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* housekeeping: Use proper SPDX ID for CC0 license. Vas Crabb2022-12-231-1/+1
* emu/render.cpp: Consider that screens can be hidden when choosing a default v... Vas Crabb2020-10-031-22/+15
* Finished adding new mechanism for allowing parts of views to be hidden. Vas Crabb2020-09-071-6/+6
* (nw) More license shuffling Vas Crabb2020-03-071-0/+3
* model1: create "screen" before "ioboard:screen" (nw) hap2020-01-061-1/+1
* sc2: add chesspieces (nw) hap2019-07-141-3/+3
* (nw) handle layouts that wanted screens to be opaque. if you have a layout w... Vas Crabb2019-07-121-3/+3
* sms1 screenshots(F12) were 1072x672, coco3 screenshots were 2560x720, anyone ... hap2019-07-111-1/+1
* model2: change .lay workaround, also fix lightgun cursor not showing in vcop ... hap2019-07-101-3/+3
* Allow layouts to specify screen tags rather than indices - makes order of ins... Vas Crabb2018-07-101-4/+4
* screen indexes have flipped due to device replace instead of remove/add (nw) smf-2018-07-081-4/+4
* model1: Emulate the I/O board used by Wing War and Netmerc Dirk Best2018-05-161-0/+46