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* Rearrange source to match project structure (done using the script in ↵ Vas Crabb2022-06-271-4117/+0
| | | | src/tools).
* - Removed device_timer, device_timer_id, et al in favor of direct callback ↵ MooglyGuy2022-06-041-17/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | members. (#9788) Primarily, this removes device_t::device_timer, device_t::timer_set, device_t::synchronize, device_t::timer_expired, and device_timer_id. Use of device_timer often resulted in unnecessary trampolining in addition to switch/case overhead on a driver/device level, and additional logic to manage delegated vs. ID-based timers on a core level. In the worst cases, devices were performing a switch/case with only one valid case. device_scheduler::timer_set is marked deprecated as the only remaining direct uses are via the Lua engine and a few drivers that need refactoring anyway. The remaining uses occur via device_scheduler::synchronize. As a middle ground between the extremely short timer_alloc() and the extremely long machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(widget_device::contoso_tick), this)), a helper function in device_t has been added which can be invoked with the following syntax: timer_alloc(FUNC(widget_device::contoso_tick), this) - Additional changes/cleanups performed along the way: - Converted to use logmacro: * src/devices/bus/ieee488/hp9895.cpp * src/devices/bus/ieee488/remote488.cpp * src/devices/bus/isa/hdc.cpp * src/devices/bus/isa/omti8621.cpp * src/devices/bus/isa/sc499.cpp * src/devices/bus/vip/vp550.cpp * src/devices/cpu/i86/i186.cpp * src/devices/cpu/lc8670/lc8670.cpp * src/devices/machine/68230pit.cpp * src/devices/machine/corvushd.cpp * src/devices/machine/ds1994.cpp * src/devices/machine/ticket.cpp * src/mame/audio/pinsnd88.cpp * src/mame/drivers/notetaker.cpp * src/mame/machine/asic65.cpp * src/mame/machine/rmnimbus.cpp * src/mame/machine/victor9k_fdc.cpp * src/mame/video/uv201.cpp - Made usage of m_member prefix consistent: * src/devices/bus/isa/hdc.cpp * src/devices/bus/isa/omti8621.cpp * src/devices/bus/vme/vme_fccpu20.cpp * src/devices/machine/ds1386.cpp * src/devices/machine/i7220.cpp - Spacing consistency pass: * src/devices/bus/isa/hdc.cpp * src/devices/bus/isa/omti8621.cpp * src/devices/bus/thomson/nanoresau.cpp * src/devices/bus/ti99/internal/992board.cpp * src/devices/bus/ti99/internal/genkbd.cpp * src/devices/bus/ti99/internal/joyport/handset.cpp * src/devices/bus/vme/vme_fccpu20.cpp * src/devices/cpu/i86/i186.cpp * src/devices/cpu/lc8670/lc8670.cpp * src/devices/machine/68230pit.cpp * src/devices/machine/cop452.cpp * src/devices/machine/corvushd.cpp * src/devices/machine/hp_dc100_tape.cpp * src/devices/machine/hp_taco.cpp * src/devices/machine/meters.cpp * src/devices/machine/microtch.cpp * src/devices/machine/phi.cpp * src/devices/video/ef9365.cpp * src/devices/video/v9938.cpp * src/mame/drivers/alphaskop41xx.cpp * src/mame/drivers/myb3k.cpp * src/mame/drivers/notetaker.cpp * src/mame/drivers/wpc_an.cpp * src/mame/machine/midikbd.cpp * src/mame/machine/rmnimbus.cpp * src/mame/machine/wpc_lamp.cpp * src/mame/machine/wpc_out.cpp - Removed string-based ioport lookups: * src/devices/bus/ti99/internal/joyport/handset.cpp * src/devices/bus/ti99/internal/joyport/mecmouse.cpp * src/devices/bus/vme/vme_hcpu30.cpp * src/mame/machine/k7659kb.cpp * src/mame/machine/ti85.cpp - Adjustments to grammar/wording in comments * src/devices/bus/sms_ctrl/lphaser.cpp * src/devices/bus/sms_ctrl/sports.cpp * src/devices/bus/snes/event.cpp * src/devices/bus/snes/sa1.cpp * src/devices/bus/thomson/nanoresau.cpp * src/devices/bus/z88/z88.cpp * src/devices/machine/ds1386.cpp * src/devices/machine/vic_pl192.cpp - Favored BIT() macro for single-bit checks * src/devices/bus/ti99/internal/992board.cpp * src/devices/bus/ti99/joyport/handset.cpp * src/mame/drivers/notetaker.cpp * src/mame/machine/wpc_lamp.cpp * src/mame/machine/wpc_out.cpp - Removed C89-style variable declarations when noticed * src/devices/bus/isa/hdc.cpp * src/devices/bus/sms_ctrl/lphaser.cpp * src/devices/bus/ti99/joyport/mecmouse.cpp * src/devices/machine/acorn_vidc.cpp * src/devices/sound/ymz280b.cpp * src/devices/video/vic4567.cpp - Removed FUNCNAME to avoid compiler-specific #define checks in devices * src/devices/bus/vme/vme_fccpu20.cpp * src/devices/bus/vme/vme_hcpu30.cpp * src/devices/machine/68230pit.cpp * src/devices/machine/mc14411.cpp * src/mame/drivers/myb3k.cpp - Removed unecessary member prefixes/suffixes * src/devices/video/ef9340_1.cpp * src/mame/drivers/fuukifg2.cpp * src/mame/drivers/fuukifg3.cpp * src/mame/drivers/intv.cpp * src/mame/drivers/simpsons.cpp * src/mame/drivers/socrates.cpp * src/mame/drivers/special_gambl.cpp * src/mame/drivers/sprint4.cpp * src/mame/drivers/ti990_10.cpp * src/mame/drivers/tubep.cpp * src/mame/drivers/vectrex.cpp * src/mame/drivers/wpc_an.cpp * src/mame/drivers/wpc_dot.cpp * src/mame/drivers/wpc_flip1.cpp * src/mame/drivers/wpc_flip2.cpp * src/mame/machine/z80ne.cpp * src/mame/video/rollerg.cpp - Switched to lower-case hex constants * src/devices/video/ef9365.cpp * src/mame/machine/rmnimbus.cpp - Re-ordered driver overrides and function members * src/mame/drivers/boxer.cpp * src/mame/drivers/eurocom2.cpp * src/mame/drivers/exidy.cpp * src/mame/drivers/gpworld.cpp * src/mame/drivers/h19.cpp * src/mame/drivers/ibmpcjr.cpp * src/mame/drivers/mekd5.cpp * src/mame/drivers/mgolf.cpp * src/mame/drivers/myb3k.cpp * src/mame/drivers/nightmare.cpp * src/mame/drivers/notetaker.cpp * src/mame/drivers/ptcsol.cpp * src/mame/drivers/pwrview.cpp * src/mame/drivers/rabbit.cpp * src/mame/drivers/sitcom.cpp * src/mame/drivers/socrates.cpp * src/mame/drivers/sprint4.cpp * src/mame/drivers/techno.cpp * src/mame/drivers/thayers.cpp * src/mame/drivers/ti990_10.cpp * src/mame/drivers/ti990_4.cpp * src/mame/drivers/tv912.cpp * src/mame/drivers/tv990.cpp * src/mame/drivers/uchroma68.cpp * src/mame/drivers/vk100.cpp * src/mame/drivers/votrhv.cpp * src/mame/drivers/wicat.cpp * src/mame/drivers/wpc_an.cpp * src/mame/includes/abc80.h * src/mame/includes/asterix.h * src/mame/includes/fuukifg2.h * src/mame/includes/fuukifg3.h * src/mame/includes/gunbustr.h * src/mame/includes/intv.h * src/mame/includes/namcona1.h * src/mame/includes/newbrain.h * src/mame/includes/poly.h * src/mame/includes/prof80.h * src/mame/includes/rollerg.h * src/mame/includes/s11.h * src/mame/includes/segahang.h * src/mame/includes/simpsons.h * src/mame/includes/spacefb.h * src/mame/includes/tandy2k.h * src/mame/includes/trucocl.h * src/mame/includes/tubebp.h * src/mame/includes/vidbrain.h * src/mame/includes/wolfpack.h * src/mame/includes/wpc_dot.h - Made capitalization consistent on class members * src/devices/machine/meters.cpp * src/mame/drivers/namcona1.cpp * src/mame/drivers/notetaker.cpp -src/devices/bus/isa/hdc.cpp: * Removed fixed-size std::vector in favor of std::unique_ptr -src/devices/bus/isa/s3virge.cpp: * Moved unusually large (for a header) functions into .cpp from header -src/devices/bus/vip/vp550.cpp * Switched to required_device_array to simplify code paths -src/devices/machine/arm_iomd.cpp * Added initializers to constructor * Favored std::size over fixed static sizes -src/devices/machine/ds1386.cpp * Moved register #defines into header enums -src/devices/machine/mc68901.cpp * Removed unnecessary parameters and emu_timer::enable calls -src/devices/machine/mccs1850.cpp * Removed inline overuse -src/devices/machine/meters.cpp * Removed unused members -src/devices/machine/mos6526.cpp * Removed inline overuse -src/devices/machine/nsc810.cpp * Converted to arrays rather than individually-numbered members -src/devices/machine/pxa255.cpp * Simplified DMA transfer code -src/devices/machine/saa1043.cpp * Removed extraneous members in favor of resolve_all_safe -src/devices/machine/vic_pl192.cpp * Shifted constructors, start-up, and maps to be at the top of the source file -src/devices/machine/z8536.cpp * Removed stray uses of device_timer_id -src/devices/sound/cdp1869.cpp * Removed inline overuse -src/devices/sound/mos7360.cpp * Converted to arrays rather than individually-numbered members -src/emu/device.cpp * Removed ID-based timer_alloc * Removed timer_set * Removed synchronize * Removed timer_expired * Added shorthand timer_alloc to avoid lengthy machine().scheduler().timer_alloc() calls -src/emu/schedule.cpp * Removed now-unused m_id and m_device members -src/mame/audio/alesis.cpp * Added initializers to constructor -src/mame/drivers/alto2.cpp * Removed custom-named driver init in favor of driver_init override * Removed octal constant in favor of more standard hex -src/mame/drivers/astinvad.cpp * Fixed 'kamizake' typo -src/mame/drivers/tm990189.cpp * Removed unnecessary machine reset override -src/mame/drivers/unichamp.cpp * Removed custom-named driver init in favor of driver_init override -src/mame/drivers/votrhv.cpp * Fixed ROM_LOAD macros and region() usage in memory maps -src/mame/machine/victor9k_fdc.cpp * Made bracing style consistent across the file -src/mame/video/gime.cpp * Removed unnecessary void specifiers in function prototypes
* [powervr2.cpp] Naomi Rendering Fixes (#9745) Jennifer Taylor2022-05-121-38/+38
| | | | | * Allow rendering non-textured sprites (filled boxes), causes spritetest to render properly. * Fix alpha blending for textures to key off of the right value. * Some code cleanup.
