data class and refactoring/cleaning u... Fabio Priuli2010-03-161-4/+4
* not worth mention: snes.c: removed unchecked debug options and added a few ne... Fabio Priuli2010-03-161-6/+29
* not worth mention: snes.c: improved sprite overlap, simplified oam address ha... Fabio Priuli2010-03-161-19/+23
* snes.c: reworked OAM drawing routines, implemented correct range over and tim... Fabio Priuli2010-03-161-163/+196
* Cleanups and version bump. Aaron Giles2010-03-111-18/+18
* Reverted some more changes done in rev.8551, to avoid a few very picky games ... Fabio Priuli2010-03-101-14/+47
* reverting most of rev.8551, to avoid breakage in MESS. also, please do not me... Fabio Priuli2010-03-091-5/+3
* not worth mention: minor renaming of some snes_ppu struct elements Fabio Priuli2010-03-091-17/+17
* snes.c: changed OAM code to create sprite list for each line based on OBSEL s... Fabio Priuli2010-03-091-36/+127
* snes.c: Fixed OAM overflow [jbo_85, Fabio Priuli] Fabio Priuli2010-03-081-22/+22
* snes.c: Fixed scrolling problems [Fabio Priuli] Fabio Priuli2010-03-071-38/+41
* not worth mention: minor cleanup Fabio Priuli2010-03-071-9/+7
* snes.c: Fixed Offset-per-tile graphics [jbo_85] Fabio Priuli2010-03-061-2/+2
* snes.c: slightly simplified palette handling [Fabio Priuli] Fabio Priuli2010-03-061-42/+25
* snes.c: fixed remaining issues in hires modes [Fabio Priuli] Fabio Priuli2010-03-061-23/+53
* forgot to hit save :( Fabio Priuli2010-03-051-2/+2
* not worth mention in the whatsnew: minor fixes and cleanups Fabio Priuli2010-03-051-150/+178
* not worth separate mention in the whatsnew: snes drawing improvements, step 7... Fabio Priuli2010-03-051-34/+34
* not worth separate mention in the whatsnew: snes drawing improvements, step 6: Fabio Priuli2010-03-051-23/+63
* not worth separate mention in the whatsnew: snes drawing improvements, step 5: Fabio Priuli2010-03-051-183/+305
* not worth separate mention in the whatsnew: snes drawing improvements, step 4: Fabio Priuli2010-03-051-40/+48
* not worth separate mention in the whatsnew: snes drawing improvements, step 3: Fabio Priuli2010-03-051-68/+60
* not worth separate mention in the whatsnew: snes drawing improvements, step 2: Fabio Priuli2010-03-051-14/+13
* snes.c: simplified drawing routines, added support for offset-per-tile, clean... Fabio Priuli2010-03-051-53/+94
* Cleanups and version bump. Aaron Giles2010-03-041-8/+8