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MAME - Multiple Arcade Machine Emulator
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path:
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src
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mame
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machine
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cybiko.cpp
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Commit message (
Expand
)
Author
Age
Files
Lines
*
-snapquik: Modernized delegate and removed MCFG macros. [Ryan Holtz]
MooglyGuy
2019-06-30
1
-2
/
+2
*
Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ...
MooglyGuy
2018-05-13
1
-2
/
+2
*
Remove emu.h from headers (nw)
Olivier Galibert
2017-02-11
1
-0
/
+1
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-10
/
+10
*
dynamic_buffer is just std::vector<UINT8> (nw)
Miodrag Milanovic
2016-10-21
1
-1
/
+1
*
Devfind revision phase 2 (nw)
AJR
2016-08-05
1
-1
/
+1
*
Turn image init/validate into scoped enums to avoid accidental casts to/from ...
Vas Crabb
2016-08-01
1
-2
/
+2
*
std::min and std:max instead of MIN and MAX, also some more macros converted ...
Miodrag Milanovic
2016-07-31
1
-2
/
+2
*
cybiko: Remove the ram mirror, it hides when the code fails [O.Galibert]
Olivier Galibert
2016-04-28
1
-2
/
+2
*
h8: Add dtc, dma, watchdog (WIP) [O. Galibert]
Olivier Galibert
2016-04-27
1
-91
/
+0
*
Rename *.c -> *.cpp in our source (nw)
Miodrag Milanovic
2015-11-08
1
-0
/
+492