index
:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
pci_virge-fifo
py_regtests
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
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src
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mame
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video
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hng64.c
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Commit message (
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Author
Age
Files
Lines
*
fixed some spelling fixes (eg. layout break, uppercase)
Michaƫl Banaan Ananas
2011-08-23
1
-1
/
+1
*
"English doesn't borrow from other languages. English follows other languages...
Scott Stone
2011-08-23
1
-1
/
+1
*
(Finally found the time to finish this....)
Aaron Giles
2011-05-30
1
-5
/
+5
*
Final bulk rename for 0.142: ensure that all members of
Aaron Giles
2011-04-01
1
-145
/
+145
*
BIG update.
Aaron Giles
2011-03-29
1
-72
/
+72
*
Created new enum type address_spacenum for specifying an address
Aaron Giles
2011-03-27
1
-1
/
+1
*
Added device_t::memory() to fetch a reference to the memory interface,
Aaron Giles
2011-03-27
1
-1
/
+1
*
Modified video update system. [Miodrag Milanovic]
Miodrag Milanovic
2011-02-24
1
-1
/
+1
*
Ok, last major rename for this round:
Aaron Giles
2011-01-01
1
-3
/
+3
*
Various snk drivers now use driver_data. [Atari Ace]
Andrew Gardner
2010-08-27
1
-297
/
+287
*
I had originally wanted to convert the profiler to use scopes (e.g.,
Aaron Giles
2010-08-21
1
-2
/
+2
*
Remove memory_read/write_byte/word/dword/qword* variants. Again, this is mostly
Aaron Giles
2010-08-19
1
-1
/
+1
*
Replace "const address_space" with "address_space" throughout the system.
Aaron Giles
2010-08-19
1
-1
/
+1
*
Split mame.c into mame.c and machine.c, the latter containing the
Aaron Giles
2010-06-30
1
-1
/
+1
*
WARNING: There are likely to be regressions in both functionality and
Aaron Giles
2010-06-08
1
-17
/
+17
*
Added some missing static qualifiers to MAME. Also, renamed some generically...
Scott Stone
2010-05-28
1
-3
/
+3
*
hng64 : Lighting calculations are now more accurate. [Andrew Gardner]
Andrew Gardner
2010-03-16
1
-6
/
+14
*
Cleanups and version bump.
Aaron Giles
2010-03-11
1
-16
/
+16
*
Added support for the 'simple' rowscroll mode used by sams64_2 [David Haywood]
Angelo Salese
2010-03-07
1
-19
/
+94
*
Cleanups and version bump.
Aaron Giles
2010-03-04
1
-2
/
+2
*
hng64 : An initial implementation of hardware lighting. [Andrew Gardner]
Andrew Gardner
2010-03-03
1
-20
/
+111
*
hng64 : More accurately emulated intrinsic camera matrix. [Andrew Gardner]
Andrew Gardner
2010-02-25
1
-12
/
+14
*
hng64: Added sub-page texture indexing. Fixes many texture lookups
Andrew Gardner
2010-02-24
1
-24
/
+66
*
hng64 : Some minor refactoring to accommodate future texture work. [No Credit...
Andrew Gardner
2010-02-17
1
-30
/
+45
*
Cleanups and version bump.
mame0136u3
Aaron Giles
2010-02-14
1
-6
/
+6
*
hng64 : Initial implementation of 0x10-sized palette pages for 3d objects.
Andrew Gardner
2010-02-11
1
-27
/
+41
*
hng64 : A minor refactorization - getting ready for lighting. [Not whatsnew ...
Andrew Gardner
2010-02-01
1
-43
/
+22
*
Cleanups and version bump.
Aaron Giles
2010-01-28
1
-30
/
+30
*
hng64 : Hacks the camera to work in sams64. [Andrew Gardner]
Andrew Gardner
2010-01-26
1
-1
/
+9
*
hng64 : Partially decodes translation-only geometry type 0102 [Andrew Gardner]
Andrew Gardner
2010-01-21
1
-54
/
+74
*
hng64 : Reverted tilemap enable bit implementation. [Andrew Gardner]
Andrew Gardner
2010-01-19
1
-50
/
+37
*
hng64 : Hooked up a potential tilemap enable bit.
Andrew Gardner
2010-01-19
1
-22
/
+37
*
Fix warning
Wilbert Pol
2010-01-18
1
-1
/
+1
*
hng64 : Implemented low-res texture decoding. All red/green polygons should ...
Andrew Gardner
2010-01-18
1
-46
/
+28
*
Cleanups and version bump.
Aaron Giles
2010-01-16
1
-3
/
+3
*
hng64 : Unified dynamic & explicit palette code. Buriki door is correct now....
Andrew Gardner
2010-01-15
1
-65
/
+56
*
hng64 : Makes a palette similarity explicit (no whatsnew needed)
Andrew Gardner
2010-01-15
1
-2
/
+5
*
hng64 : Found the 'explicit palette' word in bbust2. Colors are now correct.
Andrew Gardner
2010-01-15
1
-35
/
+64
*
Bulk driver.h -> emu.h switch.
Aaron Giles
2010-01-10
1
-3
/
+1
*
NOTE: This change requires two new osd functions: osd_malloc() and
Aaron Giles
2010-01-08
1
-2
/
+2
*
hng64: Fixed improperly loaded ROMs in sams64* games. [Andrew Gardner]
Andrew Gardner
2010-01-01
1
-13
/
+2
*
hng64: bbust2 now has 3d geometry. [Andrew Gardner]
Andrew Gardner
2009-12-31
1
-48
/
+53
*
Cleanups and version bump.
mame0136
Aaron Giles
2009-12-31
1
-11
/
+11
*
Fixes polygon lookup in driving games. [Andrew Gardner]
Andrew Gardner
2009-12-31
1
-136
/
+18
*
Results of running the latest srcclean.
Aaron Giles
2009-12-28
1
-5
/
+5
*
Whitespace cleanup. (No, a release is not yet imminent.)
Aaron Giles
2009-12-28
1
-7
/
+7
*
Fixes so we can compile as C++ again.
Aaron Giles
2009-12-28
1
-1
/
+1
*
Renamed tilemap -> tilemap_t, as the name 'tilemap' is too commonly
Aaron Giles
2009-12-28
1
-17
/
+17
*
Improves geometry chunk type 0x2e.
Andrew Gardner
2009-12-24
1
-18
/
+37
*
Some more comments / variable name cleanups (not whatsnew worthy).
Andrew Gardner
2009-12-24
1
-29
/
+34
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