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mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
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netlist-generated
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nl-splitfrogs
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nltool-updates
pci_virge-fifo
py_regtests
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save-experiments
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taitoair_vco
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MAME - Multiple Arcade Machine Emulator
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mame
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layout
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model1io2.lay
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Author
Age
Files
Lines
*
housekeeping: Use proper SPDX ID for CC0 license.
Vas Crabb
2022-12-23
1
-1
/
+1
*
emu/render.cpp: Consider that screens can be hidden when choosing a default v...
Vas Crabb
2020-10-03
1
-22
/
+15
*
Finished adding new mechanism for allowing parts of views to be hidden.
Vas Crabb
2020-09-07
1
-6
/
+6
*
(nw) More license shuffling
Vas Crabb
2020-03-07
1
-0
/
+3
*
model1: create "screen" before "ioboard:screen" (nw)
hap
2020-01-06
1
-1
/
+1
*
sc2: add chesspieces (nw)
hap
2019-07-14
1
-3
/
+3
*
(nw) handle layouts that wanted screens to be opaque. if you have a layout w...
Vas Crabb
2019-07-12
1
-3
/
+3
*
sms1 screenshots(F12) were 1072x672, coco3 screenshots were 2560x720, anyone ...
hap
2019-07-11
1
-1
/
+1
*
model2: change .lay workaround, also fix lightgun cursor not showing in vcop ...
hap
2019-07-10
1
-3
/
+3
*
Allow layouts to specify screen tags rather than indices - makes order of ins...
Vas Crabb
2018-07-10
1
-4
/
+4
*
screen indexes have flipped due to device replace instead of remove/add (nw)
smf-
2018-07-08
1
-4
/
+4
*
model1: Emulate the I/O board used by Wing War and Netmerc
Dirk Best
2018-05-16
1
-0
/
+46