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path: root/src/mame/video/decocass.cpp (follow)
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* decocass.spp: Invert sprite/sprite priority (seems to help coozumou) AJR2018-02-091-3/+2
* Revert "Revert "Merge branch 'master' of https://github.com/mamedev/mame"" Firehawke2017-12-131-1/+1
* Revert "Merge branch 'master' of https://github.com/mamedev/mame" Firehawke2017-12-131-1/+1
* get rid of legacy BITSWAP* (nw) Vas Crabb2017-12-131-1/+1
* decocass.cpp: Major improvements to colors and graphics layer priorities AJR2017-07-291-38/+82
* Fix build and update notes (nw) AJR2017-07-021-3/+1
* split decocass class up so that the dongle types aren't polluting main class ... David Haywood2017-07-021-4/+7
* decocass.cpp: Correct missile colors for Highway Chase and Astro Fantasia AJR2017-04-081-14/+21
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-9/+9
* More prep for removing pointer/reference duality (nw) Vas Crabb2016-08-271-3/+3
* decocass: Fix positioning of object sprite AJR2016-05-011-7/+5
* Make watchdog timer a separate device AJR2016-04-301-2/+2
* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+750