* clang 14 fixes smf-2022-04-121-1/+1
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* Fix several issues in DC-based HW (#9150) Angelo Salese2022-01-171-309/+244
| | | | | | | | | | | | | | | | | | | | | | | | - Streamlined logging across chips to use logmacro.h, removed popmessages and printfs in production code; - Add missing include guards in header files; - split Atomiswave into own file from naomi.cpp (dc_atomiswave.cpp); - powervr2.cpp: YUV pitch follows U size, fixes #8999 - powervr2.cpp: move Elan related stuff back into naomi2_state; - naomi.cpp: support for player 2 keyboard inputs; - naomi.cpp: add proper inputs to alpilot/alpilotj and sstrkfgt; - naomi.cpp: hookup lightgun for deathcox; - naomi.cpp: make G2-DMA timings slightly more accurate (fixes sfz3ugd silent BGMs regression caused by implicit insta-DMAs) - dc_g2if.cpp: wrote a device for G2 DMA interface, fixes #9000 ; - dc_g2if.cpp: add E1/E2/DD channels thru template, add area protection, add illegal address and overflow exceptions (fixes loopchk g2 bus tests 0302 and 0303) - aica.cpp: $2814 CA reads doesn't need shifting, fixes ADX repeating sample/hang bugs in many entries [Angelo Salese, MetalliC]; - powervr2.cpp: make ISP/TSP irq to be slower, fixes regression bug with Capcom fighters having frame hiccups [David Haywood, Angelo Salese] - dc_atomiswave.cpp: converted aw_modem_r/_w to 32-bit, added 3p/4p inputs to ggisuka, expose EXID to an input/output ioports for future extensions; - dc_atomiswave.cpp: extend xtrmhnt2 ALL.Net hack for -drc, move around state machine to derive ALL.Net external device mapping instead of driver_init fn, demote to MUP for obvious reasons; - dc_atomiswave: add Area 1 mirrors, fix maxspeed title screen animation; - [MT#8143](https://mametesters.org/view.php?id=8143) is fixed New NOT_WORKING software list additions --------------------------------------- dc.xml: DC Checker for Repair v2.05R (World), Loop Checker v1.00 (World), GD Drive Repair Program v0.1 (World) [Hidden Palace]
* powervr2.cpp: add support for render mode 5. (#8855) Jennifer Taylor2021-11-271-3/+11
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* naomi.cpp: fix the bg offset to be based on the param base so non-zero bases ↵ Jennifer Taylor2021-11-191-1/+4
| | | | get backgrounds. (#8844)
* -Got rid of most of the remaining problematic uses of make_unique_clear. Vas Crabb2020-09-301-1/+1
| | | | -sound/discrete.cpp: Use C++ std::vector and range-based for.
* Cleaned up bitmap API. Vas Crabb2020-09-271-191/+155
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Made const-qualified pixel accessors (pix, pixt, raw_pixptr) return const-qualified references/pointers to pixesl, and added non-const versions. This makes bitmap more like standard library containers where const protects the content as well as the dimensions. Made the templated pixt accessor protected - having it public makes it too easy to inadvertently get a pointer to the wrong location. Removed the pix(8|16|32|64) accessors from the specific bitmaps. You could only use the "correct" one anyway, and having the "incorrect" ones available prevented explicit instantiations of the class template because the static assertions would fail. You can still see the pixel type in the bitmap class names, and you can't assign the result of &pix(y, x) to the wrong kind of pointer without a cast. Added fill member functions to the specific bitmap template, and added a explicit instantiations. This allows the bitmap size check to be skipped on most bitmap fills, although the clipping check is still there. Also fixed a couple of places that were trying to fill an indexed 16-bit bitmap with rgb_t::black() exposed by this (replaced with zero to get the same net effect). The explicit template instantiations in the .cpp file mean the compiler can inline the function if necessary, but don't need to generate a local out-of-line body if it chooses not to. Extended the size of the fill value parameter in the base bitmap class to 64 bits so it works correctly for 64-bit bitmaps. Fixed places where IE15 and VGM visualiser weren't accounting for row bytes potentially being larger than width. Fixed an off-by-one in an HP-DIO card where it was treating the Topcat cursor right edge as exclusive. Updated everything to work with the API changes, reduced the scope of many variables, added more const, and replaced a few fill/copy loops with stuff from <algorithm>.
* drivers starting with p and q: removed read* and write* macros (nw) Ivan Vangelista2020-06-131-114/+114
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* fixed some clang-tidy warnings (nw) (#6229) Oliver Stöneberg2020-01-291-1/+1
| | | | | | | | | | | | | | | | * fixed some readability-static-accessed-through-instance clang-tidy warnings (nw) * fixed some readability-redundant-string-cstr clang-tidy warnings (nw) * fixed some readability-redundant-control-flow clang-tidy warnings (nw) * fixed some modernize-use-nullptr clang-tidy warnings (nw) * fixed some performance-faster-string-find clang-tidy warnings (nw) * fixed some performance-for-range-copy clang-tidy warnings (nw) * fixed some performance-unnecessary-value-param clang-tidy warnings (nw)
* Make osd_printf_* use util/strformat semantics. Vas Crabb2019-09-261-2/+2
| | | | | | | | | | | | | | | | | (nw) This has been a long time coming but it's here at last. It should be easier now that logerror, popmessage and osd_printf_* behave like string_format and stream_format. Remember the differences from printf: * Any object with a stream out operator works with %s * %d, %i, %o, %x, %X, etc. work out the size by magic * No sign extending promotion to int for short/char * No widening/narrowing conversions for characters/strings * Same rules on all platforms, insulated from C runtime library * No format warnings from compiler * Assert in debug builds if number of arguments doesn't match format (nw) Also removed a pile of redundant c_str and string_format, and some workarounds for not being able to portably format 64-bit integers or long long.
