index
:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
pci_virge-fifo
py_regtests
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
mame
/
video
/
decocass.cpp
(
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)
Commit message (
Expand
)
Author
Age
Files
Lines
*
decocass.spp: Invert sprite/sprite priority (seems to help coozumou)
AJR
2018-02-09
1
-3
/
+2
*
Revert "Revert "Merge branch 'master' of https://github.com/mamedev/mame""
Firehawke
2017-12-13
1
-1
/
+1
*
Revert "Merge branch 'master' of https://github.com/mamedev/mame"
Firehawke
2017-12-13
1
-1
/
+1
*
get rid of legacy BITSWAP* (nw)
Vas Crabb
2017-12-13
1
-1
/
+1
*
decocass.cpp: Major improvements to colors and graphics layer priorities
AJR
2017-07-29
1
-38
/
+82
*
Fix build and update notes (nw)
AJR
2017-07-02
1
-3
/
+1
*
split decocass class up so that the dongle types aren't polluting main class ...
David Haywood
2017-07-02
1
-4
/
+7
*
decocass.cpp: Correct missile colors for Highway Chase and Astro Fantasia
AJR
2017-04-08
1
-14
/
+21
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-9
/
+9
*
More prep for removing pointer/reference duality (nw)
Vas Crabb
2016-08-27
1
-3
/
+3
*
decocass: Fix positioning of object sprite
AJR
2016-05-01
1
-7
/
+5
*
Make watchdog timer a separate device
AJR
2016-04-30
1
-2
/
+2
*
Rename *.c -> *.cpp in our source (nw)
Miodrag Milanovic
2015-11-08
1
-0
/
+750