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mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
pci_virge-fifo
py_regtests
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
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ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
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mame
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powervr2.h
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Commit message (
Expand
)
Author
Age
Files
Lines
*
Allow devcb to be bound to a device/mixin or the target of a device
Vas Crabb
2018-05-02
1
-1
/
+1
*
API change: Memory maps are now methods of the owner class [O. Galibert]
Olivier Galibert
2018-02-12
1
-2
/
+2
*
Improve the speed of romident by dynamically allocating some large device mem...
Phil Bennett
2017-07-02
1
-1
/
+1
*
Move static data out of devices into the device types. This is a significant...
Vas Crabb
2017-05-14
1
-4
/
+6
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-166
/
+166
*
powervr2: UV clamp/flip
MetalliC
2016-05-07
1
-1
/
+7
*
reverting:
Miodrag Milanovic
2016-01-20
1
-1
/
+1
*
tags are now strings (nw)
Miodrag Milanovic
2016-01-16
1
-1
/
+1
*
removed declarations from H files that are not defined in CPP (nw)
Miodrag Milanovic
2015-12-25
1
-5
/
+0
*
removed auto_bitmap_ind*_alloc and auto_bitmap_rgb32_alloc and replaced with ...
Miodrag Milanovic
2015-12-17
1
-1
/
+1
*
overrides in drivers (nw)
Miodrag Milanovic
2015-12-06
1
-2
/
+2
*
naomi: reduce tagmap lookups (nw)
Wilbert Pol
2015-08-14
1
-0
/
+1
*
resolved lot more (nw)
Miodrag Milanovic
2015-05-20
1
-2
/
+2
*
Added dummy license headers for MAME part (nw)
Miodrag Milanovic
2015-05-07
1
-0
/
+2
*
devcv2 -> devcb (nw)
Miodrag Milanovic
2014-05-14
1
-2
/
+2
*
Cleanups and version bump
mame0150
Miodrag Milanovic
2013-09-17
1
-1
/
+1
*
PowerVR: Support for non-textured polygons with packed and floating colors [A...
Angelo Salese
2013-08-30
1
-1
/
+9
*
PowerVR: Added YUV_TW texture hook-up (used by Soul Calibur at very least) [A...
Angelo Salese
2013-08-30
1
-0
/
+2
*
Added 888rgb24 conversion types, used by Soul Calibur
Angelo Salese
2013-08-30
1
-0
/
+5
*
Fixed vblank irq trigger when interlace mode is used
Angelo Salese
2013-08-29
1
-1
/
+2
*
Bump accumulation buffer src bitmap, fixes F355 Challenge assert
Angelo Salese
2013-08-29
1
-0
/
+2
*
Fixed left-most green line in YUV conversion
Angelo Salese
2013-08-29
1
-1
/
+0
*
De-hacked framebuffer conversion, fixes YUV gfxs in NFL 2k1 and Tetris 4D
Angelo Salese
2013-08-29
1
-0
/
+22
*
PowerVR2: Added preliminary YUV converter [Angelo Salese]
Angelo Salese
2013-08-28
1
-1
/
+5
*
PowerVR2: Added SPG control register, used to change pixel clock dynamically ...
Angelo Salese
2013-08-28
1
-1
/
+3
*
More documentation
Angelo Salese
2013-08-27
1
-1
/
+2
*
Experimental scanline code, to be improved on a later date
Angelo Salese
2013-08-24
1
-0
/
+1
*
Bulk removal of machine().primary_screen references from MAME drivers, in
Aaron Giles
2013-08-05
1
-1
/
+2
*
powervr2: Explode the dma registers [O. Galibert]
Olivier Galibert
2013-06-15
1
-4
/
+20
*
powervr2: Explode the core/ta registers [O. Galibert]
Olivier Galibert
2013-06-14
1
-6
/
+121
*
Cleanups and version bump
mame0149
Miodrag Milanovic
2013-06-11
1
-12
/
+12
*
naomi: Better IRQ isolation [O. Galibert]
Olivier Galibert
2013-06-08
1
-2
/
+21
*
powervr2: Some register groups are obviously 32 bits, so make them so [O. Gal...
Olivier Galibert
2013-06-08
1
-8
/
+8
*
naomi video: Pretend-modernize the powervr2 [O. Galibert]
Olivier Galibert
2013-06-08
1
-0
/
+286
*
commit messages are boring (nw)
Olivier Galibert
2013-06-08
1
-0
/
+0