* (nw) misc cleanup: Vas Crabb2019-09-201-1/+1
| | | | | * get rid of most assert_always * get rid of a few MCFG_*_OVERRIDE
* srcclean (nw) Vas Crabb2018-09-231-2/+2
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* powervr2.cpp: make opaque polygons opaque snickerbockers2018-09-081-30/+37
| | | | | | | | | | | | | Previously, MAME's pvr2 implementation treated all polygons as transparent. This resolves missing graphics in certain games which were rendering opaque polygons with alpha values which would make them transparent if they weren't on the opaque list. In the future, Punch-through polygons will also require special consideration. These are polygons which support transparency but not blending (every pixel is either entirely transparent or entirely opaque). For now, they're still treated the same as transparent polygons.
* powervr2.cpp: store different types of polygons in different lists snickerbockers2018-09-081-30/+57
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* srcclean and manual fixup (nw) Vas Crabb2018-08-261-1/+1
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* powervr2.cpp: reduce number of divisions in render_hline snickerbockers2018-07-311-16/+16
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* powervr2.cpp: turn some per-pixel branches into per-polygon branches snickerbockers2018-07-311-65/+117
| | | | | | | | | | | | | | | | | | | | | | | | | | | In commit ec325ef14f42a5373fa8ddb9995e6876f69afd8d I did something stupid from a performance standpoint, which was to select the shading function on a per-pixel basis even though it can only change on a per-polygon basis. This commit uses c++ templates and inline functions to so that the compiler's constant folding can eliminate the switch statement that selects shading functions (thus making the choice a per-polygon one). I also did the same thing for the texture and bilinear filtering checks. This brings back a little less than half of the performance hit on my PC, so things still aren't as fast as they used to be. Benchmark (running a full cycle of Crazy Taxi NAOMI's attract) on my PC: Before ec325ef14f: 30% After ec325ef14f: 23% With this commit: 26% Regarding the other 4% of the drop, that is coming from the pixel shading. When I hardcode powervr2 to always use shading instruction 0, performance jumps up to 29.5%, but when I hardcode it to use shading instruction 3 performance falls a bit down to 25%. Shading instruction 3 is the most complicated of the four and shading instruction 0 is the simplest, so I think that proves that the shading instructions themselves are a major bottleneck. I don't have any ideas about how to make them faster yet.
* (nw) srcclean and some cleanup: Vas Crabb2018-07-221-10/+10
| | | | | | * Make more #include guards follow standard format - using MAME_ as the prefix makes it easy to see which ones come from our code in a preprocessor dump, and having both src/devices/machine/foo.h and src/mame/machine/foo.h causes issues anyway * Get #include "emu.h" out of headers - it should only be the first thing in a complilation unit or we get differences in behaviour with PCH on/off * Add out-of-line destructors to some devices - it forces the compiler to instantiate the vtable in a certain location and avoids some non-deterministic compiler behaviours
* PowerVR2: implement color snickerbockers2018-07-101-64/+367
| | | | | | | | | | | | | | | PowerVR2 represents color using two components: a base color and an optional offset color. The base color is combined with the incoming texture sample (if any) according to the fixed-function specified by the tsinstruction in the per-polygon parameters, and then the offset is added to this color (with the exception of alpha; the offset color has an alpha component but it does not appear to ever be used). The base color and offset color can be specified on a per-vertex basis (as either a group of four 8-bit integers or a group of four single-precision floating points) or they can be specified on a per-polygon basis (in floating-point only) and then scaled based on per-vertex scalar values (also floating point).
