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* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-1/+0
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-51/+51
* clang-modernize part 6 Miodrag Milanovic2015-12-041-2/+2
* Naming update, nw therealmogminer@gmail.com2015-10-021-1/+1
* nw, fix most N64 visual bugs from new RDP SSE code. therealmogminer@gmail.com2015-07-111-3/+2
* Cleanups and version bumpmame0163 Miodrag Milanovic2015-06-241-38/+38
* nw, update rgbgen therealmogminer@gmail.com2015-06-231-1/+1
* nw, get everything working again with SSE2 RDP therealmogminer@gmail.com2015-06-231-45/+48
* Put in ICE-causing code for others to test therealmogminer@gmail.com2015-06-231-43/+37
* Fix graphical bugs with recent N64 opts, nw therealmogminer@gmail.com2015-05-271-5/+3
* Cleanups and version bumpmame0162 Miodrag Milanovic2015-05-271-4/+4
* - n64: Improve texture filtering performance in the RDP. [MooglyGuy] therealmogminer@gmail.com2015-05-261-13/+16
* (MESS) n64: Improve RDP speed by eliminating some unneeded code. [MooglyGuy] therealmogminer@gmail.com2015-05-181-3/+3
* (nw) N64: Make code style consistent and make mostly const-correct. therealmogminer@gmail.com2015-05-171-116/+115
* update for Ville Linde (nw) Miodrag Milanovic2015-05-131-2/+2
* Added dummy license headers for MAME part (nw) Miodrag Milanovic2015-05-071-0/+2
* Cleanups and version bumpmame0151 Miodrag Milanovic2013-11-051-4/+4
* -N64 optimizations: [MooglyGuy] Ryan Holtz2013-10-011-1/+13
* -N64 RDP and RSP improvements [MooglyGuy, Marathon Man] Ryan Holtz2013-09-301-0/+13
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-48/+48
* fixed several Visual Studio compiler warnings and 64-bit libflac compilation ... Miodrag Milanovic2012-02-291-3/+3
* - Fixed N64 RDP to not try to render a triangle with no spans. [Ryan Holtz] Ryan Holtz2012-02-191-4/+4
* - Added polynew.h multithreaded-render support to N64 RDP emulation. Speedup ... Ryan Holtz2012-02-111-121/+103
* Clean-ups and version bump Angelo Salese2012-02-051-1/+1
* - RDP optimizations and memory system shunting in N64 driver; relative speedu... Ryan Holtz2012-02-031-2/+93
* BIG update. Aaron Giles2011-03-291-1/+1
* Updated the RSP and RDP implementations to be largely bit-perfect and pixel-a... Ryan Holtz2010-12-311-7/+22
* Cleanups and version bump. Aaron Giles2010-05-051-1/+1
* Cleanups and version bump. Aaron Giles2010-04-081-8/+8
* Reworked the entire Nintendo 64 renderer to be class-based. More Ryan Holtz2010-04-021-165/+46
* More RDP refactoring to eliminate inner-loop branching and function calls. [H... Ryan Holtz2009-12-301-14/+170
* Optimized RDP implementation further with more flattened branches. [Harmony] Ryan Holtz2009-12-281-4/+14
* Optimized N64 RDP renderer by using function pointers to function variants th... Ryan Holtz2009-12-201-0/+8