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* housekeeping: Use proper SPDX ID for CC0 license. Vas Crabb2022-12-231-1/+1
* jpm/jmpsys5cpp: Start working on inputs inputs, and added reel interface. (#1... James Wallace2022-12-221-9/+10
* Updated FME alphanumeric emulation (#10663) James Wallace2022-12-121-0/+7
* barcrest: Refactored MPU4 machine configuration. [O. Galibert, James Wallace,... Vas Crabb2022-09-271-2/+2
* barcrest/mpu4*: Refactoring and functionality additions. (#10002) James Wallace2022-07-011-74/+167
* -roc10937.cpp: Added state output for the brightness(duty) value. James Wallace2021-02-101-16/+16
* Bulk-updated layouts using backdrops without bezels or screens. Vas Crabb2020-09-071-342/+342
* (nw) More license shuffling Vas Crabb2020-03-071-0/+3
* This is a temporary fix for Mating Game which disables the 'Line Zero' interr... Angelo Salese2011-06-281-50/+50
* MPU4 Changes: [AGEMAME] Phil Bennett2011-01-161-1/+1
* > This layout makes the lamping a little easier to read, and connects the Aaron Giles2009-09-061-12/+96
* From: AGEMAME Development [agemame@gmail.com] Aaron Giles2009-06-081-18/+18
* From: AGEMAME Development [agemame@gmail.com] Aaron Giles2009-05-151-11/+42
* Initial checkin of MAME 0.121.mame0121 Aaron Giles2007-12-171-0/+598