* as if millions of this pointers suddenly cried out in terror, and were ↵ Vas Crabb2018-06-081-55/+55
| | | | | | | suddenly silenced * streamline templates in addrmap.h * get rid of overloads on read/write member names - this will become even more important in the near future
* maps: Finish mame/video (nw) Olivier Galibert2018-04-191-61/+63
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* API change: Memory maps are now methods of the owner class [O. Galibert] Olivier Galibert2018-02-121-2/+2
| | | | | Also, a lot more freedom happened, that's going to be more visible soon.
* Privatize m_screen and other variables of device_video_interface (nw) AJR2018-01-051-26/+26
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* Remove a bunch of space.device().safe_pc() from devices (nw) Olivier Galibert2017-12-301-2/+2
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* use 'sh' instead of 'superh' David Haywood2017-10-021-1/+1
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* move sh2 / sh4 to a folder called superh David Haywood2017-10-021-1/+1
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* Remove a whole lot of I64 from format strings. Vas Crabb2017-08-101-2/+2
| | | | | | | | | | | | | | | | | | | | | | | There are a couple of issues here: * Firstly, the determining factor for whether I64 or ll is needed as the size qualifier doesn't depend entirely on whether you're using MSVC or not, it depends on the the C runtime library. The msys64 C runtime apes the Microsoft runtime and requires I64 as well, so a lot of files where LLFORMAT had been copy/pasted wouldn't work right if you depeneded on it anyway. * Secondly, one of the major benefits of util::string_format, util::stream_format and logerror in their current forms is that you don't need size specifiers for integers at all (unless you're using them to truncate a value, but in that case you're better off casting the argument for clarity). If you do use them, logerror and friends will accept both Microsoft- and SUS-style independently of the C runtime. So please everyone, don't go gratuitously throwing these around, and if you must use them (e.g. for osd_printf_* functions), make sure your conditionals are actually correct. Also, conisder using util::string_format to do the formatting into a temporary string and just feeding that to the output function so you can avoid the mess.
* Improve the speed of romident by dynamically allocating some large device ↵ Phil Bennett2017-07-021-4/+6
| | | | member arrays at device_start time instead [Phil Bennett]
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-271-1/+1
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Minor Naomi 2 specifics (nw) angelosa2017-01-251-0/+1
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* Introduce u8/u16/u32/u64/s8/s16/s32/s64 Vas Crabb2016-11-191-1/+1
| | | | | | | | | | | | * New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h" * Get rid of import of cstdint types to global namespace (C99 does this anyway) * Remove the cstdint types from everything in emu * Get rid of U64/S64 macros * Fix a bug in dps16 caused by incorrect use of macro * Fix debugcon not checking for "do " prefix case-insensitively * Fix a lot of messed up tabulation * More constexpr * Fix up many __names
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-314/+314
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-1/+1
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* Fix build on MSVC thanks to Rene, also fix debug_break crashes therealmogminer@gmail.com2016-06-081-2/+2
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* Major refactoring of debugger core [Ryan Holtz] therealmogminer@gmail.com2016-06-081-2/+2
| | | | | | | | * Eliminate globals/file statics * Remove lots of stuff from global scope * Use std::function for custom command registration * Eliminate some trampolines * Build fixes from Vas Crabb and balr0g
* powervr2 hack (nw) MetalliC2016-06-061-1/+1
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* nw MetalliC2016-05-071-1/+1
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* powervr2: UV clamp/flip MetalliC2016-05-071-76/+82
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* its not that fatal (nw) MetalliC2016-04-071-1/+1
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* Removed I64FMT and SIZETFMT, one usage left in chdman.cpp (nw) Miodrag Milanovic2016-03-071-1/+1
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* reverting: Miodrag Milanovic2016-01-201-7/+7
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-161-7/+7
| | | | fix start project for custom builds in Visual Studio (nw)
* removed auto_bitmap_ind*_alloc and auto_bitmap_rgb32_alloc and replaced with ↵ Miodrag Milanovic2015-12-171-1/+1
| | | | | | | std::unique_ptr (nw) auto_alloc_array to unique_ptr Added make_unique_clear
* clang-modernize part 6 Miodrag Milanovic2015-12-041-3/+3
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+3801